ref: ebae74851bf08ade421fc24cc7f07475506fe6f4
dir: /actionbar.c/
#include "a.h" Image *bg; void actionbarsetrect(Actionbar *abar, Rectangle r) { abar->r = r; freeimage(abar->b); abar->b = nil; } void actionbarredraw(Actionbar *abar) { Rectangle r, wr; Point p; int i, w; char buf[16]; r = Rect(0, 0, Dx(abar->r), Dy(abar->r)); if(abar->b == nil) abar->b = allocimage(display, r, screen->chan, 0, DNofill); draw(abar->b, r, cols[Cbg], nil, ZP); w = Dx(r)/10; p = Pt(0, 2); for(i = 0; i < 10; i++){ p.x = i*w; snprint(buf, sizeof buf, "%2d", i+1); p = string(abar->b, p, cols[Cfg], ZP, font, buf); wr = Rect(p.x, 1, (i+1)*w - 1, r.max.y - 1); draw(abar->b, wr, cols[Ctitle], nil, ZP); p.x += 2; if(abar->labels[i] != nil) string(abar->b, p, cols[Cfg], ZP, font, abar->labels[i]); } } void actionbaremouse(Actionbar *abar, Mouse m) { int w, i; if(!(ptinrect(m.xy, abar->r) && m.buttons == 4)) return; w = Dx(abar->r) / 10; i = (m.xy.x - screen->r.min.x) / w; if(abar->actions[i] != nil) abar->actions[i](); } Actionbar* mkactionbar(void) { Actionbar *abar; abar = emalloc(sizeof *abar); abar->b = nil; return abar; } void actionbarclear(Actionbar *abar) { int i; for(i = 0; i < 10; i++){ abar->labels[i] = nil; abar->actions[i] = nil; } } void actionbarset(Actionbar *abar, int index, char *label, Action action) { if(index < 1 || index > 10) return; abar->labels[index-1] = label; abar->actions[index-1] = action; }