shithub: pokered

ref: fcb573f4ac006b73827b6fc317fc7501e17004ae
dir: /scripts/OaksLab.asm/

View raw version
OaksLab_Script:
	CheckEvent EVENT_PALLET_AFTER_GETTING_POKEBALLS_2
	call nz, OaksLabScript_1d076
	ld a, $1
	ld [wAutoTextBoxDrawingControl], a
	xor a
	ld [wDoNotWaitForButtonPressAfterDisplayingText], a
	ld hl, OaksLab_ScriptPointers
	ld a, [wOaksLabCurScript]
	jp CallFunctionInTable

OaksLab_ScriptPointers:
	dw OaksLabScript0
	dw OaksLabScript1
	dw OaksLabScript2
	dw OaksLabScript3
	dw OaksLabScript4
	dw OaksLabScript5
	dw OaksLabScript6
	dw OaksLabScript7
	dw OaksLabScript8
	dw OaksLabScript9
	dw OaksLabScript10
	dw OaksLabScript11
	dw OaksLabScript12
	dw OaksLabScript13
	dw OaksLabScript14
	dw OaksLabScript15
	dw OaksLabScript16
	dw OaksLabScript17
	dw OaksLabScript18

OaksLabScript0:
	CheckEvent EVENT_OAK_APPEARED_IN_PALLET
	ret z
	ld a, [wNPCMovementScriptFunctionNum]
	and a
	ret nz
	ld a, HS_OAKS_LAB_OAK_2
	ld [wMissableObjectIndex], a
	predef ShowObject
	ld hl, wd72e
	res 4, [hl]

	ld a, $1
	ld [wOaksLabCurScript], a
	ret

OaksLabScript1:
	ld a, $8
	ldh [hSpriteIndex], a
	ld de, OakEntryMovement
	call MoveSprite

	ld a, $2
	ld [wOaksLabCurScript], a
	ret

OakEntryMovement:
	db NPC_MOVEMENT_UP
	db NPC_MOVEMENT_UP
	db NPC_MOVEMENT_UP
	db $FF

OaksLabScript2:
	ld a, [wd730]
	bit 0, a
	ret nz
	ld a, HS_OAKS_LAB_OAK_2
	ld [wMissableObjectIndex], a
	predef HideObject
	ld a, HS_OAKS_LAB_OAK_1
	ld [wMissableObjectIndex], a
	predef ShowObject

	ld a, $3
	ld [wOaksLabCurScript], a
	ret

OaksLabScript3:
	call Delay3
	ld hl, wSimulatedJoypadStatesEnd
	ld de, PlayerEntryMovementRLE
	call DecodeRLEList
	dec a
	ld [wSimulatedJoypadStatesIndex], a
	call StartSimulatingJoypadStates
	ld a, $1
	ldh [hSpriteIndex], a
	xor a
	ldh [hSpriteFacingDirection], a
	call SetSpriteFacingDirectionAndDelay
	ld a, $5
	ldh [hSpriteIndex], a
	xor a
	ldh [hSpriteFacingDirection], a
	call SetSpriteFacingDirectionAndDelay

	ld a, $4
	ld [wOaksLabCurScript], a
	ret

PlayerEntryMovementRLE:
	db D_UP,$8
	db $ff

OaksLabScript4:
	ld a, [wSimulatedJoypadStatesIndex]
	and a
	ret nz
	SetEvent EVENT_FOLLOWED_OAK_INTO_LAB
	SetEvent EVENT_FOLLOWED_OAK_INTO_LAB_2
	ld a, $1
	ldh [hSpriteIndex], a
	ld a, SPRITE_FACING_UP
	ldh [hSpriteFacingDirection], a
	call SetSpriteFacingDirectionAndDelay
	call UpdateSprites
	ld hl, wFlags_D733
	res 1, [hl]
	call PlayDefaultMusic

