ref: 0590ba5de9b6b9c07a6de2f2b1f7246e6cefa22c
dir: /src/clear.c/
#include "zgl.h" void glopClearColor(GLParam* p) { GLContext* c = gl_get_context(); c->clear_color.v[0] = p[1].f; c->clear_color.v[1] = p[2].f; c->clear_color.v[2] = p[3].f; c->clear_color.v[3] = p[4].f; } void glopClearDepth(GLParam* p) { GLContext* c = gl_get_context(); c->clear_depth = p[1].f; } void glopClear(GLParam* p) { GLContext* c = gl_get_context(); GLint mask = p[1].i; GLint z = 0; GLint r = (GLint)(c->clear_color.v[0] * COLOR_MULT_MASK); GLint g = (GLint)(c->clear_color.v[1] * COLOR_MULT_MASK); GLint b = (GLint)(c->clear_color.v[2] * COLOR_MULT_MASK); /* TODO : correct value of Z */ ZB_clear(c->zb, mask & GL_DEPTH_BUFFER_BIT, z, mask & GL_COLOR_BUFFER_BIT, r, g, b); }