ref: 16cd73398af29b1685483a5f15d1ea4cf8048e86
dir: /browser/duitx/grid.go/
package duitx // Original code from github.com/mjl-/duit // // Copyright 2018 Mechiel Lukkien mechiel@ueber.net // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A // PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE // SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. import ( "fmt" "image" "9fans.net/go/draw" "github.com/mjl-/duit" ) // Grid lays out other duit.UIs in a table-like grid. type Grid struct { Kids []*duit.Kid // Holds UIs in the grid, per row. Columns int // Number of clumns. Valign []duit.Valign // Vertical alignment per column. Halign []duit.Halign // Horizontal alignment per column. Padding []duit.Space // Padding in lowDPI pixels per column. Width int // -1 means full width, 0 means automatic width, >0 means exactly that many lowDPI pixels. Background *draw.Image `json:"-"` // Background color. widths []int heights []int size image.Point } var _ duit.UI = &Grid{} func (ui *Grid) Layout(dui *duit.DUI, self *duit.Kid, sizeAvail image.Point, force bool) { debugLayout(dui, self) if duit.KidsLayout(dui, self, ui.Kids, force) { return } if ui.Valign != nil && len(ui.Valign) != ui.Columns { panic(fmt.Sprintf("len(valign) = %d, should be ui.Columns = %d", len(ui.Valign), ui.Columns)) } if ui.Halign != nil && len(ui.Halign) != ui.Columns { panic(fmt.Sprintf("len(halign) = %d, should be ui.Columns = %d", len(ui.Halign), ui.Columns)) } if ui.Padding != nil && len(ui.Padding) != ui.Columns { panic(fmt.Sprintf("len(padding) = %d, should be ui.Columns = %d", len(ui.Padding), ui.Columns)) } if len(ui.Kids)%ui.Columns != 0 { panic(fmt.Sprintf("len(kids) = %d, should be multiple of ui.Columns = %d", len(ui.Kids), ui.Columns)) } scaledWidth := dui.Scale(ui.Width) if scaledWidth > 0 && scaledWidth < sizeAvail.X { ui.size.X = scaledWidth } ui.widths = make([]int, ui.Columns) // widths include padding spaces := make([]duit.Space, ui.Columns) if ui.Padding != nil { for i, pad := range ui.Padding { spaces[i] = dui.ScaleSpace(pad) } } width := 0 // total width so far x := make([]int, len(ui.widths)) // x offsets per column x[0] = 0 // first determine the column widths for col := 0; col < ui.Columns; col++ { if col > 0 { x[col] = x[col-1] + ui.widths[col-1] } ui.widths[col] = 0 newDx := 0 space := spaces[col] for i := col; i < len(ui.Kids); i += ui.Columns { k := ui.Kids[i] k.UI.Layout(dui, k, image.Pt(sizeAvail.X-width-space.Dx(), sizeAvail.Y-space.Dy()), true) newDx = maximum(newDx, k.R.Dx()+space.Dx()) } ui.widths[col] = newDx width += ui.widths[col] } if scaledWidth < 0 && width < sizeAvail.X { leftover := sizeAvail.X - width given := 0 for i := range ui.widths { x[i] += given var dx int if i == len(ui.widths)-1 { dx = leftover - given } else { dx = leftover / len(ui.widths) } ui.widths[i] += dx given += dx } } // now determine row heights ui.heights = make([]int, (len(ui.Kids)+ui.Columns-1)/ui.Columns) height := 0 // total height so far y := make([]int, len(ui.heights)) // including padding y[0] = 0 for i := 0; i < len(ui.Kids); i += ui.Columns { row := i / ui.Columns if row > 0 { y[row] = y[row-1] + ui.heights[row-1] } rowDy := 0 for col := 0; col < ui.Columns; col++ { space := spaces[col] k := ui.Kids[i+col] k.UI.Layout(dui, k, image.Pt(ui.widths[col]-space.Dx(), sizeAvail.Y-y[row]-space.Dy()), true) offset := image.Pt(x[col], y[row]).Add(space.Topleft()) k.R = k.R.Add(offset) // aligned in top left, fixed for halign/valign later on rowDy = maximum(rowDy, k.R.Dy()+space.Dy()) } ui.heights[row] = rowDy height += ui.heights[row] } // now shift the kids for right valign/halign for i, k := range ui.Kids { row := i / ui.Columns col := i % ui.Columns space := spaces[col] valign := duit.ValignTop halign := duit.HalignLeft if ui.Valign != nil { valign = ui.Valign[col] } if ui.Halign != nil { halign = ui.Halign[col] } cellSize := image.Pt(ui.widths[col], ui.heights[row]).Sub(space.Size()) spaceX := 0 switch halign { case duit.HalignLeft: case duit.HalignMiddle: spaceX = (cellSize.X - k.R.Dx()) / 2 case duit.HalignRight: spaceX = cellSize.X - k.R.Dx() } spaceY := 0 switch valign { case duit.ValignTop: case duit.ValignMiddle: spaceY = (cellSize.Y - k.R.Dy()) / 2 case duit.ValignBottom: spaceY = cellSize.Y - k.R.Dy() } k.R = k.R.Add(image.Pt(spaceX, spaceY)) } ui.size = image.Pt(width, height) if ui.Width < 0 && ui.size.X < sizeAvail.X { ui.size.X = sizeAvail.X } self.R = rect(ui.size) } func (ui *Grid) Draw(dui *duit.DUI, self *duit.Kid, img *draw.Image, orig image.Point, m draw.Mouse, force bool) { duit.KidsDraw(dui, self, ui.Kids, ui.size, ui.Background, img, orig, m, force) } func (ui *Grid) Mouse(dui *duit.DUI, self *duit.Kid, m draw.Mouse, origM draw.Mouse, orig image.Point) (r duit.Result) { return duit.KidsMouse(dui, self, ui.Kids, m, origM, orig) } func (ui *Grid) Key(dui *duit.DUI, self *duit.Kid, k rune, m draw.Mouse, orig image.Point) (r duit.Result) { return duit.KidsKey(dui, self, ui.Kids, k, m, orig) } func (ui *Grid) FirstFocus(dui *duit.DUI, self *duit.Kid) *image.Point { return duit.KidsFirstFocus(dui, self, ui.Kids) } func (ui *Grid) Focus(dui *duit.DUI, self *duit.Kid, o duit.UI) *image.Point { return duit.KidsFocus(dui, self, ui.Kids, o) } func (ui *Grid) Mark(self *duit.Kid, o duit.UI, forLayout bool) (marked bool) { return duit.KidsMark(self, ui.Kids, o, forLayout) } func (ui *Grid) Print(self *duit.Kid, indent int) { duit.PrintUI(fmt.Sprintf("Grid columns=%d padding=%v", ui.Columns, ui.Padding), self, indent) duit.KidsPrint(ui.Kids, indent+1) }