	ld a, $5
	ld [wOaksLabCurScript], a
	ret

OaksLabScript5:
	ld a, $fc
	ld [wJoyIgnore], a
	ld a, $11
	ldh [hSpriteIndexOrTextID], a
	call DisplayTextID
	call Delay3
	ld a, $12
	ldh [hSpriteIndexOrTextID], a
	call DisplayTextID
	call Delay3
	ld a, $13
	ldh [hSpriteIndexOrTextID], a
	call DisplayTextID
	call Delay3
	ld a, $14
	ldh [hSpriteIndexOrTextID], a
	call DisplayTextID
	SetEvent EVENT_OAK_ASKED_TO_CHOOSE_MON
	xor a
	ld [wJoyIgnore], a

	ld a, $6
	ld [wOaksLabCurScript], a
	ret

OaksLabScript6:
	ld a, [wYCoord]
	cp $6
	ret nz
	ld a, $5
	ldh [hSpriteIndex], a
	xor a ; SPRITE_FACING_DOWN
	ldh [hSpriteFacingDirection], a
	call SetSpriteFacingDirectionAndDelay
	ld a, $1
	ldh [hSpriteIndex], a
	xor a
	ldh [hSpriteFacingDirection], a
	call SetSpriteFacingDirectionAndDelay
	call UpdateSprites
	ld a, $c
	ldh [hSpriteIndexOrTextID], a
	call DisplayTextID
	ld a, $1
	ld [wSimulatedJoypadStatesIndex], a
	ld a, D_UP
	ld [wSimulatedJoypadStatesEnd], a
	call StartSimulatingJoypadStates
	ld a, PLAYER_DIR_UP
	ld [wPlayerMovingDirection], a

	ld a, $7
	ld [wOaksLabCurScript], a
	ret

OaksLabScript7:
	ld a, [wSimulatedJoypadStatesIndex]
	and a
	ret nz
	call Delay3

	ld a, $6
	ld [wOaksLabCurScript], a
	ret

OaksLabScript8:
	ld a, [wPlayerStarter]
	cp STARTER1
	jr z, .Charmander
	cp STARTER2
	jr z, .Squirtle
	jr .Bulbasaur
.Charmander
	ld de, .MiddleBallMovement1
	ld a, [wYCoord]
	cp $4 ; is the player standing below the table?
	jr z, .moveBlue
	ld de, .MiddleBallMovement2
	jr .moveBlue

.MiddleBallMovement1
	db NPC_MOVEMENT_DOWN
	db NPC_MOVEMENT_DOWN
	db NPC_MOVEMENT_RIGHT
	db NPC_MOVEMENT_RIGHT
	db NPC_MOVEMENT_RIGHT
	db NPC_MOVEMENT_UP
	db $FF

.MiddleBallMovement2
	db NPC_MOVEMENT_DOWN
	db NPC_MOVEMENT_RIGHT
	db NPC_MOVEMENT_RIGHT
	db NPC_MOVEMENT_RIGHT
	db $FF

.Squirtle
	ld de, .RightBallMovement1
	ld a, [wYCoord]
	cp $4 ; is the player standing below the table?
	jr z, .moveBlue
	ld de, .RightBallMovement2
	jr .moveBlue

.RightBallMovement1
	db NPC_MOVEMENT_DOWN
	db NPC_MOVEMENT_DOWN
	db NPC_MOVEMENT_RIGHT
	db NPC_MOVEMENT_RIGHT
	db NPC_MOVEMENT_RIGHT
	db NPC_MOVEMENT_RIGHT
	db NPC_MOVEMENT_UP
	db $FF

.RightBallMovement2
	db NPC_MOVEMENT_DOWN
	db NPC_MOVEMENT_RIGHT
	db NPC_MOVEMENT_RIGHT
	db NPC_MOVEMENT_RIGHT
	db NPC_MOVEMENT_RIGHT
	db $FF

