ref: a0a3bf21bc9fce5a0b2bdb435524ed1a7b334d0d
dir: /sys/src/games/gb/ev.c/
#include <u.h> #include <libc.h> #include <thread.h> #include "dat.h" #include "fns.h" Event evhblank, evtimer, evenv; extern Event evsamp, chev[4]; extern Event evse; Event *events[NEVENT] = {&evhblank, &evtimer, &evenv, &evsamp, &chev[0], &chev[1], &chev[2], &chev[3], &evse}; Event *elist; static int timshtab[4] = {10, 4, 6, 8}, timsh; ulong timclock; Var evvars[] = {VAR(timsh), VAR(timclock), {nil, 0, 0}}; void addevent(Event *ev, int time) { Event **p, *e; int t; assert(time >= 0); t = time; for(p = &elist; (e = *p) != nil; p = &e->next){ if(t < e->time){ e->time -= t; break; } t -= e->time; } ev->next = e; ev->time = t; *p = ev; } void delevent(Event *ev) { Event **p, *e; for(p = &elist; (e = *p) != nil; p = &e->next) if(e == ev){ *p = e->next; if(e->next != nil) e->next->time += e->time; return; } } void popevent(void) { Event *e; int t; do{ e = elist; t = e->time; elist = e->next; e->f(e->aux); }while((elist->time += t) <= 0); } void timerset(void) { timclock = clock & -(1<<timsh); if((reg[TAC] & 4) != 0){ delevent(&evtimer); addevent(&evtimer, 0x100 - reg[TIMA] << timsh);// | -clock & (1<<timsh)-1); } } void timertac(u8int n, int t) { if((reg[TAC] & 7) == (n & 7) && !t) return; if((reg[TAC] & 4) != 0){ delevent(&evtimer); reg[TIMA] += clock - timclock >> timsh; } timclock = clock & -(1<<timsh); timsh = timshtab[n & 3]; if((mode & TURBO) == 0) timsh++; if((n & 4) != 0) addevent(&evtimer, 0x100 - reg[TIMA] << timsh | -clock & (1<<timsh)-1); } u8int timread(void) { if((reg[TAC] & 4) == 0) return reg[TIMA]; return reg[TIMA] + (clock - timclock >> timsh); } void timertick(void *) { reg[TIMA] = reg[TMA]; addevent(&evtimer, 0x100 - reg[TIMA] << timsh); reg[IF] |= IRQTIM; } void eventinit(void) { extern void hblanktick(void *); extern void envtick(void *); extern void wavetick(void *); extern void chantick(void *); evhblank.f = hblanktick; addevent(&evhblank, 240*4); evtimer.f = timertick; evenv.f = envtick; addevent(&evenv, FREQ / 512); chev[0].f = chantick; chev[1].f = chantick; chev[2].f = chantick; chev[3].f = chantick; }