ref: 476f6ebc9a88727fadb2cb5d18634008f814d401
dir: /api.c/
#include "a.h" enum { Crgb, Chsv, }; int looping; int framerate; Image *canvas; int width; int height; int colormode; int nostroke; int strokecap; Image *stroke; int strokewidth; int nofill; Image *fill; Point origin; double angle; void initstate(lua_State *L) { Rectangle r; looping = 1; framerate = 90; width = 500; height = 500; r = Rect(0, 0, width, height); canvas = allocimage(display, r, screen->chan, 0, DWhite); colormode = Crgb; nostroke = 0; strokecap = Endsquare; stroke = display->black; strokewidth = 1; nofill = 0; fill = display->white; origin = ZP; angle = 0.0; lset(L, "mouseX", 0); lset(L, "mouseY", 0); } void drawcanvas(void) { draw(screen, screen->r, canvas, nil, ZP); flushimage(display, 1); } Point canvaspt(int x, int y) { Point p; p = Pt(x, y); if(fabs(angle) > 0.000001){ p.x = x * cos(angle) - y * sin(angle); p.y = x * sin(angle) + y * cos(angle); } p = addpt(p, origin); return p; } int cnoloop(lua_State*) { looping = 0; return 0; } int cloop(lua_State*) { looping = 1; return 0; } int cframerate(lua_State *L) { int n; n = luaL_checkinteger(L, 1); if(n < 0) return luaL_argerror(L, 1, "framerate should be greater than 0"); framerate = n; return 0; } int csize(lua_State *L) { int w, h; w = luaL_checkinteger(L, 1); h = luaL_checkinteger(L, 2); if(drawing) return 0; width = w; height = h; freeimage(canvas); canvas = allocimage(display, Rect(0, 0, w, h), screen->chan, 0, DNofill); resize(L, w, h); return 0; } Image* getcolor(lua_State *L) { Image *i; int c, r, g, b; c = lua_gettop(L); if(c == 1){ g = luaL_checkinteger(L, 1); i = color(g, g, g, 0); }else if(c == 3){ r = luaL_checkinteger(L, 1); g = luaL_checkinteger(L, 2); b = luaL_checkinteger(L, 3); i = color(r, g, b, colormode == Chsv); }else{ luaL_error(L, "invalid argument count (expected 1 or 3 but received %d)", c); return nil; } return i; } int ccolormode(lua_State *L) { int n; n = luaL_checkinteger(L, 1); if(n != Crgb && n != Chsv) return luaL_argerror(L, 1, "expected RGB or HSV"); colormode = n; return 0; } int cbackground(lua_State *L) { Image *i; i = getcolor(L); draw(canvas, canvas->r, i, nil, ZP); return 0; } int cnostroke(lua_State*) { nostroke = 1; return 0; } int cstrokecap(lua_State *L) { int n; n = luaL_checkinteger(L, 1); if(n == Endsquare || n == Enddisc) strokecap = n; return 0; } int cstroke(lua_State *L) { Image *i; i = getcolor(L); stroke = i; nostroke = 0; return 0; } int cnofill(lua_State*) { nofill = 1; return 0; } int cfill(lua_State *L) { Image *i; i = getcolor(L); fill = i; nofill = 0; return 0; } int cstrokewidth(lua_State *L) { int n; n = luaL_checkinteger(L, 1); strokewidth = n; return 0; } int cpoint(lua_State *L) { Point p1, p2; int x, y; x = luaL_checkinteger(L, 1); y = luaL_checkinteger(L, 2); p1 = canvaspt(x, y); p2 = canvaspt(x + strokewidth, y + strokewidth); if(!nostroke) if(strokecap == Endsquare) draw(canvas, Rpt(p1, p2), stroke, nil, ZP); else if(strokecap == Enddisc) fillellipse(canvas, p1, strokewidth/2.0, strokewidth/2.0, stroke, ZP); return 0; } int cline(lua_State *L) { Point p1, p2; int x1, x2, y1, y2; x1 = luaL_checkinteger(L, 1); y1 = luaL_checkinteger(L, 2); x2 = luaL_checkinteger(L, 3); y2 = luaL_checkinteger(L, 4); p1 = canvaspt(x1, y1); p2 = canvaspt(x2, y2); if(!nostroke) line(canvas, p1, p2, strokecap, strokecap, strokewidth, stroke, ZP); return 0; } int csquare(lua_State *L) { Point p[5]; int x, y, w; x = luaL_checkinteger(L, 1); y = luaL_checkinteger(L, 2); w = luaL_checkinteger(L, 3); p[0] = canvaspt(x, y); p[1] = canvaspt(x + w, y); p[2] = canvaspt(x + w, y + w); p[3] = canvaspt(x, y+w); p[4] = p[0]; if(!nofill) fillpoly(canvas, p, 4, 0, fill, ZP); if(!nostroke) poly(canvas, p, 5, strokecap, strokecap, strokewidth, stroke, ZP); return 