.Bulbasaur
	ld de, .LeftBallMovement1
	ld a, [wXCoord]
	cp $9 ; is the player standing to the right of the table?
	jr nz, .moveBlue
	push hl
	ld a, $1
	ldh [hSpriteIndex], a
	ld a, $4
	ldh [hSpriteDataOffset], a
	call GetPointerWithinSpriteStateData1
	push hl
	ld [hl], $4c
	inc hl
	inc hl
	ld [hl], $0
	pop hl
	inc h
	ld [hl], $8
	inc hl
	ld [hl], $9
	ld de, .LeftBallMovement2 ; the rival is not currently onscreen, so account for that
	pop hl
	jr .moveBlue

.LeftBallMovement1
	db NPC_MOVEMENT_DOWN
	db NPC_MOVEMENT_RIGHT ; not yet terminated!
.LeftBallMovement2
	db NPC_MOVEMENT_RIGHT
	db $FF

.moveBlue
	ld a, $1
	ldh [hSpriteIndex], a
	call MoveSprite

	ld a, $9
	ld [wOaksLabCurScript], a
	ret

OaksLabScript9:
	ld a, [wd730]
	bit 0, a
	ret nz
	ld a, $fc
	ld [wJoyIgnore], a
	ld a, $1
	ldh [hSpriteIndex], a
	ld a, SPRITE_FACING_UP
	ldh [hSpriteFacingDirection], a
	call SetSpriteFacingDirectionAndDelay
	ld a, $d
	ldh [hSpriteIndexOrTextID], a
	call DisplayTextID
	ld a, [wRivalStarterBallSpriteIndex]
	cp $2
	jr nz, .rivalDidNotChoseBall1
	ld a, HS_STARTER_BALL_1
	jr .hideBallAndContinue
.rivalDidNotChoseBall1
	cp $3
	jr nz, .rivalChoseBall3
	ld a, HS_STARTER_BALL_2
	jr .hideBallAndContinue
.rivalChoseBall3
	ld a, HS_STARTER_BALL_3
.hideBallAndContinue
	ld [wMissableObjectIndex], a
	predef HideObject
	call Delay3
	ld a, [wRivalStarterTemp]
	ld [wRivalStarter], a
	ld [wcf91], a
	ld [wd11e], a
	call GetMonName
	ld a, $1
	ldh [hSpriteIndex], a
	ld a, SPRITE_FACING_UP
	ldh [hSpriteFacingDirection], a
	call SetSpriteFacingDirectionAndDelay
	ld a, $e
	ldh [hSpriteIndexOrTextID], a
	call DisplayTextID
	SetEvent EVENT_GOT_STARTER
	xor a
	ld [wJoyIgnore], a

	ld a, $a
	ld [wOaksLabCurScript], a
	ret

OaksLabScript10:
	ld a, [wYCoord]
	cp $6
	ret nz
	ld a, $1
	ldh [hSpriteIndex], a
	xor a ; SPRITE_FACING_DOWN
	ldh [hSpriteFacingDirection], a
	call SetSpriteFacingDirectionAndDelay
	ld a, PLAYER_DIR_UP
	ld [wPlayerMovingDirection], a
	ld c, BANK(Music_MeetRival)
	ld a, MUSIC_MEET_RIVAL
	call PlayMusic
	ld a, $f
	ldh [hSpriteIndexOrTextID], a
	call DisplayTextID
	ld a, $1
	ldh [hNPCPlayerRelativePosPerspective], a
	ld a, $1
	swap a
	ldh [hNPCSpriteOffset], a
	predef CalcPositionOfPlayerRelativeToNPC
	ldh a, [hNPCPlayerYDistance]
	dec a
	ldh [hNPCPlayerYDistance], a
	predef FindPathToPlayer
	ld de, wNPCMovementDirections2
	ld a, $1
	ldh [hSpriteIndex], a
	call MoveSprite

