ref: da4aac425f22887a697863fbf9175537c69fce0d
dir: /player_oam.h/
#pragma once
#include "types.h"
typedef struct SwordResult {
uint8 r6;
uint8 r12;
} SwordResult;
bool PlayerOam_WantInvokeSword();
void CalculateSwordHitBox();
void LinkOam_Main();
uint8 FindMostSignificantBit(uint8 v);
bool LinkOam_SetWeaponVRAMOffsets(int r2, SwordResult *sr);
bool LinkOam_SetEquipmentVRAMOffsets(int r2, SwordResult *sr);
int LinkOam_CalculateSwordSparklePosition(int oam_pos, uint8 oam_x, uint8 oam_y);
void LinkOam_UnusedWeaponSettings(int r4loc, uint8 oam_x, uint8 oam_y);
void LinkOam_DrawDungeonFallShadow(int r4loc, uint8 xcoord);
void LinkOam_DrawFootObject(int r4loc, uint8 oam_x, uint8 oam_y);
void LinkOam_CalculateXOffsetRelativeLink(uint8 x);