ref: b7ae731f2111e4766fce4a73bd262be69fbd4c40
dir: /src/zbuffer.c/
/* * Z buffer: 16 bits Z / 16 bits color * */ #include <stdlib.h> #include <string.h> #include "../include/zbuffer.h" #include "msghandling.h" ZBuffer* ZB_open(GLint xsize, GLint ysize, GLint mode, void* frame_buffer) { ZBuffer* zb; GLint size; zb = gl_malloc(sizeof(ZBuffer)); if (zb == NULL) return NULL; zb->xsize = xsize & ~3; zb->ysize = ysize; zb->linesize = (xsize * PSZB); switch (mode) { #if TGL_FEATURE_32_BITS == 1 case ZB_MODE_RGBA: break; #endif #if TGL_FEATURE_16_BITS == 1 case ZB_MODE_5R6G5B: break; #endif default: goto error; } size = zb->xsize * zb->ysize * sizeof(GLushort); zb->zbuf = gl_malloc(size); if (zb->zbuf == NULL) goto error; if (frame_buffer == NULL) { zb->pbuf = gl_malloc(zb->ysize * zb->linesize); if (zb->pbuf == NULL) { gl_free(zb->zbuf); goto error; } zb->frame_buffer_allocated = 1; } else { zb->frame_buffer_allocated = 0; zb->pbuf = frame_buffer; } zb->current_texture = NULL; return zb; error: gl_free(zb); return NULL; } void ZB_close(ZBuffer* zb) { if (zb->frame_buffer_allocated) gl_free(zb->pbuf); gl_free(zb->zbuf); gl_free(zb); } void ZB_resize(ZBuffer* zb, void* frame_buffer, GLint xsize, GLint ysize) { GLint size; /* xsize must be a multiple of 4 */ xsize = xsize & ~3; zb->xsize = xsize; zb->ysize = ysize; zb->linesize = (xsize * PSZB); size = zb->xsize * zb->ysize * sizeof(GLushort); gl_free(zb->zbuf); zb->zbuf = gl_malloc(size); if (zb->zbuf == NULL) exit(1); if (zb->frame_buffer_allocated) gl_free(zb->pbuf); if (frame_buffer == NULL) { zb->pbuf = gl_malloc(zb->ysize * zb->linesize); if (!zb->pbuf) exit(1); zb->frame_buffer_allocated = 1; } else { zb->pbuf = frame_buffer; zb->frame_buffer_allocated = 0; } } #if TGL_FEATURE_32_BITS == 1 PIXEL pxReverse32(PIXEL x) { return ((x & 0xFF000000) >> 24) | /*______AA*/ ((x & 0x00FF0000) >> 8) | /*____RR__*/ ((x & 0x0000FF00) << 8) | /*__GG____*/ ((x & 0x000000FF) << 24); /* BB______*/ } #endif static void ZB_copyBuffer(ZBuffer* zb, void* buf, GLint linesize) { GLint y, i; #if TGL_FEATURE_MULTITHREADED_ZB_COPYBUFFER == 1 #pragma omp parallel for for (y = 0; y < zb->ysize; y++) { PIXEL* q; GLubyte* p1; q = zb->pbuf + y * zb->xsize; p1 = (GLubyte*)buf + y * linesize; #if TGL_FEATURE_NO_COPY_COLOR == 1 for (i = 0; i < zb->xsize; i++) { if ((*(q + i) & TGL_COLOR_MASK) != TGL_NO_COPY_COLOR) *(((PIXEL*)p1) + i) = *(q + i); } #else memcpy(p1, q, linesize); #endif } #else for (y = 0; y < zb->ysize; y++) { PIXEL* q; GLubyte* p1; q = zb->pbuf + y * zb->xsize; p1 = (GLubyte*)buf + y * linesize; #if TGL_FEATURE_NO_COPY_COLOR == 1 for (i = 0; i < zb->xsize; i++) { if ((*(q + i) & TGL_COLOR_MASK) != TGL_NO_COPY_COLOR) *(((PIXEL*)p1) + i) = *(q + i); } #else memcpy(p1, q, linesize); #endif } #endif } #if TGL_FEATURE_RENDER_BITS == 16 /* 32 bpp copy */ /* #ifdef TGL_FEATURE_32_BITS #define RGB16_TO_RGB32(p0,p1,v)\ {\ GLuint g,b,gb;\ g = (v & 0x07E007E0) << 5;\ b = (v & 0x001F001F) << 3;\ gb = g | b;\ p0 = (gb & 0x0000FFFF) | ((v & 0x0000F800) << 8);\ p1 = (gb >> 16) | ((v & 0xF8000000) >> 8);\ } static void ZB_copyFrameBufferRGB32(ZBuffer * zb, void *buf, GLint linesize) { GLushort *q; GLuint *p, *p1, v, w0, w1; GLint y, n; q = zb->pbuf; p1 = (GLuint *) buf; for (y = 0; y < zb->ysize; y++) { p = p1; n = zb->xsize >> 2; do { v = *(GLuint *) q; RGB16_TO_RGB32(w1, w0, v); p[0] = w0; p[1] = w1; v = *(GLuint *) (q + 2); RGB16_TO_RGB32(w1, w0, v); p[2] = w0; p[3] = 0; q += 4; p += 4; } while (--n > 