	ld a, $b
	ld [wOaksLabCurScript], a
	ret

OaksLabScript11:
	ld a, [wd730]
	bit 0, a
	ret nz

	; define which team rival uses, and fight it
	ld a, OPP_SONY1
	ld [wCurOpponent], a
	ld a, [wRivalStarter]
	cp STARTER2
	jr nz, .NotSquirtle
	ld a, $1
	jr .done
.NotSquirtle
	cp STARTER3
	jr nz, .Charmander
	ld a, $2
	jr .done
.Charmander
	ld a, $3
.done
	ld [wTrainerNo], a
	ld a, $1
	ld [wSpriteIndex], a
	call GetSpritePosition1
	ld hl, OaksLabText_1d3be
	ld de, OaksLabText_1d3c3
	call SaveEndBattleTextPointers
	ld hl, wd72d
	set 6, [hl]
	set 7, [hl]
	xor a
	ld [wJoyIgnore], a
	ld a, PLAYER_DIR_UP
	ld [wPlayerMovingDirection], a
	ld a, $c
	ld [wOaksLabCurScript], a
	ret

OaksLabScript12:
	ld a, $f0
	ld [wJoyIgnore], a
	ld a, PLAYER_DIR_UP
	ld [wPlayerMovingDirection], a
	call UpdateSprites
	ld a, $1
	ld [wSpriteIndex], a
	call SetSpritePosition1
	ld a, $1
	ldh [hSpriteIndex], a
	xor a ; SPRITE_FACING_DOWN
	ldh [hSpriteFacingDirection], a
	call SetSpriteFacingDirectionAndDelay
	predef HealParty
	SetEvent EVENT_BATTLED_RIVAL_IN_OAKS_LAB

	ld a, $d
	ld [wOaksLabCurScript], a
	ret

OaksLabScript13:
	ld c, 20
	call DelayFrames
	ld a, $10
	ldh [hSpriteIndexOrTextID], a
	call DisplayTextID
	farcall Music_RivalAlternateStart
	ld a, $1
	ldh [hSpriteIndex], a
	ld de, .RivalExitMovement
	call MoveSprite
	ld a, [wXCoord]
	cp $4
	; move left or right depending on where the player is standing
	jr nz, .moveLeft
	ld a, NPC_MOVEMENT_RIGHT
	jr .next
.moveLeft
	ld a, NPC_MOVEMENT_LEFT
.next
	ld [wNPCMovementDirections], a

	ld a, $e
	ld [wOaksLabCurScript], a
	ret

.RivalExitMovement
	db $E0 ; change sprite facing direction
	db NPC_MOVEMENT_DOWN
	db NPC_MOVEMENT_DOWN
	db NPC_MOVEMENT_DOWN
	db NPC_MOVEMENT_DOWN
	db NPC_MOVEMENT_DOWN
	db $FF

OaksLabScript14:
	ld a, [wd730]
	bit 0, a
	jr nz, .checkRivalPosition
	ld a, HS_OAKS_LAB_RIVAL
	ld [wMissableObjectIndex], a
	predef HideObject
	xor a
	ld [wJoyIgnore], a
	call PlayDefaultMusic ; reset to map music
	ld a, $12
	ld [wOaksLabCurScript], a
	jr .done
; make the player keep facing the rival as he walks away
.checkRivalPosition
	ld a, [wNPCNumScriptedSteps]
	cp $5
	jr nz, .turnPlayerDown
	ld a, [wXCoord]
	cp $4
	jr nz, .turnPlayerLeft
	ld a, SPRITE_FACING_RIGHT
	ld [wSpritePlayerStateData1FacingDirection], a
	jr .done
.turnPlayerLeft
	ld a, SPRITE_FACING_LEFT
	ld [wSpritePlayerStateData1FacingDirection], a
	jr .done
.turnPlayerDown
	cp $4
	ret nz
	xor a ; ld a, SPRITE_FACING_DOWN
	ld [wSpritePlayerStateData1FacingDirection], a
.done
	ret

