shithub: zelda3

ref: 6dfa7018710a2ac9f152f52261ed2cd7866fcb14
dir: /zelda_cpu_infra.h/

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#pragma once
#include "types.h"

uint8 *GetPtr(uint32 addr);

void RunEmulatedFuncSilent(uint32 pc, uint16 a, uint16 x, uint16 y, bool mf, bool xf, int b, int whatflags);
void RunEmulatedFunc(uint32 pc, uint16 a, uint16 x, uint16 y, bool mf, bool xf, int b, int whatflags);