ref: dfb4b522830edab8f3856289d326d6cf5e930644
dir: /sys/src/games/doom/d_think.h/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id:$ // // Copyright (C) 1993-1996 by id Software, Inc. // // This source is available for distribution and/or modification // only under the terms of the DOOM Source Code License as // published by id Software. All rights reserved. // // The source is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License // for more details. // // DESCRIPTION: // MapObj data. Map Objects or mobjs are actors, entities, // thinker, take-your-pick... anything that moves, acts, or // suffers state changes of more or less violent nature. // //----------------------------------------------------------------------------- #ifndef __D_THINK__ #define __D_THINK__ #ifdef __GNUG__ #pragma interface #endif // // Experimental stuff. // To compile this as "ANSI C with classes" // we will need to handle the various // action functions cleanly. // typedef void (*actionf_t)(void*, void*); // Historically, "think_t" is yet another // function pointer to a routine to handle // an actor. typedef actionf_t think_t; // Doubly linked list of actors. typedef struct thinker_s { struct thinker_s* prev; struct thinker_s* next; think_t function; } thinker_t; #endif //----------------------------------------------------------------------------- // // $Log:$ // //-----------------------------------------------------------------------------