OaksLabScript15:
	xor a
	ldh [hJoyHeld], a
	call EnableAutoTextBoxDrawing
	ld a, SFX_STOP_ALL_MUSIC
	ld [wNewSoundID], a
	call PlaySound
	farcall Music_RivalAlternateStart
	ld a, $15
	ldh [hSpriteIndexOrTextID], a
	call DisplayTextID
	call OaksLabScript_1d02b
	ld a, HS_OAKS_LAB_RIVAL
	ld [wMissableObjectIndex], a
	predef ShowObject
	ld a, [wNPCMovementDirections2Index]
	ld [wSavedNPCMovementDirections2Index], a
	ld b, 0
	ld c, a
	ld hl, wNPCMovementDirections2
	ld a, NPC_MOVEMENT_UP
	call FillMemory
	ld [hl], $ff
	ld a, $1
	ldh [hSpriteIndex], a
	ld de, wNPCMovementDirections2
	call MoveSprite

	ld a, $10
	ld [wOaksLabCurScript], a
	ret

OaksLabScript_1cefd:
	ld a, $1
	ldh [hSpriteIndex], a
	ld a, SPRITE_FACING_UP
	ldh [hSpriteFacingDirection], a
	call SetSpriteFacingDirectionAndDelay
	ld a, $8
	ldh [hSpriteIndex], a
	xor a ; SPRITE_FACING_DOWN
	ldh [hSpriteFacingDirection], a
	jp SetSpriteFacingDirectionAndDelay

OaksLabScript16:
	ld a, [wd730]
	bit 0, a
	ret nz
	call EnableAutoTextBoxDrawing
	call PlayDefaultMusic
	ld a, $fc
	ld [wJoyIgnore], a
	call OaksLabScript_1cefd
	ld a, $16
	ldh [hSpriteIndexOrTextID], a
	call DisplayTextID
	call DelayFrame
	call OaksLabScript_1cefd
	ld a, $17
	ldh [hSpriteIndexOrTextID], a
	call DisplayTextID
	call DelayFrame
	call OaksLabScript_1cefd
	ld a, $18
	ldh [hSpriteIndexOrTextID], a
	call DisplayTextID
	call DelayFrame
	ld a, $19
	ldh [hSpriteIndexOrTextID], a
	call DisplayTextID
	call Delay3
	ld a, HS_POKEDEX_1
	ld [wMissableObjectIndex], a
	predef HideObject
	ld a, HS_POKEDEX_2
	ld [wMissableObjectIndex], a
	predef HideObject
	call OaksLabScript_1cefd
	ld a, $1a
	ldh [hSpriteIndexOrTextID], a
	call DisplayTextID
	ld a, $1
	ldh [hSpriteIndex], a
	ld a, SPRITE_FACING_RIGHT
	ldh [hSpriteFacingDirection], a
	call SetSpriteFacingDirectionAndDelay
	call Delay3
	ld a, $1b
	ldh [hSpriteIndexOrTextID], a
	call DisplayTextID
	SetEvent EVENT_GOT_POKEDEX
	SetEvent EVENT_OAK_GOT_PARCEL
	ld a, HS_LYING_OLD_MAN
	ld [wMissableObjectIndex], a
	predef HideObject
	ld a, HS_OLD_MAN
	ld [wMissableObjectIndex], a
	predef ShowObject
	ld a, [wSavedNPCMovementDirections2Index]
	ld b, 0
	ld c, a
	ld hl, wNPCMovementDirections2
	xor a ; NPC_MOVEMENT_DOWN
	call FillMemory
	ld [hl], $ff
	ld a, SFX_STOP_ALL_MUSIC
	ld [wNewSoundID], a
	call PlaySound
	farcall Music_RivalAlternateStart
	ld a, $1
	ldh [hSpriteIndex], a
	ld de, wNPCMovementDirections2
	call MoveSprite

