ref: 1c72eafd3c9621e41723ae6d379dfbb9cebd18ac
dir: /src/specbuf.c/
#include "msghandling.h" #include "zgl.h" #include <math.h> #include <stdlib.h> #if TGL_FEATURE_SPECULAR_BUFFERS == 1 static void calc_buf(GLSpecBuf* buf, const GLfloat shininess) { GLint i; GLfloat val, inc; val = 0.0f; inc = 1.0f / SPECULAR_BUFFER_SIZE; for (i = 0; i <= SPECULAR_BUFFER_SIZE; i++) { buf->buf[i] = pow(val, shininess); val += inc; } } GLSpecBuf* specbuf_get_buffer(GLContext* c, const GLint shininess_i, const GLfloat shininess) { GLSpecBuf *found, *oldest; found = oldest = c->specbuf_first; while (found && found->shininess_i != shininess_i) { if (found->last_used < oldest->last_used) { oldest = found; } found = found->next; } if (found) { /* hey, found one! */ found->last_used = c->specbuf_used_counter++; return found; } if (oldest == NULL || c->specbuf_num_buffers < MAX_SPECULAR_BUFFERS) { /* create new buffer */ GLSpecBuf* buf = gl_malloc(sizeof(GLSpecBuf)); #if TGL_FEATURE_ERROR_CHECK == 1 if(!buf) #define ERROR_FLAG GL_OUT_OF_MEMORY #define RETVAL NULL #include "error_check.h" #else //if (!buf) gl_fatal_error("GL_OUT_OF_MEMORY"); //It will crash a few lines down, just LET IT #endif c->specbuf_num_buffers++; buf->next = c->specbuf_first; c->specbuf_first = buf; buf->last_used = c->specbuf_used_counter++; buf->shininess_i = shininess_i; calc_buf(buf, shininess); return buf; } /* overwrite the lru buffer */ /*tgl_trace("overwriting spec buffer :(\n");*/ oldest->shininess_i = shininess_i; oldest->last_used = c->specbuf_used_counter++; calc_buf(oldest, shininess); return oldest; } #endif