shithub: tinygl

ref: a208863ca4fa3443fb47ea93f3c7016ffe3301f7
dir: /src/zline.h/

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{
	GLint n, dx, dy, sx, pp_inc_1, pp_inc_2;
	register GLint a;
	register PIXEL* pp;
#if defined(INTERP_RGB) || TGL_FEATURE_RENDER_BITS == 24
	register GLuint r, g, b;
#endif
#ifdef INTERP_RGB
	register GLuint rinc, ginc, binc;
#endif
#ifdef INTERP_Z
	register GLushort* pz;
	GLint zinc;
	register GLint z, zz;
#endif

	if (p1->y > p2->y || (p1->y == p2->y && p1->x > p2->x)) {
		ZBufferPoint* tmp;
		tmp = p1;
		p1 = p2;
		p2 = tmp;
	}
	sx = zb->xsize;
	pp = (PIXEL*)((GLbyte*)zb->pbuf + zb->linesize * p1->y + p1->x * PSZB);
#ifdef INTERP_Z
	pz = zb->zbuf + (p1->y * sx + p1->x);
	z = p1->z;
#endif

	dx = p2->x - p1->x;
	dy = p2->y - p1->y;
#ifdef INTERP_RGB
	r = p2->r << 8;
	g = p2->g << 8;
	b = p2->b << 8;
#elif TGL_FEATURE_RENDER_BITS == 24
	/* for 24 bits, we store the colors in different variables */
	r = p2->r >> 8;
	g = p2->g >> 8;
	b = p2->b >> 8;
#endif

#ifdef INTERP_RGB
#define RGB(x) x
#if TGL_FEATURE_RENDER_BITS == 24
#define RGBPIXEL pp[0] = r >> 16, pp[1] = g >> 16, pp[2] = b >> 16
#else
#define RGBPIXEL *pp = RGB_TO_PIXEL(r >> 8, g >> 8, b >> 8)
//#define RGBPIXEL TGL_BLEND_FUNC_RGB(r>>8, g>>8, b>>8, (*pp))
#endif
#else /* INTERP_RGB */
#define RGB(x)
#if TGL_FEATURE_RENDER_BITS == 24
#define RGBPIXEL pp[0] = r, pp[1] = g, pp[2] = b
#else
#define RGBPIXEL *pp = color
//#define RGBPIXEL *pp = color
#endif
#endif /* INTERP_RGB */

#ifdef INTERP_Z
#define ZZ(x) x
#define PUTPIXEL()                                                                                                                                             \
	{                                                                                                                                                          \
		zz = z >> ZB_POINT_Z_FRAC_BITS;                                                                                                                        \
		if (ZCMP(zz, *pz)) {                                                                                                                                   \
			RGBPIXEL;                                                                                                                                          \
			*pz = zz;                                                                                                                                          \
		}                                                                                                                                                      \
	}
#else /* INTERP_Z */
#define ZZ(x)
#define PUTPIXEL() RGBPIXEL
#endif /* INTERP_Z */

#define DRAWLINE(dx, dy, inc_1, inc_2)                                                                                                                         \
	n = dx;                                                                                                                                                    \
	ZZ(zinc = (p2->z - p1->z) / n);                                                                                                                            \
	RGB(rinc = ((p2->r - p1->r) << 8) / n; ginc = ((p2->g - p1->g) << 8) / n; binc = ((p2->b - p1->b) << 8) / n);                                              \
	a = 2 * dy - dx;                                                                                                                                           \
	dy = 2 * dy;                                                                                                                                               \
	dx = 2 * dx - dy;                                                                                                                                          \
	pp_inc_1 = (inc_1)*PSZB;                                                                                                                                   \
	pp_inc_2 = (inc_2)*PSZB;                                                                                                                                   \
	do {                                                                                                                                                       \
		PUTPIXEL();                                                                                                                                            \
		ZZ(z += zinc);                                                                                                                                         \
		RGB(r += rinc; g += ginc; b += binc);                                                                                                                  \
		if (a > 0) {                                                                                                                                           \
			pp = (PIXEL*)((GLbyte*)pp + pp_inc_1);                                                                                                             \
			ZZ(pz += (inc_1));                                                                                                                                 \
			a -= dx;                                                                                                                                           \
		} else {                                                                                                                                               \
			pp = (PIXEL*)((GLbyte*)pp + pp_inc_2);                                                                                                             \
			ZZ(pz += (inc_2));                                                                                                                                 \
			a += dy;                                                                                                                                           \
		}                                                                                                                                                      \
	} while (--n >= 0);

	/* fin macro */

	if (dx == 0 && dy == 0) {
		PUTPIXEL();
	} else if (dx > 0) {
		if (dx >= dy) {
			DRAWLINE(dx, dy, sx + 1, 1);
		} else {
			DRAWLINE(dy, dx, sx + 1, sx);
		}
	} else {
		dx = -dx;
		if (dx >= dy) {
			DRAWLINE(dx, dy, sx - 1, -1);
		} else {
			DRAWLINE(dy, dx, sx - 1, sx);
		}
	}
}

#undef INTERP_Z
#undef INTERP_RGB

/* GLinternal defines */
#undef DRAWLINE
#undef PUTPIXEL
#undef ZZ
#undef RGB
#undef RGBPIXEL