	ld a, $11
	ld [wOaksLabCurScript], a
	ret

OaksLabScript17:
	ld a, [wd730]
	bit 0, a
	ret nz
	call PlayDefaultMusic
	ld a, HS_OAKS_LAB_RIVAL
	ld [wMissableObjectIndex], a
	predef HideObject
	SetEvent EVENT_1ST_ROUTE22_RIVAL_BATTLE
	ResetEventReuseHL EVENT_2ND_ROUTE22_RIVAL_BATTLE
	SetEventReuseHL EVENT_ROUTE22_RIVAL_WANTS_BATTLE
	ld a, HS_ROUTE_22_RIVAL_1
	ld [wMissableObjectIndex], a
	predef ShowObject
	ld a, $5
	ld [wPalletTownCurScript], a
	xor a
	ld [wJoyIgnore], a

	ld a, $12
	ld [wOaksLabCurScript], a
	ret

OaksLabScript18:
	ret

OaksLabScript_RemoveParcel:
	ld hl, wBagItems
	ld bc, 0
.loop
	ld a, [hli]
	cp $ff
	ret z
	cp OAKS_PARCEL
	jr z, .foundParcel
	inc hl
	inc c
	jr .loop
.foundParcel
	ld hl, wNumBagItems
	ld a, c
	ld [wWhichPokemon], a
	ld a, $1
	ld [wItemQuantity], a
	jp RemoveItemFromInventory

OaksLabScript_1d02b:
	ld a, $7c
	ldh [hSpriteScreenYCoord], a
	ld a, $8
	ldh [hSpriteMapXCoord], a
	ld a, [wYCoord]
	cp $3
	jr nz, .asm_1d045
	ld a, $4
	ld [wNPCMovementDirections2Index], a
	ld a, $30
	ld b, $b
	jr .asm_1d068
.asm_1d045
	cp $1
	jr nz, .asm_1d054
	ld a, $2
	ld [wNPCMovementDirections2Index], a
	ld a, $30
	ld b, $9
	jr .asm_1d068
.asm_1d054
	ld a, $3
	ld [wNPCMovementDirections2Index], a
	ld b, $a
	ld a, [wXCoord]
	cp $4
	jr nz, .asm_1d066
	ld a, $40
	jr .asm_1d068
.asm_1d066
	ld a, $20
.asm_1d068
	ldh [hSpriteScreenXCoord], a
	ld a, b
	ldh [hSpriteMapYCoord], a
	ld a, $1
	ld [wSpriteIndex], a
	call SetSpritePosition1
	ret

OaksLabScript_1d076:
	ld hl, OaksLab_TextPointers2
	ld a, l
	ld [wMapTextPtr], a
	ld a, h
	ld [wMapTextPtr+1], a
	ret

OaksLab_TextPointers:
	dw OaksLabText1
	dw OaksLabText2
	dw OaksLabText3
	dw OaksLabText4
	dw OaksLabText5
	dw OaksLabText6
	dw OaksLabText7
	dw OaksLabText8
	dw OaksLabText9
	dw OaksLabText10
	dw OaksLabText11
	dw OaksLabText12
	dw OaksLabText13
	dw OaksLabText14
	dw OaksLabText15
	dw OaksLabText16
	dw OaksLabText17
	dw OaksLabText18
	dw OaksLabText19
	dw OaksLabText20
	dw OaksLabText21
	dw OaksLabText22
	dw OaksLabText23
	dw OaksLabText24
	dw OaksLabText25
	dw OaksLabText26
	dw OaksLabText27

OaksLab_TextPointers2:
	dw OaksLabText1
	dw OaksLabText2
	dw OaksLabText3
	dw OaksLabText4
	dw OaksLabText5
	dw OaksLabText6
	dw OaksLabText7
	dw OaksLabText8
	dw OaksLabText9
	dw OaksLabText10
	dw OaksLabText11

