shithub: riscv

ref: 5c8be8caf0daf5d92338aacbe8f2dd7ed59dde97
dir: /sys/src/games/doom/d_ticcmd.h/

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// Emacs style mode select   -*- C++ -*- 
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// DESCRIPTION:
//	System specific interface stuff.
//
//-----------------------------------------------------------------------------


#ifndef __D_TICCMD__
#define __D_TICCMD__

#include "doomtype.h"


#pragma pack on


// The data sampled per tick (single player)
// and transmitted to other peers (multiplayer).
// Mainly movements/button commands per game tick,
// plus a checksum for internal state consistency.
typedef struct
{
    char	forwardmove;	// *2048 for move
    char	sidemove;	// *2048 for move
    short	angleturn;	// <<16 for angle delta
    short	consistancy;	// checks for net game
    byte	chatchar;
    byte	buttons;
} ticcmd_t;


#pragma pack off


#endif
//-----------------------------------------------------------------------------
//
// $Log:$
//
//-----------------------------------------------------------------------------