ref: 02754b2f0937d94bb90f7f742f4f7aa6dad06bd4
dir: /src/tile_detect.h/
#pragma once #include "types.h" uint8 Overworld_GetTileAttributeAtLocation(uint16 x, uint16 y); void TileDetect_Movement_Y(uint16 direction); void TileDetect_Movement_X(uint16 direction); void TileDetect_Movement_VerticalSlopes(uint16_t direction); void TileDetect_Movement_HorizontalSlopes(uint16_t direction); void Player_TileDetectNearby(void); void Hookshot_CheckTileCollision(int k); void Hookshot_CheckSingleLayerTileCollision(uint16 x, uint16 y, int dir); void HandleNudgingInADoor(int8 speed); void TileCheckForMirrorBonk(void); void TileDetect_SwordSwingDeepInDoor(uint8 dw); void TileDetect_ResetState(void); void TileDetection_Execute(uint16 x, uint16 y, uint16 bits); void TileDetect_ExecuteInner(uint8 tile, uint16 offs, uint16 bits, bool is_indoors);