RSS feed
d27050d3
– David <gek@katherine>
authored
on 2021/02/21 12:29
Optimized display lists
36d0422a
– David <gek@katherine>
authored
on 2021/02/21 10:21
Feedback implemented
03f5d05b
– David <gek@katherine>
authored
on 2021/02/21 08:31
Improvements to compliance and bug fixes
80ca2e40
– David <gek@katherine>
authored
on 2021/02/21 07:35
Bug fixes, error checking, and consistency
fc6ea368
– David <gek@katherine>
authored
on 2021/02/20 23:03
Compliance- glGetString
65e81ac7
– David <gek@katherine>
authored
on 2021/02/20 21:43
A
29391635
– David <gek@katherine>
authored
on 2021/02/20 21:37
Added glPointSize with No distance scaling. TODO is to scale based on distance.
2d8758d2
– David <gek@katherine>
authored
on 2021/02/20 20:28
Added buffers
3ca166d5
– David <gek@katherine>
authored
on 2021/02/20 17:19
Fixed clientside arrays
02d73387
– David <gek@katherine>
authored
on 2021/02/20 14:15
Documentation update
20d5f5a5
– David <gek@katherine>
authored
on 2021/02/20 10:57
documentation update
983a1746
– David <gek@katherine>
authored
on 2021/02/20 10:53
Added NoSDL mode in the demos
c77edc56
– David <gek@katherine>
authored
on 2021/02/20 10:19
Code consistency update, and bug fix
b9431f23
– David <gek@katherine>
authored
on 2021/02/19 20:42
Added the TinyGL Runtime Compatibility test, and improved the buildtime compat test system
914605ce
– David <gek@katherine>
authored
on 2021/02/19 20:13
new and improved compiletime tests
ebd09063
– David <gek@katherine>
authored
on 2021/02/19 18:41
A
f309b6dd
– David <gek@katherine>
authored
on 2021/02/19 17:42
glDrawArrays
a56648c2
– David <gek@katherine>
authored
on 2021/02/19 16:52
A
24cda3ba
– David <gek@katherine>
authored
on 2021/02/19 16:39
A
f136e0b1
– David <gek@katherine>
authored
on 2021/02/19 16:31
Any power of 2 texture size
5a4e2a65
– David <gek@katherine>
authored
on 2021/02/19 16:01
Almost cracked how the texture sampling works.
75e55346
– David <gek@katherine>
authored
on 2021/02/19 12:21
SPEED IS THE NAME, SPEED IS THE GAME, SPEEDgit add .git add .
acb9df2f
– David <gek@katherine>
authored
on 2021/02/19 12:07
Improvements
8207a583
– David <gek@katherine>
authored
on 2021/02/19 11:53
Before ztriangle.h overhaul
18949a3f
– David <gek@katherine>
authored
on 2021/02/19 10:25
Removed license string by default
5f6f06a1
– David <gek@katherine>
authored
on 2021/02/19 10:00
A
5718ea5e
– David <gek@katherine>
authored
on 2021/02/19 09:43
A
5848b703
– David <gek@katherine>
authored
on 2021/02/19 09:20
Cost free error checks
8c119518
– David <gek@katherine>
authored
on 2021/02/19 09:10
Reproducible builds- the date and time are not in the binary
150b8ab1
– David <gek@katherine>
authored
on 2021/02/19 08:51
Minor update
d6372ead
– David <gek@katherine>
authored
on 2021/02/19 08:44
A
5559b1d2
– David <gek@katherine>
authored
on 2021/02/19 08:43
Major performance boost
d07d0eee
– David <gek@katherine>
authored
on 2021/02/19 08:10
Optimized glGetError stuff
1abd3333
– David <gek@katherine>
authored
on 2021/02/19 07:50
Added error checking and removed error checking if error checking is disabled
67c7e4a1
– David <gek@katherine>
authored
on 2021/02/19 04:07
readme update
54e149ce
– David <gek@katherine>
authored
on 2021/02/18 20:46
Fast Inverse Square Root
b70c9722
– David <gek@katherine>
authored
on 2021/02/18 17:23
update
7a5e0254
– David <gek@katherine>
authored
on 2021/02/18 16:30
glDrawPixels implemented
8c3305a2
– David <gek@katherine>
authored
on 2021/02/18 15:11
Added version, vendor, and renderer strings
67a5468e
– David <gek@katherine>
authored
on 2021/02/18 13:34
Working on adding glDrawPixels support
fca0ed59
– David <gek@katherine>
authored
on 2021/02/18 12:03
Minor update, not much to say
32d34b7c
– David <gek@katherine>
authored
on 2021/02/18 09:51
A
e87a6603
– David <gek@katherine>
authored
on 2021/02/18 09:22
Readme
c8908cb1
– David <gek@katherine>
authored
on 2021/02/18 09:20
Bloat reduction update
bf72bd3e
– David <gek@katherine>
authored
on 2021/02/17 21:46
Yet another micro optimization that has more performance boost
68c95564
– David <gek@katherine>
authored
on 2021/02/17 21:38
Micro-optimization that gains 50 FPS on my i7
b75bca33
– David <gek@katherine>
authored
on 2021/02/17 15:02
demo update
8d8347fe
– David <gek@katherine>
authored
on 2021/02/17 14:30
Added new project- menu
a271c0d5
– David <gek@katherine>
authored
on 2021/02/17 12:34
Bug fix in polygon stipple, bad variable assignment
89828b91
