ref: 5e84e3b1d87b1224a6aab1ea590edebd6a8dc025
dir: /src/zdither.c/
/*
* Highly optimised dithering 16 bits -> 8 bits.
* The formulas were taken in Mesa (Bob Mercier mercier@hollywood.cinenet.net).
*/
#include <stdlib.h>
#include <stdio.h>
#include "../include/zbuffer.h"
#include <assert.h>
#if defined(TGL_FEATURE_8_BITS)
#define _R 5
#define _G 9
#define _B 5
#define _DX 4
#define _DY 4
#define _D (_DX*_DY)
#define _MIX(r,g,b) ( ((g)<<6) | ((b)<<3) | (r) )
#define DITHER_TABLE_SIZE (1 << 15)
#define DITHER_INDEX(r,g,b) ((b) + (g) * _B + (r) * (_B * _G))
#define MAXC 256
static GLint kernel8[_DY*_DX] = {
0 * MAXC, 8 * MAXC, 2 * MAXC, 10 * MAXC,
12 * MAXC, 4 * MAXC, 14 * MAXC, 6 * MAXC,
3 * MAXC, 11 * MAXC, 1 * MAXC, 9 * MAXC,
15 * MAXC, 7 * MAXC, 13 * MAXC, 5 * MAXC,
};
/* we build the color table and the lookup table */
void ZB_initDither(ZBuffer *zb,GLint nb_colors,
GLubyte *color_indexes,GLint *color_table)
{
GLint c,r,g,b,i,index,r1,g1,b1;
if (nb_colors < (_R * _G * _B)) {
fprintf(stderr,"zdither: not enough colors\n");
exit(1);
}
for(i=0;i<nb_colors;i++) color_table[i]=0;
zb->nb_colors=nb_colors;
zb->ctable=gl_malloc(nb_colors * sizeof(GLint));
for (r = 0; r < _R; r++) {
for (g = 0; g < _G; g++) {
for (b = 0; b < _B; b++) {
r1=(r*255) / (_R - 1);
g1=(g*255) / (_G - 1);
b1=(b*255) / (_B - 1);
index=DITHER_INDEX(r,g,b);
c=(r1 << 16) | (g1 << 8) | b1;
zb->ctable[index]=c;
color_table[index]=c;
}
}
}
zb->dctable=gl_malloc( DITHER_TABLE_SIZE );
for(i=0;i<DITHER_TABLE_SIZE;i++) {
r=(i >> 12) & 0x7;
g=(i >> 8) & 0xF;
b=(i >> 3) & 0x7;
index=DITHER_INDEX(r,g,b);
zb->dctable[i]=color_indexes[index];
}
}
void ZB_closeDither(ZBuffer *zb)
{
gl_free(zb->ctable);
gl_free(zb->dctable);
}
#if 0
int ZDither_lookupColor(GLint r,GLint g,GLint b)
{
GLubyte *ctable=zdither_color_table;
return ctable[_MIX(_DITH0(_R, r), _DITH0(_G, g),_DITH0(_B, b))];
}
#endif
#define DITHER_PIXEL2(a) \
{ \
register GLint v,t,r,g,c; \
v=*(GLuint *)(pp+(a)); \
g=(v & 0x07DF07DF) + g_d; \
r=(((v & 0xF800F800) >> 2) + r_d) & 0x70007000; \
t=r | g; \
c=ctable[t & 0xFFFF] | (ctable[t >> 16] << 8); \
*(GLushort *)(dest+(a))=c; \
}
/* NOTE: all the memory access are 16 bit aligned, so if buf or
linesize are not multiple of 2, it cannot work efficiently (or
hang!) */
void ZB_ditherFrameBuffer(ZBuffer *zb,GLubyte *buf,
GLint linesize)
{
GLint xk,yk,x,y,c1,c2;
GLubyte *dest1;
GLushort *pp1;
GLint r_d,g_d,b_d;
GLubyte *ctable=zb->dctable;
register GLubyte *dest;
register GLushort *pp;
assert( ((long)buf & 1) == 0 && (linesize & 1) == 0);
for(yk=0;yk<4;yk++) {
for(xk=0;xk<4;xk+=2) {
#if BYTE_ORDER == BIG_ENDIAN
c1=kernel8[yk*4+xk+1];
c2=kernel8[yk*4+xk];
#else
c1=kernel8[yk*4+xk];
c2=kernel8[yk*4+xk+1];
#endif
r_d=((c1 << 2) & 0xF800) >> 2;
g_d=(c1 >> 4) & 0x07C0;
b_d=(c1 >> 9) & 0x001F;
r_d|=(((c2 << 2) & 0xF800) >> 2) << 16;
g_d|=((c2 >> 4) & 0x07C0) << 16;
b_d|=((c2 >> 9) & 0x001F) << 16;
g_d=b_d | g_d;
dest1=buf + (yk * linesize) + xk;
//NOTE BY GEK: The following line was modified to fix a compiler warning,
//casting zb->pbuf to GLushort*
pp1=(GLushort*)(zb->pbuf) + (yk * zb->xsize) + xk;
for(y=yk;y<zb->ysize;y+=4) {
dest=dest1;
pp=pp1;
for(x=xk;x<zb->xsize;x+=16) {
DITHER_PIXEL2(0);
DITHER_PIXEL2(1*4);
DITHER_PIXEL2(2*4);
DITHER_PIXEL2(3*4);
pp+=16;
dest+=16;
}
dest1+=linesize*4;
pp1+=zb->xsize*4;
}
}
}
}
#endif