ref: 02754b2f0937d94bb90f7f742f4f7aa6dad06bd4
dir: /assets/restool.py/
import argparse import util import sys import os os.chdir(os.path.dirname(__file__)) parser = argparse.ArgumentParser(description='Resource tool used to build zelda3_assets.dat', allow_abbrev=False) parser.add_argument('-r', '--rom', nargs='?', metavar='ROM') parser.add_argument('--extract-from-rom', '-e', action='store_true', help='Extract/overwrite things from the ROM') optional = parser.add_argument_group('Language settings') optional.add_argument('--extract-dialogue', action='store_true', help = 'Extract dialogue from a translated ROM') optional.add_argument('--languages', action='store', metavar='L1,L2', help = 'Comma separated list of additional languages to build (de,fr,fr-c,en,es,pl,pt,redux,nl,sv).') optional = parser.add_argument_group('Debug things') optional.add_argument('--no-build', action='store_true', help="Don't actually build zelda3_assets.dat") optional.add_argument('--print-strings', action='store_true', help="Print all dialogue strings") optional.add_argument('--print-assets-header', action='store_true') optional = parser.add_argument_group('Image handling') optional.add_argument('--sprites-from-png', action='store_true', help="When compiling, load sprites from png instead of from ROM") args = parser.parse_args() if args.extract_dialogue: ROM = util.load_rom(args.rom, True) import extract_resources, sprite_sheets sprite_sheets.decode_font() extract_resources.print_dialogue() sys.exit(0) ROM = util.load_rom(args.rom) want_compile = True if args.extract_from_rom: import extract_resources extract_resources.main() if args.print_strings: import text_compression text_compression.print_strings(ROM) want_compile = False if want_compile and not args.no_build: import compile_resources compile_resources.main(args)