0); p1 += linesize; } } */ #endif /* 24 bit packed pixel handling */ #ifdef TGL_FEATURE_24_BITS /* order: RGBR GBRG BRGB */ /* XXX: packed pixel 24 bit support not tested */ /* XXX: big endian case not optimised */ /* #if BYTE_ORDER == BIG_ENDIAN #define RGB16_TO_RGB24(p0,p1,p2,v1,v2)\ {\ GLuint r1,g1,b1,gb1,g2,b2,gb2;\ v1 = (v1 << 16) | (v1 >> 16);\ v2 = (v2 << 16) | (v2 >> 16);\ r1 = (v1 & 0xF800F800);\ g1 = (v1 & 0x07E007E0) << 5;\ b1 = (v1 & 0x001F001F) << 3;\ gb1 = g1 | b1;\ p0 = ((gb1 & 0x0000FFFF) << 8) | (r1 << 16) | (r1 >> 24);\ g2 = (v2 & 0x07E007E0) << 5;\ b2 = (v2 & 0x001F001F) << 3;\ gb2 = g2 | b2;\ p1 = (gb1 & 0xFFFF0000) | (v2 & 0xF800) | ((gb2 >> 8) & 0xff);\ p2 = (gb2 << 24) | ((v2 & 0xF8000000) >> 8) | (gb2 >> 16);\ } #else #define RGB16_TO_RGB24(p0,p1,p2,v1,v2)\ {\ GLuint r1,g1,b1,gb1,g2,b2,gb2;\ r1 = (v1 & 0xF800F800);\ g1 = (v1 & 0x07E007E0) << 5;\ b1 = (v1 & 0x001F001F) << 3;\ gb1 = g1 | b1;\ p0 = ((gb1 & 0x0000FFFF) << 8) | (r1 << 16) | (r1 >> 24);\ g2 = (v2 & 0x07E007E0) << 5;\ b2 = (v2 & 0x001F001F) << 3;\ gb2 = g2 | b2;\ p1 = (gb1 & 0xFFFF0000) | (v2 & 0xF800) | ((gb2 >> 8) & 0xff);\ p2 = (gb2 << 24) | ((v2 & 0xF8000000) >> 8) | (gb2 >> 16);\ } #endif */ /* static void ZB_copyFrameBufferRGB24(ZBuffer * zb, void *buf, GLint linesize) { GLushort *q; GLuint *p, *p1, w0, w1, w2, v0, v1; GLint y, n; q = zb->pbuf; p1 = (GLuint *) buf; linesize = linesize * 3; for (y = 0; y < zb->ysize; y++) { p = p1; n = zb->xsize >> 2; do { v0 = *(GLuint *) q; v1 = *(GLuint *) (q + 2); RGB16_TO_RGB24(w0, w1, w2, v0, v1); p[0] = w0; p[1] = w1; p[2] = w2; q += 4; p += 3; } while (--n > 0); *((GLbyte *) p1) += linesize; } } */ #endif #if TGL_FEATURE_RENDER_BITS == 16 void ZB_copyFrameBuffer(ZBuffer* zb, void* buf, GLint linesize) { ZB_copyBuffer(zb, buf, linesize); } #endif /*^ TGL_FEATURE_RENDER_BITS == 16 */ #if TGL_FEATURE_RENDER_BITS == 32 #define RGB32_TO_RGB16(v) (((v >> 8) & 0xf800) | (((v) >> 5) & 0x07e0) | (((v)&0xff) >> 3)) void ZB_copyFrameBuffer(ZBuffer* zb, void* buf, GLint linesize) { ZB_copyBuffer(zb, buf, linesize); } #endif /* ^TGL_FEATURE_RENDER_BITS == 32 */ /* * adr must be aligned on an 'int' */ static void memset_s(void* adr, GLint val, GLint count) { GLint i, n, v; GLuint* p; GLushort* q; p = adr; v = val | (val << 16); n = count >> 3; for (i = 0; i < n; i++) { p[0] = v; p[1] = v; p[2] = v; p[3] = v; p += 4; } q = (GLushort*)p; n = count & 7; for (i = 0; i < n; i++) *q++ = val; } /* Used in 32 bit mode*/ static void memset_l(void* adr, GLint val, GLint count) { GLint i, n, v; GLuint* p; p = adr; v = val; n = count >> 2; for (i = 0; i < n; i++) { p[0] = v; p[1] = v; p[2] = v; p[3] = v; p += 4; } n = count & 3; for (i = 0; i < n; i++) *p++ = val; } void ZB_clear(ZBuffer* zb, GLint clear_z, GLint z, GLint clear_color, GLint r, GLint g, GLint b) { GLuint color; GLint y; PIXEL* pp; if (clear_z) { memset_s(zb->zbuf, z, zb->xsize * zb->ysize); } if (clear_color) { pp = zb->pbuf; for (y = 0; y < zb->ysize; y++) { #if TGL_FEATURE_RENDER_BITS == 15 || TGL_FEATURE_RENDER_BITS == 16 // color = RGB_TO_PIXEL(r, g, b); #if TGL_FEATURE_FORCE_CLEAR_NO_COPY_COLOR color = TGL_NO_COPY_COLOR; #else color = RGB_TO_PIXEL(r, g, b); #endif memset_s(pp, color, zb->xsize); #elif TGL_FEATURE_RENDER_BITS == 32 #if TGL_FEATURE_FORCE_CLEAR_NO_COPY_COLOR color = TGL_NO_COPY_COLOR; #else color = RGB_TO_PIXEL(r, g, b); #endif memset_l(pp, color, zb->xsize); #else #error BADJUJU #endif pp = (PIXEL*)((GLbyte*)pp + zb->linesize); } } }