– David <gek@katherine>
authored
on 2021/02/17 10:07
glPlotPixel now obeys blending
e8a1850c
– David <gek@katherine>
authored
on 2021/02/17 09:46
Documentation update
f03aac3f
– David <gek@katherine>
authored
on 2021/02/17 09:22
Bug fix- flat triangle rendering
c58a9a04
– David <gek@katherine>
authored
on 2021/02/17 08:42
Demo update
3da29a05
– David <gek@katherine>
authored
on 2021/02/17 08:20
Gears demo improvement
3c2622aa
– David <gek@katherine>
authored
on 2021/02/17 08:10
B
a3cc2043
– David <gek@katherine>
authored
on 2021/02/17 07:50
Perf improvement update
6a85da7f
– David <gek@katherine>
authored
on 2021/02/17 07:26
Perf boost when not using blending while blending is enabled in zfeatures
968148ad
– David <gek@katherine>
authored
on 2021/02/16 23:38
BLENDING SUPPORT IMPLEMENTED
c4293860
– David <gek@katherine>
authored
on 2021/02/16 22:53
Adding blending
5dae18c4
– David <gek@katherine>
authored
on 2021/02/16 20:30
Preparing to add blending
de7f5d4b
– David <gek@katherine>
authored
on 2021/02/16 19:08
A
826f785f
– David <gek@katherine>
authored
on 2021/02/16 17:16
Documentation update
46d02758
– David <gek@katherine>
authored
on 2021/02/16 16:12
README
e24909b3
– David <gek@katherine>
authored
on 2021/02/16 16:09
Benchmarks
3aaf17bc
– David <gek@katherine>
authored
on 2021/02/16 15:40
More detachment from stdio
12e7574c
– David <gek@katherine>
authored
on 2021/02/16 15:33
Bug fix update- Memory leaks
2298e130
– David <gek@katherine>
authored
on 2021/02/16 11:17
NO_DRAW_COLOR is now only used in the textured triangle rendering.
2b4c5ed7
– David <gek@katherine>
authored
on 2021/02/16 11:04
Minor feature update
9463cec6
– David <gek@katherine>
authored
on 2021/02/16 10:42
Minor bug fix update
29028579
– David <gek@katherine>
authored
on 2021/02/16 10:35
Implementation documentation update
b0e46423
– David <gek@katherine>
authored
on 2021/02/16 10:32
Bug fix: Unlit textured models
54b35004
– David <gek@katherine>
authored
on 2021/02/16 10:22
MAJOR FEATURE UPDATEgit add .!
1ef97f8a
– David <gek@katherine>
authored
on 2021/02/16 07:18
Compiletime test update
6b341f61
– David <gek@katherine>
authored
on 2021/02/16 06:23
Documentation update
9dadfac8
– David <gek@katherine>
authored
on 2021/02/15 19:59
demo update
187cf439
– David <gek@katherine>
authored
on 2021/02/15 16:55
Clang format to the rescue
d58cccbb
– David <gek@katherine>
authored
on 2021/02/15 16:37
Helloworld update
7963f82f
– David <gek@katherine>
authored
on 2021/02/15 16:22
Demo update
c37ed9b9
– David <gek@katherine>
authored
on 2021/02/15 16:17
FASTgit add .!
a6c73d93
– David <gek@katherine>
authored
on 2021/02/15 16:11
MAJOR performance overhaul
e2e12c60
– David <gek@katherine>
authored
on 2021/02/15 14:16
Perf improvement update
c99b8072
– David <gek@katherine>
authored
on 2021/02/15 13:54
Feature and bug fix update
3b22d132
– David <gek@katherine>
authored
on 2021/02/15 12:36
Minor update
7f9f1085
– David <gek@katherine>
authored
on 2021/02/15 11:37
Textfile update
008dd858
– David <gek@katherine>
authored
on 2021/02/15 11:31
Love for TinyGL
75d8d14b
– David <gek@katherine>
authored
on 2021/02/15 10:30
Now compiling without ANY warnings
e215ef38
– David <gek@katherine>
authored
on 2021/02/15 08:29
Demo update
57db696f
– David <gek@katherine>
authored
on 2021/02/15 08:12
Compatibility Update
59367f98
– David <gek@katherine>
authored
on 2021/02/15 08:10
opinfo update
06766bd1
– David <gek@katherine>
authored
on 2021/02/15 08:00
Added new display list functions
96472bc5
– David <gek@katherine>
authored
on 2021/02/15 06:35
SDL EXAMPLES physics library update
2ce8658f
– David <gek@katherine>
authored
on 2021/02/15 06:24
3dMath and physics update
5e84e3b1
– David <gek@katherine>
authored
on 2021/02/14 16:25
Code consistency improvement
3b961717
– David <gek@katherine>
authored
on 2021/02/14 16:04
Using GL types in code
892f234f
– David <gek@katherine>
authored
on 2021/02/14 15:57
Feature update- code uses GL types
79393818
– David <gek@katherine>
authored
on 2021/02/14 15:42
Adding build test shit
832eb032
– David <gek@katherine>
authored
on 2021/02/14 13:59
Major bug fix update
a2f16757
– David <gek@katherine>
authored
on 2021/02/14 13:52
Bug fix: Normalized Position for lights at infinity
c61f11f5
– David <gek@katherine>
authored
on 2021/02/14 13:17
3dMath update
981c041b
– David <gek@katherine>
authored
on 2021/02/14 12:55
yet more text updates
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