ref: 3a0e0b8bb6e7fd9bcf510167980d9715e3faeb7b
dir: /graphics.c/
#include <u.h> #include <libc.h> #include <thread.h> #include <draw.h> #include <mouse.h> #include <keyboard.h> #include "guifs.h" Point mousexy; Mousectl *mouse; Keyboardctl *keyboard; Channel *updatechan; Channel *mkcolourchan; Channel *newcolourchan; void drawgui(GuiElement *g) { rlock(&g->lock); GuiSpec spec = guispecs[g->type]; if(memcmp(&g->rect, &g->border, sizeof(Rectangle)) != 0 && Dx(g->border) > 0 && Dy(g->border) > 0){ /* draw the border first */ Image *bc = getprop(g, Pbordercolour, 1).colour->image; Rectangle r; /* top part */ r.min.x = g->border.min.x; r.min.y = g->border.min.y; r.max.x = g->border.max.x; r.max.y = g->rect.min.y; draw(screen, r, bc, nil, ZP); /* right part */ r.min.x = g->rect.max.x; r.min.y = g->rect.min.y; r.max.x = g->border.max.x; r.max.y = g->border.max.y; draw(screen, r, bc, nil, ZP); /* bottom part */ r.min.x = g->border.min.x; r.min.y = g->rect.max.y; r.max.x = g->border.max.x; r.max.y = g->border.max.y; draw(screen, r, bc, nil, ZP); /* left part */ r.min.x = g->border.min.x; r.min.y = g->border.min.y; r.max.x = g->rect.min.x; r.max.y = g->border.max.y; draw(screen, r, bc, nil, ZP); } if(Dx(g->rect) > 0 && Dy(g->rect) > 0){ /* Draw the background */ Image *bg = getprop(g, Pbackground, 1).colour->image; draw(screen, g->rect, bg, nil, ZP); spec.draw(g); for(int i = 0; i < g->nchildren; i++) drawgui(g->children[i]); } runlock(&g->lock); } void drawcontainer(GuiElement *g) { USED(g); } void drawtextbox(GuiElement *g) { Rune *text = getprop(g, Ptext, 1).text; Image *fg = getprop(g, Ptextcolour, 1).colour->image; runestring(screen, g->content.min, fg, ZP, font, text); } Colour * mkcolour(ulong c) { Colour *res = nil; send(mkcolourchan, &c); recv(newcolourchan, &res); return res; } void updategui(int new) { /* Trigger a call to resized by sending a message */ send(updatechan, &new); } void resized(int new) { if(new && getwindow(display, Refnone) < 0) sysfatal("can't reattach to window: %r"); if(root != nil){ layout(root, screen->r); drawgui(root); flushimage(display, 1); } } void guiproc(void *) { int i; ulong c; Rune r; if(initdraw(nil, nil, "guifs") < 0) sysfatal("initdraw failed"); if((mouse = initmouse(nil, screen)) == nil) sysfatal("initmouse failed"); if((keyboard = initkeyboard(nil)) == nil) sysfatal("initkeyboard failed"); enum { Aupdategui, Aresize, Amkcolour, Amouse, Akeyboard, Aaltend, }; Alt alts[] = { [Aupdategui] = {updatechan, &i, CHANRCV}, [Aresize] = {mouse->resizec, nil, CHANRCV}, [Amkcolour] = {mkcolourchan, &c, CHANRCV}, [Amouse] = {mouse->c, &mouse->Mouse, CHANRCV}, [Akeyboard] = {keyboard->c, &r, CHANRCV}, [Aaltend] = {nil, nil, CHANEND}, }; while(1){ int which = alt(alts); switch(which){ case Aupdategui: resized(i); break; case Aresize: resized(1); break; case Amkcolour: { Colour *col = emalloc(sizeof(Colour)); col->image = allocimage(display, Rect(0,0,1,1), screen->chan, 1, c); col->code = c; send(newcolourchan, &col); } break; case Amouse: mousexy = mouse->Mouse.xy; if(!root) break; if(mouseevent(mouse->Mouse.buttons)) resized(0); break; case Akeyboard: if(!root) break; if(keyboardevent(r)) resized(1); break; } } } void initgraphics(void) { updatechan = chancreate(sizeof(int), 0); mkcolourchan = chancreate(sizeof(ulong), 0); newcolourchan = chancreate(sizeof(Colour *), 0); proccreate(guiproc, nil, mainstacksize); updategui(1); }