shithub: pokered

ref: fcb573f4ac006b73827b6fc317fc7501e17004ae
dir: /scripts/SeafoamIslandsB4F.asm/

View raw version
SeafoamIslandsB4F_Script:
	call EnableAutoTextBoxDrawing
	ld a, [wSeafoamIslandsB4FCurScript]
	ld hl, SeafoamIslandsB4F_ScriptPointers
	jp CallFunctionInTable

SeafoamIslands5Script_467a5:
	xor a
	ld [wSeafoamIslandsB4FCurScript], a
	ld [wJoyIgnore], a
	ret

SeafoamIslandsB4F_ScriptPointers:
	dw SeafoamIslands5Script0
	dw SeafoamIslands5Script1
	dw SeafoamIslands5Script2
	dw SeafoamIslands5Script3
	dw SeafoamIslands5Script4

SeafoamIslands5Script4:
	ld a, [wIsInBattle]
	cp $ff
	jr z, SeafoamIslands5Script_467a5
	call EndTrainerBattle
	ld a, $0
	ld [wSeafoamIslandsB4FCurScript], a
	ret

SeafoamIslands5Script0:
	CheckBothEventsSet EVENT_SEAFOAM3_BOULDER1_DOWN_HOLE, EVENT_SEAFOAM3_BOULDER2_DOWN_HOLE
	ret z
	ld hl, .Coords
	call ArePlayerCoordsInArray
	ret nc
	ld a, [wCoordIndex]
	cp $3
	jr nc, .asm_467e6
	ld a, NPC_MOVEMENT_UP
	ld [wSimulatedJoypadStatesEnd + 1], a
	ld a, 2
	jr .asm_467e8
.asm_467e6
	ld a, 1
.asm_467e8
	ld [wSimulatedJoypadStatesIndex], a
	ld a, D_UP
	ld [wSimulatedJoypadStatesEnd], a
	call StartSimulatingJoypadStates
	ld hl, wFlags_D733
	res 2, [hl]
	ld a, $1
	ld [wSeafoamIslandsB4FCurScript], a
	ret

.Coords
	db $11,$14
	db $11,$15
	db $10,$14
	db $10,$15
	db $FF

SeafoamIslands5Script1:
	ld a, [wSimulatedJoypadStatesIndex]
	and a
	ret nz
	xor a
	ld [wJoyIgnore], a
	ld a, $0
	ld [wSeafoamIslandsB4FCurScript], a
	ret

SeafoamIslands5Script2:
	CheckBothEventsSet EVENT_SEAFOAM4_BOULDER1_DOWN_HOLE, EVENT_SEAFOAM4_BOULDER2_DOWN_HOLE
	ld a, $0
	jr z, .asm_46849
	ld hl, .Coords
	call ArePlayerCoordsInArray
	ld a, $0
	jr nc, .asm_46849
	ld a, [wCoordIndex]
	cp $1
	jr nz, .asm_46837
	ld de, RLEMovementData_46859
	jr .asm_4683a
.asm_46837
	ld de, RLEMovementData_46852
.asm_4683a
	ld hl, wSimulatedJoypadStatesEnd
	call DecodeRLEList
	dec a
	ld [wSimulatedJoypadStatesIndex], a
	call StartSimulatingJoypadStates
	ld a, $3
.asm_46849
	ld [wSeafoamIslandsB4FCurScript], a
	ret

.Coords
	db $0E,$04
	db $0E,$05
	db $FF

RLEMovementData_46852:
	db D_UP,$03
	db D_RIGHT,$02
	db D_UP,$01
	db $FF

RLEMovementData_46859:
	db D_UP,$03
	db D_RIGHT,$03
	db D_UP,$01
	db $FF

SeafoamIslands5Script3:
	ld a, [wSimulatedJoypadStatesIndex]
	ld b, a
	cp $1
	call z, SeaFoamIslands5Script_46872
	ld a, b
	and a
	ret nz
	ld a, $0
	ld [wSeafoamIslandsB4FCurScript], a
	ret

SeaFoamIslands5Script_46872:
	xor a
	ld [wWalkBikeSurfState], a
	ld [wWalkBikeSurfStateCopy], a
	jp ForceBikeOrSurf

SeafoamIslandsB4F_TextPointers:
	dw BoulderText
	dw BoulderText
	dw ArticunoText
	dw SeafoamIslands5Text4
	dw SeafoamIslands5Text5

ArticunoTrainerHeader:
	dbEventFlagBit EVENT_BEAT_ARTICUNO
	db ($0 << 4) ; trainer's view range
	dwEventFlagAddress EVENT_BEAT_ARTICUNO
	dw ArticunoBattleText ; TextBeforeBattle
	dw ArticunoBattleText ; TextAfterBattle
	dw ArticunoBattleText ; TextEndBattle
	dw ArticunoBattleText ; TextEndBattle

	db $ff

ArticunoText:
	text_asm
	ld hl, ArticunoTrainerHeader
	call TalkToTrainer
	ld a, $4
	ld [wSeafoamIslandsB4FCurScript], a
	jp TextScriptEnd

ArticunoBattleText:
	text_far _ArticunoBattleText
	text_asm
	ld a, ARTICUNO
	call PlayCry
	call WaitForSoundToFinish
	jp TextScriptEnd

SeafoamIslands5Text4:
	text_far _SeafoamIslands5Text4
	text_end

SeafoamIslands5Text5:
	text_far _SeafoamIslands5Text5
	text_end