ref: e9405d3baf0642a1b52c02b69eb0b8783f3263d8
dir: /src/zline.c/
#include "../include/zbuffer.h"
#include <stdlib.h>
#define ZCMP(z, zpix) (!(zbdt) || z >= (zpix))
/* TODO: Implement point size. */
/* TODO: Implement blending for lines and points. */
void ZB_plot(ZBuffer* zb, ZBufferPoint* p) {
GLint zz, y, x;
GLubyte zbdw = zb->depth_write;
GLubyte zbdt = zb->depth_test;
GLfloat zbps = zb->pointsize;
TGL_BLEND_VARS
zz = p->z >> ZB_POINT_Z_FRAC_BITS;
if (zbps == 1) {
GLushort* pz;
PIXEL* pp;
pz = zb->zbuf + (p->y * zb->xsize + p->x);
pp = (PIXEL*)((GLbyte*)zb->pbuf + zb->linesize * p->y + p->x * PSZB);
if (ZCMP(zz, *pz)) {
#if TGL_FEATURE_BLEND == 1
if (!zb->enable_blend)
*pp = RGB_TO_PIXEL(p->r, p->g, p->b);
else
TGL_BLEND_FUNC_RGB(p->r, p->g, p->b, (*pp))
#else
*pp = RGB_TO_PIXEL(p->r, p->g, p->b);
#endif
if (zbdw)
*pz = zz;
}
} else {
PIXEL col = RGB_TO_PIXEL(p->r, p->g, p->b);
GLfloat hzbps = zbps / 2.0f;
GLint bx = (GLfloat)p->x - hzbps;
GLint ex = (GLfloat)p->x + hzbps;
GLint by = (GLfloat)p->y - hzbps;
GLint ey = (GLfloat)p->y + hzbps;
bx = (bx < 0) ? 0 : bx;
by = (by < 0) ? 0 : by;
ex = (ex > zb->xsize) ? zb->xsize : ex;
ey = (ey > zb->ysize) ? zb->ysize : ey;
for (y = by; y < ey; y++)
for (x = bx; x < ex; x++) {
GLushort* pz = zb->zbuf + (y * zb->xsize + x);
PIXEL* pp = (PIXEL*)((GLbyte*)zb->pbuf + zb->linesize * y + x * PSZB);
if (ZCMP(zz, *pz)) {
#if TGL_FEATURE_BLEND == 1
if (!zb->enable_blend)
*pp = col;
else
TGL_BLEND_FUNC_RGB(p->r, p->g, p->b, (*pp))
#else
*pp = col;
#endif
if (zbdw)
*pz = zz;
}
}
}
}
#define INTERP_Z
static void ZB_line_flat_z(ZBuffer* zb, ZBufferPoint* p1, ZBufferPoint* p2, GLint color) {
GLubyte zbdt = zb->depth_test;
GLubyte zbdw = zb->depth_write;
#include "zline.h"
}
/* line with color GLinterpolation */
#define INTERP_Z
#define INTERP_RGB
static void ZB_line_interp_z(ZBuffer* zb, ZBufferPoint* p1, ZBufferPoint* p2) {
GLubyte zbdt = zb->depth_test;
GLubyte zbdw = zb->depth_write;
#include "zline.h"
}
/* no Z GLinterpolation */
static void ZB_line_flat(ZBuffer* zb, ZBufferPoint* p1, ZBufferPoint* p2, GLint color) {
#include "zline.h"
}
#define INTERP_RGB
static void ZB_line_interp(ZBuffer* zb, ZBufferPoint* p1, ZBufferPoint* p2) {
#include "zline.h"
}
void ZB_line_z(ZBuffer* zb, ZBufferPoint* p1, ZBufferPoint* p2) {
GLint color1, color2;
color1 = RGB_TO_PIXEL(p1->r, p1->g, p1->b);
color2 = RGB_TO_PIXEL(p2->r, p2->g, p2->b);
/* choose if the line should have its color GLinterpolated or not */
if (color1 == color2) {
ZB_line_flat_z(zb, p1, p2, color1);
} else {
ZB_line_interp_z(zb, p1, p2);
}
}
void ZB_line(ZBuffer* zb, ZBufferPoint* p1, ZBufferPoint* p2) {
GLint color1, color2;
color1 = RGB_TO_PIXEL(p1->r, p1->g, p1->b);
color2 = RGB_TO_PIXEL(p2->r, p2->g, p2->b);
/* choose if the line should have its color GLinterpolated or not */
if (color1 == color2) {
ZB_line_flat(zb, p1, p2, color1);
} else {
ZB_line_interp(zb, p1, p2);
}
}