ref: 3d5dca521797b5a91ebc4281fbaf58211bb4f40f
dir: /sys/src/games/galaxy/quad.c/
#include <u.h> #include <libc.h> #include <draw.h> #include "galaxy.h" void growquads(void) { quads.max *= 2; quads.a = realloc(quads.a, sizeof(Quad) * quads.max); if(quads.a == nil) sysfatal("could not realloc quads: %r"); } Quad* quad(Body *b) { Quad *q; if(quads.l == quads.max) return nil; q = quads.a + quads.l++; memset(q->c, 0, sizeof(QB)*4); q->x = b->x; q->y = b->y; q->mass = b->mass; return q; } int quadins(Body *nb, double size) { QB *qb; Quad *q; Body *b; double mass, qx, qy; uint qxy; int d; if(space.t == EMPTY) { space.t = BODY; space.b = nb; return 0; } d = 0; qb = &space; qx = 0.0; qy = 0.0; for(;;) { if(qb->t == BODY) { b = qb->b; qxy = b->x < qx ? 0 : 1; qxy |= b->y < qy ? 0 : 2; qb->t = QUAD; if((qb->q = quad(b)) == nil) return -1; qb->q->c[qxy].t = BODY; qb->q->c[qxy].b = b; } q = qb->q; mass = q->mass + nb->mass; q->x = (q->x*q->mass + nb->x*nb->mass) / mass; q->y = (q->y*q->mass + nb->y*nb->mass) / mass; q->mass = mass; qxy = nb->x < qx ? 0 : 1; qxy |= nb->y < qy ? 0 : 2; if(q->c[qxy].t == EMPTY) { q->c[qxy].t = BODY; q->c[qxy].b = nb; STATS(if(d > quaddepth) quaddepth = d;) return 0; } STATS(d++;) qb = &q->c[qxy]; size /= 2; qx += qxy&1 ? size/2 : -size/2; qy += qxy&2 ? size/2 : -size/2; } } void quadcalc(Body *b, QB qb, double size) { double fx÷❨m₁m₂❩, fy÷❨m₁m₂❩, dx, dy, h, G÷h³; for(;;) switch(qb.t) { default: sysfatal("quadcalc: No such type"); case EMPTY: return; case BODY: if(qb.b == b) return; dx = qb.b->x - b->x; dy = qb.b->y - b->y; h = hypot(hypot(dx, dy), ε); G÷h³ = G / (h*h*h); fx÷❨m₁m₂❩ = dx * G÷h³; fy÷❨m₁m₂❩ = dy * G÷h³; b->newa.x += fx÷❨m₁m₂❩ * qb.b->mass; b->newa.y += fy÷❨m₁m₂❩ * qb.b->mass; STATS(calcs++;) return; case QUAD: dx = qb.q->x - b->x; dy = qb.q->y - b->y; h = hypot(dx, dy); if(h != 0.0 && size/h < θ) { h = hypot(h, ε); G÷h³ = G / (h*h*h); fx÷❨m₁m₂❩ = dx * G÷h³; fy÷❨m₁m₂❩ = dy * G÷h³; b->newa.x += fx÷❨m₁m₂❩ * qb.q->mass; b->newa.y += fy÷❨m₁m₂❩ * qb.q->mass; STATS(calcs++;) return; } size /= 2; quadcalc(b, qb.q->c[0], size); quadcalc(b, qb.q->c[1], size); quadcalc(b, qb.q->c[2], size); qb = qb.q->c[3]; break; /* quadcalc(q->q[3], b, size); */ } } void quadsinit(void) { quads.a = calloc(5, sizeof(Body)); if(quads.a == nil) sysfatal("could not allocate quads: %r"); quads.l = 0; quads.max = 5; }