OaksLabText1:
	text_asm
	CheckEvent EVENT_FOLLOWED_OAK_INTO_LAB_2
	jr nz, .beforeChooseMon
	ld hl, OaksLabGaryText1
	call PrintText
	jr .done
.beforeChooseMon
	bit 2, a
	jr nz, .afterChooseMon
	ld hl, OaksLabText40
	call PrintText
	jr .done
.afterChooseMon
	ld hl, OaksLabText41
	call PrintText
.done
	jp TextScriptEnd

OaksLabGaryText1:
	text_far _OaksLabGaryText1
	text_end

OaksLabText40:
	text_far _OaksLabText40
	text_end

OaksLabText41:
	text_far _OaksLabText41
	text_end

OaksLabText2:
	text_asm
	ld a, STARTER2
	ld [wRivalStarterTemp], a
	ld a, $3
	ld [wRivalStarterBallSpriteIndex], a
	ld a, STARTER1
	ld b, $2
	jr OaksLabScript_1d133

OaksLabText3:
	text_asm
	ld a, STARTER3
	ld [wRivalStarterTemp], a
	ld a, $4
	ld [wRivalStarterBallSpriteIndex], a
	ld a, STARTER2
	ld b, $3
	jr OaksLabScript_1d133

OaksLabText4:
	text_asm
	ld a, STARTER1
	ld [wRivalStarterTemp], a
	ld a, $2
	ld [wRivalStarterBallSpriteIndex], a
	ld a, STARTER3
	ld b, $4

OaksLabScript_1d133:
	ld [wcf91], a
	ld [wd11e], a
	ld a, b
	ld [wSpriteIndex], a
	CheckEvent EVENT_GOT_STARTER
	jp nz, OaksLabScript_1d22d
	CheckEventReuseA EVENT_OAK_ASKED_TO_CHOOSE_MON
	jr nz, OaksLabScript_1d157
	ld hl, OaksLabText39
	call PrintText
	jp TextScriptEnd

OaksLabText39:
	text_far _OaksLabText39
	text_end

OaksLabScript_1d157:
	ld a, $5
	ldh [hSpriteIndex], a
	ld a, $9
	ldh [hSpriteDataOffset], a
	call GetPointerWithinSpriteStateData1
	ld [hl], SPRITE_FACING_DOWN
	ld a, $1
	ldh [hSpriteIndex], a
	ld a, $9
	ldh [hSpriteDataOffset], a
	call GetPointerWithinSpriteStateData1
	ld [hl], SPRITE_FACING_RIGHT
	ld hl, wd730
	set 6, [hl]
	predef StarterDex
	ld hl, wd730
	res 6, [hl]
	call ReloadMapData
	ld c, 10
	call DelayFrames
	ld a, [wSpriteIndex]
	cp $2
	jr z, OaksLabLookAtCharmander
	cp $3
	jr z, OaksLabLookAtSquirtle
	jr OaksLabLookAtBulbasaur

OaksLabLookAtCharmander:
	ld hl, OaksLabCharmanderText
	jr OaksLabMonChoiceMenu
OaksLabCharmanderText:
	text_far _OaksLabCharmanderText
	text_end

OaksLabLookAtSquirtle:
	ld hl, OaksLabSquirtleText
	jr OaksLabMonChoiceMenu
OaksLabSquirtleText:
	text_far _OaksLabSquirtleText
	text_end

OaksLabLookAtBulbasaur:
	ld hl, OaksLabBulbasaurText
	jr OaksLabMonChoiceMenu
OaksLabBulbasaurText:
	text_far _OaksLabBulbasaurText
	text_end

