ref: 80ca2e40a207c0178f76eb7d7c35b325d87a484c
dir: /src/texture.c/
/*
* Texture Manager
*/
#include "zgl.h"
static GLTexture* find_texture(GLContext* c, GLint h) {
GLTexture* t;
t = c->shared_state.texture_hash_table[h % TEXTURE_HASH_TABLE_SIZE];
while (t != NULL) {
if (t->handle == h)
return t;
t = t->next;
}
return NULL;
}
void* glGetTexturePixmap(GLint text, GLint level, GLint* xsize, GLint* ysize) {
GLTexture* tex;
GLContext* c = gl_get_context();
#if TGL_FEATURE_ERROR_CHECK == 1
if(!(text >= 0 && level < MAX_TEXTURE_LEVELS))
#define ERROR_FLAG GL_INVALID_ENUM
#define RETVAL NULL
#include "error_check.h"
#else
assert(text >= 0 && level < MAX_TEXTURE_LEVELS);
#endif
tex = find_texture(c, text);
if (!tex)
#if TGL_FEATURE_ERROR_CHECK == 1
#define ERROR_FLAG GL_INVALID_ENUM
#define RETVAL NULL
#include "error_check.h"
#else
return NULL;
#endif
*xsize = tex->images[level].xsize;
*ysize = tex->images[level].ysize;
return tex->images[level].pixmap;
}
static void free_texture(GLContext* c, GLint h) {
GLTexture *t, **ht;
GLImage* im;
GLint i;
t = find_texture(c, h);
if (t->prev == NULL) {
ht = &c->shared_state.texture_hash_table[t->handle % TEXTURE_HASH_TABLE_SIZE];
*ht = t->next;
} else {
t->prev->next = t->next;
}
if (t->next != NULL)
t->next->prev = t->prev;
for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
im = &t->images[i];
if (im->pixmap != NULL)
gl_free(im->pixmap);
}
gl_free(t);
}
GLTexture* alloc_texture(GLContext* c, GLint h) {
GLTexture *t, **ht;
#define RETVAL NULL
#include "error_check.h"
t = gl_zalloc(sizeof(GLTexture));
if(!t)
#if TGL_FEATURE_ERROR_CHECK == 1
#define ERROR_FLAG GL_OUT_OF_MEMORY
#define RETVAL NULL
#include "error_check.h"
#else
gl_fatal_error("GL_OUT_OF_MEMORY");
#endif
ht = &c->shared_state.texture_hash_table[h % TEXTURE_HASH_TABLE_SIZE];
t->next = *ht;
t->prev = NULL;
if (t->next != NULL)
t->next->prev = t;
*ht = t;
t->handle = h;
return t;
}
void glInitTextures(GLContext* c) {
/* textures */
c->texture_2d_enabled = 0;
c->current_texture = find_texture(c, 0);
}
void glGenTextures(GLint n, GLuint* textures) {
GLContext* c = gl_get_context();
GLint max, i;
GLTexture* t;
#include "error_check.h"
max = 0;
for (i = 0; i < TEXTURE_HASH_TABLE_SIZE; i++) {
t = c->shared_state.texture_hash_table[i];
while (t != NULL) {
if (t->handle > max)
max = t->handle;
t = t->next;
}
}
for (i = 0; i < n; i++) {
textures[i] = max + i + 1; //MARK: How texture handles are created.
}
}
void glDeleteTextures(GLint n, const GLuint* textures) {
GLContext* c = gl_get_context();
GLint i;
GLTexture* t;
#include "error_check.h"
for (i = 0; i < n; i++) {
t = find_texture(c, textures[i]);
if (t != NULL && t != 0) {
if (t == c->current_texture) {
glBindTexture(GL_TEXTURE_2D, 0);
#include "error_check.h"
}
free_texture(c, textures[i]);
}
}
}
void glopBindTexture(GLContext* c, GLParam* p) {
GLint target = p[1].i;
GLint texture = p[2].i;
GLTexture* t;
#if TGL_FEATURE_ERROR_CHECK == 1
if(!(target == GL_TEXTURE_2D && target > 0))
#define ERROR_FLAG GL_INVALID_ENUM
#include "error_check.h"
#else
assert(target == GL_TEXTURE_2D && target > 0);
#endif
t = find_texture(c, texture);
if (t == NULL) {
t = alloc_texture(c, texture);
#include "error_check.h"
}
if(t == NULL) { //Failed malloc.
