shithub: zelda3

ref: c3a0c733a20c3fddb9f2f8afcf0714eaf2da8643
dir: /snes/saveload.h/

View raw version
#pragma once

typedef void SaveLoadFunc(void *ctx, void *data, size_t data_size);

#define SL(x) func(ctx, &x, sizeof(x))