ref: a83d17efc1ba3d5feeddf053d2141f42d97e9e8e
dir: /demo.lua/
#!/bin/ape/lua9 local pt = g.pt local rect = g.rect local ZP = g.ZP function intro() local p = g.addpt(screen.r.min, pt(10, 10)) draw.draw(screen, screen.r, display.white, nil, ZP) draw.string(screen, p, display.black, nil, font, "lua9 libdraw demo") p = g.addpt(p, pt(0, font.height + 2)) draw.string(screen, p, display.black, nil, font, "Select a demo from the right-click menu") end function lines() local p = g.addpt(screen.r.min, pt(10, 10)) draw.draw(screen, screen.r, display.white, nil, ZP) draw.string(screen, p, display.black, nil, font, "draw.line(screen, p0, p1, draw.END_SQUARE, draw.END_ARROW, 2, display.black, ZP)") p = g.addpt(p, pt(0, 50)) draw.line(screen, p, g.addpt(p, pt(200, 0)), draw.END_SQUARE, draw.END_ARROW, 2, display.black, ZP) end function polys() local p = g.addpt(screen.r.min, pt(10, 10)) draw.draw(screen, screen.r, display.white, nil, ZP) draw.string(screen, p, display.black, nil, font, "draw.poly(screen, { p0, p1, p2, p0 }, draw.END_SQUARE, draw.END_SQUARE, 1, display.black, ZP)") p = g.addpt(p, pt(0, 50)) p1 = g.addpt(p, pt(200, 200)) p2 = g.addpt(p, pt(0, 200)) draw.poly(screen, { p, p1, p2, p }, draw.END_SQUARE, draw.END_SQUARE, 0, display.black, ZP) p = g.addpt(p, pt(0, 250)) draw.string(screen, p, display.black, nil, font, "draw.fillpoly(screen, { p0, p1, p2, p3, p4, p0 }, 3, display.black, ZP)") p = g.addpt(p, pt(50, 50)) p1 = g.addpt(p, pt(200, 100)) p2 = g.addpt(p, pt(100, 150)) p3 = g.addpt(p, pt(50, 200)) p4 = g.addpt(p, pt(-50, 50)) draw.fillpoly(screen, { p, p1, p2, p3, p4, p }, 3, display.black, ZP) end function beziers() local p = g.addpt(screen.r.min, pt(10, 10)) draw.draw(screen, screen.r, display.white, nil, ZP) draw.string(screen, p, display.black, nil, font, "draw.bezier(screen, p0, p1, p2, p3, draw.END_DISC, draw.END_DISC, 1, display.black, ZP)") p = g.addpt(p, pt(0, 50)) p1 = g.addpt(p, pt(200, 100)) p2 = g.addpt(p, pt(50, 150)) p3 = g.addpt(p, pt(20, 75)) draw.bezier(screen, p, p1, p2, p3, draw.END_DISC, draw.END_DISC, 1, display.black, ZP) p = g.addpt(p, pt(0, 150)) draw.string(screen, p, display.black, nil, font, "draw.fillbezier(screen, p0, p1, p2, p3, 5, display.black, ZP)") p = g.addpt(p, pt(0, 50)) p1 = g.addpt(p, pt(100, 50)) p2 = g.addpt(p, pt(50, 150)) p3 = g.addpt(p, pt(200, 75)) draw.fillbezier(screen, p, p1, p2, p3, 5, display.black, ZP) end function bezsplines() local p = g.addpt(screen.r.min, pt(10, 10)) draw.draw(screen, screen.r, display.white, nil, ZP) draw.string(screen, p, display.black, nil, font, "draw.bezspline(screen, { p0, p1, p2, p0 }, draw.END_SQUARE, draw.END_SQUARE, 3, display.black, ZP)") p = g.addpt(p, pt(0, 0)) p1 = g.addpt(p, pt(200, 200)) p2 = g.addpt(p, pt(0, 200)) draw.bezspline(screen, { p, p1, p2, p }, draw.END_SQUARE, draw.END_SQUARE, 3, display.black, ZP) p = g.addpt(p, pt(0, 250)) draw.string(screen, p, display.black, nil, font, "draw.fillbezspline(screen, { p0, p1, p2, p3, p4, p0 }, 3, display.black, ZP)") p = g.addpt(p, pt(50, 50)) p1 = g.addpt(p, pt(200, 100)) p2 = g.addpt(p, pt(100, 150)) p3 = g.addpt(p, pt(50, 200)) p4 = g.addpt(p, pt(-50, 50)) draw.fillbezspline(screen, { p, p1, p2, p3, p4, p }, 3, display.black, ZP) end function ellipses() local p = g.addpt(screen.r.min, pt(10, 10)) draw.draw(screen, screen.r, display.white, nil, ZP) draw.string(screen, p, display.black, nil, font, "draw.ellipse(screen, p, 200, 50, 2, display.black, ZP)") p1 = g.addpt(p, pt(200, 100)) draw.ellipse(screen, p1, 