RSS feed
8e821de1
– David <gek@katherine>
authored
on 2021/02/28 19:48
Improved model.c camera
f8fa5363
– David <gek@katherine>
authored
on 2021/02/26 18:00
A
6d4d0f9e
– David <gek@katherine>
authored
on 2021/02/26 17:56
A
c440c9c6
– David <gek@katherine>
authored
on 2021/02/26 06:51
Compiletime compat test update
e670b893
– David <gek@katherine>
authored
on 2021/02/24 16:25
Perf boost, ztext
3bc4b591
– David <gek@katherine>
authored
on 2021/02/24 05:42
Perf boosts
d29ae294
– David <gek@katherine>
authored
on 2021/02/24 04:49
Performance fix
522b4cd3
– David <gek@katherine>
authored
on 2021/02/23 12:16
A
5b98f618
– David <gek@katherine>
authored
on 2021/02/23 10:37
Minor perf boost by disabling GL_POLYGON
d1a3af46
– David <gek@katherine>
authored
on 2021/02/23 09:18
added mtune=native option to config mk
3cb44ef2
– David <gek@katherine>
authored
on 2021/02/23 09:15
building by default with march=native. Why wouldnt you?
db1a3654
– David <gek@katherine>
authored
on 2021/02/23 08:46
A
4819492e
– David <gek@katherine>
authored
on 2021/02/23 08:37
Performance update by inlining functions
b9934949
– David <gek@katherine>
authored
on 2021/02/23 07:37
Perf boost!
61100b1d
– David <gek@katherine>
authored
on 2021/02/23 06:59
Essential bug fix update
bb91438a
– David <gek@katherine>
authored
on 2021/02/22 20:39
Color interpolation sooped up
991af366
– David <gek@katherine>
authored
on 2021/02/22 19:05
Bug fixes
bf8e3ef4
– David <gek@katherine>
authored
on 2021/02/22 18:52
Color interp bug fix
757ecd07
– David <gek@katherine>
authored
on 2021/02/22 17:58
Discovery!
e0cafbd6
– David <gek@katherine>
authored
on 2021/02/22 16:51
Compliance and bug fix update
770d4ada
– David <gek@katherine>
authored
on 2021/02/22 07:29
Change- glBufferData now accepts null pointers which allows you to delete a buffer's data
9f2d15dc
– David <gek@katherine>
authored
on 2021/02/22 06:31
Readme update
dd1547c8
– David <gek@katherine>
authored
on 2021/02/22 05:51
README
50fc39b2
– David <gek@katherine>
authored
on 2021/02/22 05:51
fix fix fix, confused?
91a8470b
– David <gek@katherine>
authored
on 2021/02/22 05:48
Fix fix
33193541
– David <gek@katherine>
authored
on 2021/02/22 05:24
Readme update
ead02564
– David <gek@katherine>
authored
on 2021/02/22 05:21
Lighting fix
e495ea83
– David <gek@katherine>
authored
on 2021/02/22 05:18
Lighting update
afade957
– David <gek@katherine>
authored
on 2021/02/21 20:32
Improved runtime and compiletime compatibility tests
6a213254
– David <gek@katherine>
authored
on 2021/02/21 18:41
Feature update
b93651d8
– David <gek@katherine>
authored
on 2021/02/21 16:30
Bug fixing and compiling improvements
fba8d05c
– David <gek@katherine>
authored
on 2021/02/21 15:54
Bug fixes, improvements, and major expansion of glGet
d27050d3
– David <gek@katherine>
authored
on 2021/02/21 12:29
Optimized display lists
36d0422a
– David <gek@katherine>
authored
on 2021/02/21 10:21
Feedback implemented
03f5d05b
– David <gek@katherine>
authored
on 2021/02/21 08:31
Improvements to compliance and bug fixes
80ca2e40
– David <gek@katherine>
authored
on 2021/02/21 07:35
Bug fixes, error checking, and consistency
fc6ea368
– David <gek@katherine>
authored
on 2021/02/20 23:03
Compliance- glGetString
65e81ac7
– David <gek@katherine>
authored
on 2021/02/20 21:43
A
29391635
– David <gek@katherine>
authored
on 2021/02/20 21:37
Added glPointSize with No distance scaling. TODO is to scale based on distance.
2d8758d2
– David <gek@katherine>
authored
on 2021/02/20 20:28
Added buffers
3ca166d5
– David <gek@katherine>
authored
on 2021/02/20 17:19
Fixed clientside arrays
02d73387
– David <gek@katherine>
authored
on 2021/02/20 14:15
Documentation update
20d5f5a5
– David <gek@katherine>
authored
on 2021/02/20 10:57
documentation update
983a1746
– David <gek@katherine>
authored
on 2021/02/20 10:53
Added NoSDL mode in the demos
c77edc56
– David <gek@katherine>
authored
on 2021/02/20 10:19
Code consistency update, and bug fix
b9431f23
– David <gek@katherine>
authored
on 2021/02/19 20:42
Added the TinyGL Runtime Compatibility test, and improved the buildtime compat test system
914605ce
– David <gek@katherine>
authored
on 2021/02/19 20:13
new and improved compiletime tests
ebd09063
– David <gek@katherine>
authored
on 2021/02/19 18:41
A
f309b6dd
– David <gek@katherine>
authored
on 2021/02/19 17:42
glDrawArrays
a56648c2
– David <gek@katherine>
authored
on 2021/02/19 16:52
A
24cda3ba
– David <gek@katherine>
authored
on 2021/02/19 16:39
A
f136e0b1
– David <gek@katherine>
authored
on 2021/02/19 16:31
Any power of 2 texture size
5a4e2a65
– David <gek@katherine>
authored
on 2021/02/19 16:01
Almost cracked how the texture sampling works.
