ref: fce34d64562f193577e4b90df5f3e3b6d9d78eeb
dir: /src/mkfile/
</$objtype/mkfile CFLAGS=-Fp -I/sys/include/npe -I/sys/include/npe/SDL2 -D__plan9__ -D__${objtype}__ -DRENDERER_SOFTWARE BIN=/$objtype/bin/games TARG=wipeout OFILES=\ race.$O \ camera.$O \ object.$O \ droid.$O \ ui.$O \ hud.$O \ image.$O \ game.$O \ menu.$O \ main_menu.$O \ ingame_menus.$O \ title.$O \ intro.$O \ scene.$O \ ship.$O \ ship_ai.$O \ ship_player.$O \ track.$O \ weapon.$O \ particle.$O \ sfx.$O \ utils.$O \ types.$O \ system.$O \ mem.$O \ input.$O \ render_software.$O \ platform_sdl.$O \ default:V: $O.out all:V: $O.out $O.out: $OFILES $LIB $LD $LDFLAGS -o $target $prereq %.$O: $HFILES # don't combine with following %.$O rules %.$O: wipeout/%.c $CC $CFLAGS $prereq %.$O: %.c $CC $CFLAGS $stem.c install:V: $BIN/$TARG $BIN/$TARG: $O.out cp $prereq $BIN/$TARG installall:V: for(objtype in $CPUS) mk install allall:V: for(objtype in $CPUS) mk all nuke:V: rm -f *.[$OS] [$OS].out y.tab.? lex.yy.c y.debug y.output *.acid $TARG $CLEANFILES clean:V: rm -f *.[$OS] [$OS].out y.tab.? lex.yy.c y.debug y.output $TARG $CLEANFILES