#if TGL_FEATURE_ERROR_CHECK == 1
#define ERROR_FLAG GL_OUT_OF_MEMORY
#include "error_check.h"
#else
{}//gl_fatal_error("GL_OUT_OF_MEMORY");
#endif
}
c->current_texture = t;
}
void glopTexImage2D(GLContext* c, GLParam* p) {
GLint target = p[1].i;
GLint level = p[2].i;
GLint components = p[3].i;
GLint width = p[4].i;
GLint height = p[5].i;
GLint border = p[6].i;
GLint format = p[7].i;
GLint type = p[8].i;
void* pixels = p[9].p;
GLImage* im;
GLubyte* pixels1;
GLint do_free;
{
#if TGL_FEATURE_ERROR_CHECK == 1
if (!(target == GL_TEXTURE_2D && level == 0 && components == 3 && border == 0 && format == GL_RGB && type == GL_UNSIGNED_BYTE))
#define ERROR_FLAG GL_INVALID_ENUM
#include "error_check.h"
#else
if (!(target == GL_TEXTURE_2D && level == 0 && components == 3 && border == 0 && format == GL_RGB && type == GL_UNSIGNED_BYTE))
gl_fatal_error("glTexImage2D: combination of parameters not handled!!");
#endif
}
do_free = 0;
if (width != TGL_FEATURE_TEXTURE_DIM || height != TGL_FEATURE_TEXTURE_DIM) {
pixels1 = gl_malloc(TGL_FEATURE_TEXTURE_DIM * TGL_FEATURE_TEXTURE_DIM * 3);
/* no GLinterpolation is done here to respect the original image aliasing ! */
//printf("\nYes this is being called.");
gl_resizeImageNoInterpolate(pixels1, TGL_FEATURE_TEXTURE_DIM, TGL_FEATURE_TEXTURE_DIM, pixels, width, height);
do_free = 1;
width = TGL_FEATURE_TEXTURE_DIM;
height = TGL_FEATURE_TEXTURE_DIM;
} else {
pixels1 = pixels;
}
im = &c->current_texture->images[level];
im->xsize = width;
im->ysize = height;
if (im->pixmap != NULL)
gl_free(im->pixmap);
#if TGL_FEATURE_RENDER_BITS == 32
im->pixmap = gl_malloc(width * height * 4);
if (im->pixmap) {
gl_convertRGB_to_8A8R8G8B(im->pixmap, pixels1, width, height);
}else {
#if TGL_FEATURE_ERROR_CHECK == 1
#define ERROR_FLAG GL_OUT_OF_MEMORY
#include "error_check.h"
#else
gl_fatal_error("GL_OUT_OF_MEMORY");
#endif
}
#elif TGL_FEATURE_RENDER_BITS == 16
im->pixmap = gl_malloc(width * height * 2);
if (im->pixmap) {
gl_convertRGB_to_5R6G5B(im->pixmap, pixels1, width, height);
}else {
#if TGL_FEATURE_ERROR_CHECK == 1
#define ERROR_FLAG GL_OUT_OF_MEMORY
#include "error_check.h"
#else
gl_fatal_error("GL_OUT_OF_MEMORY");
#endif
}
#else
#error TODO
#endif
if (do_free)
gl_free(pixels1);
}
/* TODO: not all tests are done */
void glopTexEnv(GLContext* c, GLParam* p) {
GLint target = p[1].i;
GLint pname = p[2].i;
GLint param = p[3].i;
if (target != GL_TEXTURE_ENV) {
error:
#if TGL_FEATURE_ERROR_CHECK == 1
#define ERROR_FLAG GL_INVALID_ENUM
#include "error_check.h"
#else
gl_fatal_error("glTexParameter: unsupported option");
#endif
}
if (pname != GL_TEXTURE_ENV_MODE)
goto error;
if (param != GL_DECAL)
goto error;
}
/* TODO: not all tests are done */
void glopTexParameter(GLContext* c, GLParam* p) {
GLint target = p[1].i;
GLint pname = p[2].i;
GLint param = p[3].i;
if (target != GL_TEXTURE_2D) {
error:
gl_fatal_error("glTexParameter: unsupported option");
}
switch (pname) {
case GL_TEXTURE_WRAP_S:
case GL_TEXTURE_WRAP_T:
if (param != GL_REPEAT)
goto error;
break;
}
}
//TODO: implement this.
void glopPixelStore(GLContext* c, GLParam* p) {
GLint pname = p[1].i;
GLint param = p[2].i;
if (pname != GL_UNPACK_ALIGNMENT || param != 1) {
gl_fatal_error("glPixelStore: unsupported option");
}
}