75e55346
– David <gek@katherine>
authored
on 2021/02/19 12:21
SPEED IS THE NAME, SPEED IS THE GAME, SPEEDgit add .git add .
acb9df2f
– David <gek@katherine>
authored
on 2021/02/19 12:07
Improvements
8207a583
– David <gek@katherine>
authored
on 2021/02/19 11:53
Before ztriangle.h overhaul
18949a3f
– David <gek@katherine>
authored
on 2021/02/19 10:25
Removed license string by default
5f6f06a1
– David <gek@katherine>
authored
on 2021/02/19 10:00
A
5718ea5e
– David <gek@katherine>
authored
on 2021/02/19 09:43
A
5848b703
– David <gek@katherine>
authored
on 2021/02/19 09:20
Cost free error checks
8c119518
– David <gek@katherine>
authored
on 2021/02/19 09:10
Reproducible builds- the date and time are not in the binary
150b8ab1
– David <gek@katherine>
authored
on 2021/02/19 08:51
Minor update
d6372ead
– David <gek@katherine>
authored
on 2021/02/19 08:44
A
5559b1d2
– David <gek@katherine>
authored
on 2021/02/19 08:43
Major performance boost
d07d0eee
– David <gek@katherine>
authored
on 2021/02/19 08:10
Optimized glGetError stuff
1abd3333
– David <gek@katherine>
authored
on 2021/02/19 07:50
Added error checking and removed error checking if error checking is disabled
67c7e4a1
– David <gek@katherine>
authored
on 2021/02/19 04:07
readme update
54e149ce
– David <gek@katherine>
authored
on 2021/02/18 20:46
Fast Inverse Square Root
b70c9722
– David <gek@katherine>
authored
on 2021/02/18 17:23
update
7a5e0254
– David <gek@katherine>
authored
on 2021/02/18 16:30
glDrawPixels implemented
8c3305a2
– David <gek@katherine>
authored
on 2021/02/18 15:11
Added version, vendor, and renderer strings
67a5468e
– David <gek@katherine>
authored
on 2021/02/18 13:34
Working on adding glDrawPixels support
fca0ed59
– David <gek@katherine>
authored
on 2021/02/18 12:03
Minor update, not much to say
32d34b7c
– David <gek@katherine>
authored
on 2021/02/18 09:51
A
e87a6603
– David <gek@katherine>
authored
on 2021/02/18 09:22
Readme
c8908cb1
– David <gek@katherine>
authored
on 2021/02/18 09:20
Bloat reduction update
bf72bd3e
– David <gek@katherine>
authored
on 2021/02/17 21:46
Yet another micro optimization that has more performance boost
68c95564
– David <gek@katherine>
authored
on 2021/02/17 21:38
Micro-optimization that gains 50 FPS on my i7
b75bca33
– David <gek@katherine>
authored
on 2021/02/17 15:02
demo update
8d8347fe
– David <gek@katherine>
authored
on 2021/02/17 14:30
Added new project- menu
a271c0d5
– David <gek@katherine>
authored
on 2021/02/17 12:34
Bug fix in polygon stipple, bad variable assignment
89828b91
– David <gek@katherine>
authored
on 2021/02/17 10:07
glPlotPixel now obeys blending
e8a1850c
– David <gek@katherine>
authored
on 2021/02/17 09:46
Documentation update
f03aac3f
– David <gek@katherine>
authored
on 2021/02/17 09:22
Bug fix- flat triangle rendering
c58a9a04
– David <gek@katherine>
authored
on 2021/02/17 08:42
Demo update
3da29a05
– David <gek@katherine>
authored
on 2021/02/17 08:20
Gears demo improvement
3c2622aa
– David <gek@katherine>
authored
on 2021/02/17 08:10
B
a3cc2043
– David <gek@katherine>
authored
on 2021/02/17 07:50
Perf improvement update
6a85da7f
– David <gek@katherine>
authored
on 2021/02/17 07:26
Perf boost when not using blending while blending is enabled in zfeatures
968148ad
– David <gek@katherine>
authored
on 2021/02/16 23:38
BLENDING SUPPORT IMPLEMENTED
c4293860
– David <gek@katherine>
authored
on 2021/02/16 22:53
Adding blending
5dae18c4
– David <gek@katherine>
authored
on 2021/02/16 20:30
Preparing to add blending
de7f5d4b
– David <gek@katherine>
authored
on 2021/02/16 19:08
A
826f785f
– David <gek@katherine>
authored
on 2021/02/16 17:16
Documentation update
46d02758
– David <gek@katherine>
authored
on 2021/02/16 16:12
README
e24909b3
– David <gek@katherine>
authored
on 2021/02/16 16:09
Benchmarks
3aaf17bc
– David <gek@katherine>
authored
on 2021/02/16 15:40
More detachment from stdio
12e7574c
– David <gek@katherine>
authored
on 2021/02/16 15:33
Bug fix update- Memory leaks
2298e130
– David <gek@katherine>
authored
on 2021/02/16 11:17
NO_DRAW_COLOR is now only used in the textured triangle rendering.
2b4c5ed7
– David <gek@katherine>
authored
on 2021/02/16 11:04
Minor feature update
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