ref: 3d80174a853f38ae9501774ae9946cd87d520c36
dir: /src/image_util.c/
#include "zgl.h" /* * image conversion */ void gl_convertRGB_to_5R6G5B(GLushort* pixmap, GLubyte* rgb, GLint xsize, GLint ysize) { GLint i, n; GLubyte* p; p = rgb; n = xsize * ysize; for (i = 0; i < n; i++) { pixmap[i] = ((p[0] & 0xF8) << 8) | ((p[1] & 0xFC) << 3) | ((p[2] & 0xF8) >> 3); p += 3; } } /* This actually converts to ARGB!!! This is the format of the entire engine!!! */ void gl_convertRGB_to_8A8R8G8B(GLuint* pixmap, GLubyte* rgb, GLint xsize, GLint ysize) { GLint i, n; GLubyte* p; p = rgb; n = xsize * ysize; for (i = 0; i < n; i++) { pixmap[i] = (((GLuint)p[0]) << 16) | (((GLuint)p[1]) << 8) | (((GLuint)p[2])); p += 3; } } /* * linear GLinterpolation with xf,yf normalized to 2^16 */ #define INTERP_NORM_BITS 16 #define INTERP_NORM (1 << INTERP_NORM_BITS) static GLint GLinterpolate_imutil(GLint v00, GLint v01, GLint v10, GLint xf, GLint yf) { return v00 + (((v01 - v00) * xf + (v10 - v00) * yf) >> INTERP_NORM_BITS); } /* * TODO: more accurate resampling */ void gl_resizeImage(GLubyte* dest, GLint xsize_dest, GLint ysize_dest, GLubyte* src, GLint xsize_src, GLint ysize_src) { GLubyte *pix, *pix_src; GLfloat x1, y1, x1inc, y1inc; GLint xi, yi, j, xf, yf, x, y; pix = dest; pix_src = src; x1inc = (GLfloat)(xsize_src - 1) / (GLfloat)(xsize_dest - 1); y1inc = (GLfloat)(ysize_src - 1) / (GLfloat)(ysize_dest - 1); y1 = 0; for (y = 0; y < ysize_dest; y++) { x1 = 0; for (x = 0; x < xsize_dest; x++) { xi = (GLint)x1; yi = (GLint)y1; xf = (GLint)((x1 - floor(x1)) * INTERP_NORM); yf = (GLint)((y1 - floor(y1)) * INTERP_NORM); if ((xf + yf) <= INTERP_NORM) { for (j = 0; j < 3; j++) { pix[j] = GLinterpolate_imutil(pix_src[(yi * xsize_src + xi) * 3 + j], pix_src[(yi * xsize_src + xi + 1) * 3 + j], pix_src[((yi + 1) * xsize_src + xi) * 3 + j], xf, yf); } } else { xf = INTERP_NORM - xf; yf = INTERP_NORM - yf; for (j = 0; j < 3; j++) { pix[j] = GLinterpolate_imutil(pix_src[((yi + 1) * xsize_src + xi + 1) * 3 + j], pix_src[((yi + 1) * xsize_src + xi) * 3 + j], pix_src[(yi * xsize_src + xi + 1) * 3 + j], xf, yf); } } pix += 3; x1 += x1inc; } y1 += y1inc; } } #define FRAC_BITS 16 /* resizing with no GLinterlating nor nearest pixel */ void gl_resizeImageNoInterpolate(GLubyte* dest, GLint xsize_dest, GLint ysize_dest, GLubyte* src, GLint xsize_src, GLint ysize_src) { GLubyte *pix, *pix_src, *pix1; GLint x1, y1, x1inc, y1inc; GLint xi, yi, x, y; pix = dest; pix_src = src; x1inc = (GLint)((GLfloat)((xsize_src) << FRAC_BITS) / (GLfloat)(xsize_dest)); y1inc = (GLint)((GLfloat)((ysize_src) << FRAC_BITS) / (GLfloat)(ysize_dest)); y1 = 0; for (y = 0; y < ysize_dest; y++) { x1 = 0; for (x = 0; x < xsize_dest; x++) { xi = x1 >> FRAC_BITS; yi = y1 >> FRAC_BITS; pix1 = pix_src + (yi * xsize_src + xi) * 3; pix[0] = pix1[0]; pix[1] = pix1[1]; pix[2] = pix1[2]; pix += 3; x1 += x1inc; } y1 += y1inc; } }