ref: 78f40b98dbd8ceb0e1bae3a88a89ff7919a6bda1
dir: /src/zline.c/
#include "../include/zbuffer.h"
#include <stdlib.h>
#define ZCMP(z, zpix) (!(zbdt) || z >= (zpix))
/* TODO: Implement point size. */
/* TODO: Implement blending for lines and points. */
void ZB_plot(ZBuffer* zb, ZBufferPoint* p) {
GLint zz;
GLubyte zbdw = zb->depth_write;
GLubyte zbdt = zb->depth_test;
GLfloat zbps = zb->pointsize;
TGL_BLEND_VARS
zz = p->z >> ZB_POINT_Z_FRAC_BITS;
// PIXEL col;
if(zbps == 1){
GLushort* pz;
PIXEL* pp;
pz = zb->zbuf + (p->y * zb->xsize + p->x);
pp = (PIXEL*)((GLbyte*)zb->pbuf + zb->linesize * p->y + p->x * PSZB);
if (ZCMP(zz, *pz)) {
#if TGL_FEATURE_BLEND == 1
if(!zb->enable_blend)
*pp = RGB_TO_PIXEL(p->r, p->g, p->b);
else
TGL_BLEND_FUNC_RGB(p->r, p->g, p->b, (*pp))
#else
*pp = RGB_TO_PIXEL(p->r, p->g, p->b);
#endif
if(zbdw)
*pz = zz;
}
} else {
PIXEL col = RGB_TO_PIXEL(p->r, p->g, p->b);
GLfloat hzbps = zbps / 2.0f;
GLint bx = (GLfloat)p->x - hzbps; GLint ex = (GLfloat)p->x + hzbps;
GLint by = (GLfloat)p->y - hzbps; GLint ey = (GLfloat)p->y + hzbps;
bx = (bx<0)?0:bx;
by = (by<0)?0:by;
ex = (ex>zb->xsize)?zb->xsize:ex;
ey = (ey>zb->ysize)?zb->ysize:ey;
for(GLint y = by; y < ey; y++)
for(GLint x = bx; x < ex; x++)
{
GLushort* pz = zb->zbuf + (y * zb->xsize + x);
PIXEL* pp = (PIXEL*)((GLbyte*)zb->pbuf + zb->linesize * y + x * PSZB);
//zz = p->z >> ZB_POINT_Z_FRAC_BITS;
if (ZCMP(zz, *pz)) {
#if TGL_FEATURE_BLEND == 1
if(!zb->enable_blend)
*pp = col;
else
TGL_BLEND_FUNC_RGB(p->r, p->g, p->b, (*pp))
#else
*pp = col;
#endif
if(zbdw)
*pz = zz;
}
}
}
}
#define INTERP_Z
static void ZB_line_flat_z(ZBuffer* zb, ZBufferPoint* p1, ZBufferPoint* p2, GLint color) {
//GLubyte zbdw = zb->depth_write;
GLubyte zbdt = zb->depth_test;
GLubyte zbdw = zb->depth_write;
#include "zline.h"
}
/* line with color GLinterpolation */
#define INTERP_Z
#define INTERP_RGB
static void ZB_line_interp_z(ZBuffer* zb, ZBufferPoint* p1, ZBufferPoint* p2) {
//GLubyte zbdw = zb->depth_write;
GLubyte zbdt = zb->depth_test;
GLubyte zbdw = zb->depth_write;
#include "zline.h"
}
/* no Z GLinterpolation */
static void ZB_line_flat(ZBuffer* zb, ZBufferPoint* p1, ZBufferPoint* p2, GLint color) {
//GLubyte zbdw = zb->depth_write;
//GLubyte zbdt = zb->depth_test;
#include "zline.h"
}
#define INTERP_RGB
static void ZB_line_interp(ZBuffer* zb, ZBufferPoint* p1, ZBufferPoint* p2) {
// GLubyte zbdw = zb->depth_write; GLubyte zbdt = zb->depth_test;
#include "zline.h"
}
void ZB_line_z(ZBuffer* zb, ZBufferPoint* p1, ZBufferPoint* p2) {
GLint color1, color2;
// GLubyte zbdw = zb->depth_write; GLubyte zbdt = zb->depth_test;
color1 = RGB_TO_PIXEL(p1->r, p1->g, p1->b);
color2 = RGB_TO_PIXEL(p2->r, p2->g, p2->b);
/* choose if the line should have its color GLinterpolated or not */
if (color1 == color2) {
ZB_line_flat_z(zb, p1, p2, color1);
} else {
ZB_line_interp_z(zb, p1, p2);
}
}
void ZB_line(ZBuffer* zb, ZBufferPoint* p1, ZBufferPoint* p2) {
GLint color1, color2;
color1 = RGB_TO_PIXEL(p1->r, p1->g, p1->b);
color2 = RGB_TO_PIXEL(p2->r, p2->g, p2->b);
/* choose if the line should have its color GLinterpolated or not */
if (color1 == color2) {
ZB_line_flat(zb, p1, p2, color1);
} else {
ZB_line_interp(zb, p1, p2);
}
}