shithub: zelda3

ref: 6bd8b1185e7a9a1d80b4d9a10fbf6e04b767de4c
dir: /snes/saveload.h/

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#pragma once

typedef void SaveLoadFunc(void *ctx, void *data, size_t data_size);

#define SL(x) func(ctx, &x, sizeof(x))