ref: 54e149ceacdc7a914c1610f2013d79d21a9ae264
dir: /src/zline.c/
#include "../include/zbuffer.h"
#include <stdlib.h>
#define ZCMP(z, zpix) (!(zbdt) || z >= (zpix))
/* TODO: Implement point size */
void ZB_plot(ZBuffer* zb, ZBufferPoint* p) {
GLushort* pz;
PIXEL* pp;
GLint zz;
GLubyte zbdw = zb->depth_write;
GLubyte zbdt = zb->depth_test;
TGL_BLEND_VARS
// PIXEL col;
pz = zb->zbuf + (p->y * zb->xsize + p->x);
pp = (PIXEL*)((GLbyte*)zb->pbuf + zb->linesize * p->y + p->x * PSZB);
zz = p->z >> ZB_POINT_Z_FRAC_BITS;
if (ZCMP(zz, *pz)) {
//*pp =
TGL_BLEND_FUNC_RGB(p->r, p->g, p->b, (*pp))
if(zbdw)
*pz = zz;
}
}
#define INTERP_Z
static void ZB_line_flat_z(ZBuffer* zb, ZBufferPoint* p1, ZBufferPoint* p2, GLint color) {
//GLubyte zbdw = zb->depth_write;
GLubyte zbdt = zb->depth_test;
#include "zline.h"
}
/* line with color GLinterpolation */
#define INTERP_Z
#define INTERP_RGB
static void ZB_line_interp_z(ZBuffer* zb, ZBufferPoint* p1, ZBufferPoint* p2) {
//GLubyte zbdw = zb->depth_write;
GLubyte zbdt = zb->depth_test;
#include "zline.h"
}
/* no Z GLinterpolation */
static void ZB_line_flat(ZBuffer* zb, ZBufferPoint* p1, ZBufferPoint* p2, GLint color) {
//GLubyte zbdw = zb->depth_write;
//GLubyte zbdt = zb->depth_test;
#include "zline.h"
}
#define INTERP_RGB
static void ZB_line_interp(ZBuffer* zb, ZBufferPoint* p1, ZBufferPoint* p2) {
// GLubyte zbdw = zb->depth_write; GLubyte zbdt = zb->depth_test;
#include "zline.h"
}
void ZB_line_z(ZBuffer* zb, ZBufferPoint* p1, ZBufferPoint* p2) {
GLint color1, color2;
// GLubyte zbdw = zb->depth_write; GLubyte zbdt = zb->depth_test;
color1 = RGB_TO_PIXEL(p1->r, p1->g, p1->b);
color2 = RGB_TO_PIXEL(p2->r, p2->g, p2->b);
/* choose if the line should have its color GLinterpolated or not */
if (color1 == color2) {
ZB_line_flat_z(zb, p1, p2, color1);
} else {
ZB_line_interp_z(zb, p1, p2);
}
}
void ZB_line(ZBuffer* zb, ZBufferPoint* p1, ZBufferPoint* p2) {
GLint color1, color2;
color1 = RGB_TO_PIXEL(p1->r, p1->g, p1->b);
color2 = RGB_TO_PIXEL(p2->r, p2->g, p2->b);
/* choose if the line should have its color GLinterpolated or not */
if (color1 == color2) {
ZB_line_flat(zb, p1, p2, color1);
} else {
ZB_line_interp(zb, p1, p2);
}
}