ref: 3d80174a853f38ae9501774ae9946cd87d520c36
dir: /Raw_Demos/t2i.c/
/* sdlGears.c */ /* * 3-D gear wheels by Brian Paul. This program is in the public domain. * * ported to libSDL/TinyGL by Gerald Franz (gfz@o2online.de) */ //#define PLAY_MUSIC //Only C standard library includes. //These are ALL the external dependencies of this program!!! ALL of them!!! #include <math.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <stdarg.h> //Doesn't drag in anything. #include "../include/GL/gl.h" //Doesn't drag in anything. #include "../include/zbuffer.h" #define CHAD_MATH_IMPL //Drags in Math and String (which are already dragged in above.) #include "../include-demo/3dMath.h" //Requires /* #include <math.h> #include <stdarg.h> #include <stdlib.h> #include <string.h> and #include <assert.h> if I didn't define STBIW_ASSERT */ #define STBIW_ASSERT(x) /* a comment */ #define STB_IMAGE_WRITE_IMPLEMENTATION #include "../include-demo/stb_image_write.h" #include "../include-demo/stringutil.h" typedef unsigned char uchar; int tsize = 1; unsigned int color = 0xFF0000; #ifndef M_PI #define M_PI 3.14159265 #endif //PIXEL hugefb[1<<28]; //256 million pixels int main(int argc, char** argv) { // initialize SDL video: unsigned int winSizeX = 640; unsigned int winSizeY = 480; PIXEL* imbuf = NULL; uchar* pbuf = NULL; if (argc > 1) { char* larg = ""; for (int i = 1; i < argc; i++) { if (!strcmp(larg, "-w")) winSizeX = atoi(argv[i]); if (!strcmp(larg, "-h")) winSizeY = atoi(argv[i]); if (!strcmp(larg, "-ts")) tsize = atoi(argv[i]); if (!strcmp(larg, "-col")) color = strtoull(argv[i],0,16); larg = argv[i]; } } unsigned long lout; char* text = read_until_terminator_alloced(stdin, &lout, '\0', 2); imbuf = calloc(1,sizeof(PIXEL) * winSizeX * winSizeY); ZBuffer* frameBuffer = NULL; if(TGL_FEATURE_RENDER_BITS == 32) frameBuffer = ZB_open(winSizeX, winSizeY, ZB_MODE_RGBA, 0); else frameBuffer = ZB_open(winSizeX, winSizeY, ZB_MODE_5R6G5B,0); if(!frameBuffer){printf("\nZB_open failed!");exit(1);} glInit(frameBuffer); // initialize GL: //TESTING BLENDING... //glDisable(GL_DEPTH_TEST); // variables for timing: //unsigned int tLastFps = tNow; // main loop: //float test = 0; if(!text) return 1; { //Depending on SDL to give us ticks even without a window open... // test = TEST_fastInvSqrt(tNow); // printf("\n%f",test); // do event handling: // draw scene: glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glTextSize(tsize); glDrawText((unsigned char*)text, 0, 0, color); // swap buffers: // Quickly convert all pixels to the correct format ZB_copyFrameBuffer(frameBuffer, imbuf, winSizeX * sizeof(PIXEL)); } if(TGL_FEATURE_RENDER_BITS == 32){ //very little conversion. pbuf = malloc(3 * winSizeX * winSizeY); for(int i = 0; i < winSizeX * winSizeY; i++){ //pbuf[3*i+0] = (imbuf[i]&0xff0000)>>16; //pbuf[3*i+1] = (imbuf[i]&0x00ff00)>>8; //pbuf[3*i+2] = (imbuf[i]&0x0000ff); pbuf[3*i+0] = GET_RED(imbuf[i]); pbuf[3*i+1] = GET_GREEN(imbuf[i]); pbuf[3*i+2] = GET_BLUE(imbuf[i]); } stbi_write_png("t2i.png", winSizeX, winSizeY, 3, pbuf, 0); free(imbuf); free(pbuf); } else if(TGL_FEATURE_RENDER_BITS == 16){ //puts("\nTesting 16 bit rendering...\n"); pbuf = malloc(3 * winSizeX * winSizeY); for(int i = 0; i < winSizeX * winSizeY; i++){ pbuf[3*i+0] = GET_RED(imbuf[i]); pbuf[3*i+1] = GET_GREEN(imbuf[i]); pbuf[3*i+2] = GET_BLUE(imbuf[i]); } stbi_write_png("t2i.png", winSizeX, winSizeY, 3, pbuf, 0); free(imbuf); free(pbuf); } free(text); // cleanup: ZB_close(frameBuffer); glClose(); return 0; }