200, 50, 2, display.black, ZP) p = g.addpt(p, pt(0, 200)) draw.string(screen, p, display.black, nil, font, "draw.fillellipse(screen, p, 50, 50, display.black, ZP)") p1 = g.addpt(p, pt(50, 100)) draw.fillellipse(screen, p1, 50, 50, display.black, ZP) end function arcs() local p = g.addpt(screen.r.min, pt(10, 10)) draw.draw(screen, screen.r, display.white, nil, ZP) draw.string(screen, p, display.black, nil, font, "draw.arc(screen, p, 200, 50, 2, display.black, ZP, 30, 260)") p1 = g.addpt(p, pt(200, 100)) draw.arc(screen, p1, 200, 50, 2, display.black, ZP, 30, 260) p = g.addpt(p, pt(0, 200)) draw.string(screen, p, display.black, nil, font, "draw.fillarc(screen, p, 50, 50, display.black, ZP, 10, 145)") p1 = g.addpt(p, pt(50, 100)) draw.fillarc(screen, p1, 50, 50, display.black, ZP, 10, 145) end function strings() local p = g.addpt(screen.r.min, pt(10, 10)) draw.draw(screen, screen.r, display.white, nil, ZP) draw.string(screen, p, display.black, nil, font, "draw.string(screen, p, display.black, ZP, font, 'Hello LUA')") p = g.addpt(p, pt(0, font.height + 2)) draw.string(screen, p, display.black, ZP, font, 'Hello LUA') p = g.addpt(p, pt(0, 2 * font.height + 2)) draw.string(screen, p, display.black, nil, font, "draw.stringn(screen, p, display.black, ZP, font, 'Hello LUA', 5)") p = g.addpt(p, pt(0, font.height + 2)) draw.stringn(screen, p, display.black, ZP, font, 'Hello LUA', 5) p = g.addpt(p, pt(0, 2 * font.height + 2)) draw.string(screen, p, display.black, nil, font, "draw.stringbg(screen, p, display.white, ZP, font, 'Hello LUA', display.black, ZP)") p = g.addpt(p, pt(0, font.height + 2)) draw.stringbg(screen, p, display.white, ZP, font, 'Hello LUA', display.black, ZP) p = g.addpt(p, pt(0, 2 * font.height + 2)) draw.string(screen, p, display.black, nil, font, "draw.stringnbg(screen, p, display.white, ZP, font, 'Hello LUA', 5, display.black, ZP)") p = g.addpt(p, pt(0, font.height + 2)) draw.stringnbg(screen, p, display.white, ZP, font, 'Hello LUA', 5, display.black, ZP) end function colors() local p = g.addpt(screen.r.min, pt(10, 10)) draw.draw(screen, screen.r, display.white, nil, ZP) draw.string(screen, p, display.black, nil, font, "red = draw.allocimage(display, rect(0,0,1,1), screen.chan, 1, color.RED)") p = g.addpt(p, pt(0, font.height + 2)) draw.string(screen, p, display.black, nil, font, "draw.draw(screen, r, red, nil, ZP)") local red = draw.allocimage(display, rect(0,0,1,1), screen.chan, 1, color.RED) p = g.addpt(p, pt(0, font.height + 2)) draw.draw(screen, g.rectaddpt(rect(0,0,50,50), p), red, nil, ZP) p = g.addpt(p, pt(0, font.height + 2 + 50)) draw.string(screen, p, display.black, nil, font, "draw.allocimagemix(display, color.BLUE, color.YELLOW)") local c = draw.allocimagemix(display, color.BLUE, color.YELLOW) p = g.addpt(p, pt(0, font.height + 2)) draw.draw(screen, g.rectaddpt(rect(0,0,50,50), p), c, nil, ZP) end local index = nil local menu = { "line", "poly", "bezier", "bezspline", "ellipse", "arc", "string", "colors", "exit" } local demos = { lines, polys, beziers, bezsplines, ellipses, arcs, strings, colors, os.exit } function eresized() if index then demos[index]() else intro() end end draw.init("lua9 demo") event.init(event.MOUSE|event.KEYBOARD) eresized() while true do local e, ev = event.event() if e == event.MOUSE then if ev.mouse.buttons == 4 then index = event.menuhit(3, ev.mouse, menu) if index then demos[index]() end end elseif e == event.KEYBOARD then if key.eq(ev.kbdc, 'q') or ev.kbdc == key.DEL then os.exit() end end end