0; } int crect(lua_State *L) { Point p[5]; int x, y, w, h; x = luaL_checkinteger(L, 1); y = luaL_checkinteger(L, 2); w = luaL_checkinteger(L, 3); h = luaL_checkinteger(L, 4); p[0] = canvaspt(x, y); p[1] = canvaspt(x + w, y); p[2] = canvaspt(x + w, y + h); p[3] = canvaspt(x, y + h); p[4] = p[0]; if(!nofill) fillpoly(canvas, p, 4, 0, fill, ZP); if(!nostroke) poly(canvas, p, 5, strokecap, strokecap, strokewidth, stroke, ZP); return 0; } int ccircle(lua_State *L) { Point p; int x, y, a; x = luaL_checkinteger(L, 1); y = luaL_checkinteger(L, 2); a = luaL_checkinteger(L, 3); p = canvaspt(x, y); if(!nofill) fillellipse(canvas, p, a, a, fill, ZP); if(!nostroke) ellipse(canvas, p, a, a, strokewidth, stroke, ZP); return 0; } int cellipse(lua_State *L) { Point p; int x, y, a, b; x = luaL_checkinteger(L, 1); y = luaL_checkinteger(L, 2); a = luaL_checkinteger(L, 3); b = luaL_checkinteger(L, 4); p = canvaspt(x, y); if(!nofill) fillellipse(canvas, p, a, b, fill, ZP); if(!nostroke) ellipse(canvas, p, a, b, strokewidth, stroke, ZP); return 0; } int carc(lua_State *L) { Point p; int x, y, a, b, c, d; x = luaL_checkinteger(L, 1); y = luaL_checkinteger(L, 2); a = luaL_checkinteger(L, 3); b = luaL_checkinteger(L, 4); c = luaL_checkinteger(L, 5); d = luaL_checkinteger(L, 6); p = canvaspt(x, y); if(!nofill) fillarc(canvas, p, a, b, fill, ZP, c, d); if(!nostroke) arc(canvas, p, a, b, strokewidth, stroke, ZP, c, d); return 0; } int ctriangle(lua_State *L) { Point p[4]; int x1, y1, x2, y2, x3, y3; x1 = luaL_checkinteger(L, 1); y1 = luaL_checkinteger(L, 2); x2 = luaL_checkinteger(L, 3); y2 = luaL_checkinteger(L, 4); x3 = luaL_checkinteger(L, 5); y3 = luaL_checkinteger(L, 6); p[0] = canvaspt(x1, y1); p[1] = canvaspt(x2, y2); p[2] = canvaspt(x3, y3); p[3] = p[0]; if(!nofill) fillpoly(canvas, p, 3, 0, fill, ZP); if(!nostroke) poly(canvas, p, 4, strokecap, strokecap, strokewidth, stroke, ZP); return 0; } int cquad(lua_State *L) { Point p[5]; int x1, y1, x2, y2, x3, y3, x4, y4; x1 = luaL_checkinteger(L, 1); y1 = luaL_checkinteger(L, 2); x2 = luaL_checkinteger(L, 3); y2 = luaL_checkinteger(L, 4); x3 = luaL_checkinteger(L, 5); y3 = luaL_checkinteger(L, 6); x4 = luaL_checkinteger(L, 7); y4 = luaL_checkinteger(L, 8); p[0] = canvaspt(x1, y1); p[1] = canvaspt(x2, y2); p[2] = canvaspt(x3, y3); p[3] = canvaspt(x4, y4); p[4] = p[0]; if(!nofill) fillpoly(canvas, p, 4, 0, fill, ZP); if(!nostroke) poly(canvas, p, 5, strokecap, strokecap, strokewidth, stroke, ZP); return 0; } int ctranspose(lua_State *L) { int x, y; x = luaL_checkinteger(L, 1); y = luaL_checkinteger(L, 2); origin = Pt(x, y); return 0; } int crotate(lua_State *L) { angle = luaL_checknumber(L, 1); return 0; } void registerfunc(lua_State *L, const char *name, int(*f)(lua_State*)) { lua_pushcfunction(L, f); lua_setglobal(L, name); } void registerapi(lua_State *L) { lset(L, "RGB", Crgb); lset(L, "HSV", Chsv); lset(L, "SQUARE", Endsquare); lset(L, "ROUND", Enddisc); registerfunc(L, "noLoop", cnoloop); registerfunc(L, "loop", cloop); registerfunc(L, "frameRate", cframerate); registerfunc(L, "size", csize); registerfunc(L, "colorMode", ccolormode); registerfunc(L, "background", cbackground); registerfunc(L, "noStroke", cnostroke); registerfunc(L, "strokeCap", cstrokecap); registerfunc(L, "stroke", cstroke); registerfunc(L, "strokeWidth", cstrokewidth); registerfunc(L, "noFill", cnofill); registerfunc(L, "fill", cfill); registerfunc(L, "point", cpoint); registerfunc(L, "line", cline); registerfunc(L, "square", csquare); registerfunc(L, "rect", crect); registerfunc(L, "circle", ccircle); registerfunc(L, "ellipse", cellipse); registerfunc(L, "arc", carc); registerfunc(L, "triangle", ctriangle); registerfunc(L, "quad", cquad); registerfunc(L, "transpose", ctranspose); registerfunc(L, "rotate", crotate); }