ref: fee52c53a40f8e36dfccfbe73668bfc2858c2a95
dir: /constants/move_constants.asm/
NUM_MOVES EQU $A4 POUND EQU $01 KARATE_CHOP EQU $02 DOUBLESLAP EQU $03 COMET_PUNCH EQU $04 MEGA_PUNCH EQU $05 PAY_DAY EQU $06 FIRE_PUNCH EQU $07 ICE_PUNCH EQU $08 THUNDERPUNCH EQU $09 SCRATCH EQU $0A VICEGRIP EQU $0B GUILLOTINE EQU $0C RAZOR_WIND EQU $0D SWORDS_DANCE EQU $0E CUT EQU $0F GUST EQU $10 WING_ATTACK EQU $11 WHIRLWIND EQU $12 FLY EQU $13 BIND EQU $14 SLAM EQU $15 VINE_WHIP EQU $16 STOMP EQU $17 DOUBLE_KICK EQU $18 MEGA_KICK EQU $19 JUMP_KICK EQU $1A ROLLING_KICK EQU $1B SAND_ATTACK EQU $1C HEADBUTT EQU $1D HORN_ATTACK EQU $1E FURY_ATTACK EQU $1F HORN_DRILL EQU $20 TACKLE EQU $21 BODY_SLAM EQU $22 WRAP EQU $23 TAKE_DOWN EQU $24 THRASH EQU $25 DOUBLE_EDGE EQU $26 TAIL_WHIP EQU $27 POISON_STING EQU $28 TWINEEDLE EQU $29 PIN_MISSILE EQU $2A LEER EQU $2B BITE EQU $2C GROWL EQU $2D ROAR EQU $2E SING EQU $2F SUPERSONIC EQU $30 SONICBOOM EQU $31 DISABLE EQU $32 ACID EQU $33 EMBER EQU $34 FLAMETHROWER EQU $35 MIST EQU $36 WATER_GUN EQU $37 HYDRO_PUMP EQU $38 SURF EQU $39 ICE_BEAM EQU $3A BLIZZARD EQU $3B PSYBEAM EQU $3C BUBBLEBEAM EQU $3D AURORA_BEAM EQU $3E HYPER_BEAM EQU $3F PECK EQU $40 DRILL_PECK EQU $41 SUBMISSION EQU $42 LOW_KICK EQU $43 COUNTER EQU $44 SEISMIC_TOSS EQU $45 STRENGTH EQU $46 ABSORB EQU $47 MEGA_DRAIN EQU $48 LEECH_SEED EQU $49 GROWTH EQU $4A RAZOR_LEAF EQU $4B SOLARBEAM EQU $4C POISONPOWDER EQU $4D STUN_SPORE EQU $4E SLEEP_POWDER EQU $4F PETAL_DANCE EQU $50 STRING_SHOT EQU $51 DRAGON_RAGE EQU $52 FIRE_SPIN EQU $53 THUNDERSHOCK EQU $54 THUNDERBOLT EQU $55 THUNDER_WAVE EQU $56 THUNDER EQU $57 ROCK_THROW EQU $58 EARTHQUAKE EQU $59 FISSURE EQU $5A DIG EQU $5B TOXIC EQU $5C CONFUSION EQU $5D PSYCHIC_M EQU $5E HYPNOSIS EQU $5F MEDITATE EQU $60 AGILITY EQU $61 QUICK_ATTACK EQU $62 RAGE EQU $63 TELEPORT EQU $64 NIGHT_SHADE EQU $65 MIMIC EQU $66 SCREECH EQU $67 DOUBLE_TEAM EQU $68 RECOVER EQU $69 HARDEN EQU $6A MINIMIZE EQU $6B SMOKESCREEN EQU $6C CONFUSE_RAY EQU $6D WITHDRAW EQU $6E DEFENSE_CURL EQU $6F BARRIER EQU $70 LIGHT_SCREEN EQU $71 HAZE EQU $72 REFLECT EQU $73 FOCUS_ENERGY EQU $74 BIDE EQU $75 METRONOME EQU $76 MIRROR_MOVE EQU $77 SELFDESTRUCT EQU $78 EGG_BOMB EQU $79 LICK EQU $7A SMOG EQU $7B SLUDGE EQU $7C BONE_CLUB EQU $7D FIRE_BLAST EQU $7E WATERFALL EQU $7F CLAMP EQU $80 SWIFT EQU $81 SKULL_BASH EQU $82 SPIKE_CANNON EQU $83 CONSTRICT EQU $84 AMNESIA EQU $85 KINESIS EQU $86 SOFTBOILED EQU $87 HI_JUMP_KICK EQU $88 GLARE EQU $89 DREAM_EATER EQU $8A POISON_GAS EQU $8B BARRAGE EQU $8C LEECH_LIFE EQU $8D LOVELY_KISS EQU $8E SKY_ATTACK EQU $8F TRANSFORM EQU $90 BUBBLE EQU $91 DIZZY_PUNCH EQU $92 SPORE EQU $93 FLASH EQU $94 PSYWAVE EQU $95 SPLASH EQU $96 ACID_ARMOR EQU $97 CRABHAMMER EQU $98 EXPLOSION EQU $99 FURY_SWIPES EQU $9A BONEMERANG EQU $9B REST EQU $9C ROCK_SLIDE EQU $9D HYPER_FANG EQU $9E SHARPEN EQU $9F CONVERSION EQU $A0 TRI_ATTACK EQU $A1 SUPER_FANG EQU $A2 SLASH EQU $A3 SUBSTITUTE EQU $A4 STRUGGLE EQU $A5 ; these do double duty as animation identifiers SHOWPIC_ANIM EQU $A6 ; redraw monster pic STATUS_AFFECTED_ANIM EQU $A7 ; effect when monster receives a status aliment XSTATITEM_ANIM EQU $AE ; use X Attack/Defense/Speed/Special BURN_PSN_ANIM EQU $BA ; Plays when a monster is burned or poisoned SLP_ANIM EQU $BD ; sleeping monster CONF_ANIM EQU $BF ; confused monster TOSS_ANIM EQU $C1 ; toss Poké Ball SHAKE_ANIM EQU $C2 ; shaking Poké Ball when catching monster POOF_ANIM EQU $C3 ; puff of smoke BLOCKBALL_ANIM EQU $C4 ; trainer knocks away Poké Ball GREATTOSS_ANIM EQU $C5 ; toss Great Ball ULTRATOSS_ANIM EQU $C6 ; toss Ultra Ball or Master Ball HIDEPIC_ANIM EQU $C8 ; monster disappears ROCK_ANIM EQU $C9 ; throw rock BAIT_ANIM EQU $CA ; throw bait