OaksLabMonChoiceMenu:
	call PrintText
	ld a, $1
	ld [wDoNotWaitForButtonPressAfterDisplayingText], a
	call YesNoChoice ; yes/no menu
	ld a, [wCurrentMenuItem]
	and a
	jr nz, OaksLabMonChoiceEnd
	ld a, [wcf91]
	ld [wPlayerStarter], a
	ld [wd11e], a
	call GetMonName
	ld a, [wSpriteIndex]
	cp $2
	jr nz, .asm_1d1db
	ld a, HS_STARTER_BALL_1
	jr .asm_1d1e5
.asm_1d1db
	cp $3
	jr nz, .asm_1d1e3
	ld a, HS_STARTER_BALL_2
	jr .asm_1d1e5
.asm_1d1e3
	ld a, HS_STARTER_BALL_3
.asm_1d1e5
	ld [wMissableObjectIndex], a
	predef HideObject
	ld a, $1
	ld [wDoNotWaitForButtonPressAfterDisplayingText], a
	ld hl, OaksLabMonEnergeticText
	call PrintText
	ld hl, OaksLabReceivedMonText
	call PrintText
	xor a ; PLAYER_PARTY_DATA
	ld [wMonDataLocation], a
	ld a, 5
	ld [wCurEnemyLVL], a
	ld a, [wcf91]
	ld [wd11e], a
	call AddPartyMon
	ld hl, wd72e
	set 3, [hl]
	ld a, $fc
	ld [wJoyIgnore], a
	ld a, $8
	ld [wOaksLabCurScript], a
OaksLabMonChoiceEnd:
	jp TextScriptEnd

OaksLabMonEnergeticText:
	text_far _OaksLabMonEnergeticText
	text_end

OaksLabReceivedMonText:
	text_far _OaksLabReceivedMonText
	sound_get_key_item
	text_end

OaksLabScript_1d22d:
	ld a, $5
	ldh [hSpriteIndex], a
	ld a, $9
	ldh [hSpriteDataOffset], a
	call GetPointerWithinSpriteStateData1
	ld [hl], $0
	ld hl, OaksLabLastMonText
	call PrintText
	jp TextScriptEnd

OaksLabLastMonText:
	text_far _OaksLabLastMonText
	text_end

OaksLabText32:
OaksLabText5:
	text_asm
	CheckEvent EVENT_PALLET_AFTER_GETTING_POKEBALLS
	jr nz, .asm_1d266
	ld hl, wPokedexOwned
	ld b, wPokedexOwnedEnd - wPokedexOwned
	call CountSetBits
	ld a, [wNumSetBits]
	cp 2
	jr c, .asm_1d279
	CheckEvent EVENT_GOT_POKEDEX
	jr z, .asm_1d279
.asm_1d266
	ld hl, OaksLabText_1d31d
	call PrintText
	ld a, $1
	ld [wDoNotWaitForButtonPressAfterDisplayingText], a
	predef DisplayDexRating
	jp .asm_1d2ed
.asm_1d279
	ld b, POKE_BALL
	call IsItemInBag
	jr nz, .asm_1d2e7
	CheckEvent EVENT_BEAT_ROUTE22_RIVAL_1ST_BATTLE
	jr nz, .asm_1d2d0
	CheckEvent EVENT_GOT_POKEDEX
	jr nz, .asm_1d2c8
	CheckEventReuseA EVENT_BATTLED_RIVAL_IN_OAKS_LAB
	jr nz, .asm_1d2a9
	ld a, [wd72e]
	bit 3, a
	jr nz, .asm_1d2a1
	ld hl, OaksLabText_1d2f0
	call PrintText
	jr .asm_1d2ed
.asm_1d2a1
	ld hl, OaksLabText_1d2f5
	call PrintText
	jr .asm_1d2ed
.asm_1d2a9
	ld b, OAKS_PARCEL
	call IsItemInBag
	jr nz, .asm_1d2b8
	ld hl, OaksLabText_1d2fa
	call PrintText
	jr .asm_1d2ed
.asm_1d2b8
	ld hl, OaksLabDeliverParcelText
	call PrintText
	call OaksLabScript_RemoveParcel
	ld a, $f
	ld [wOaksLabCurScript], a
	jr .asm_1d2ed
.asm_1d2c8
	ld hl, OaksLabAroundWorldText
	call PrintText
	jr .asm_1d2ed
.asm_1d2d0
	CheckAndSetEvent EVENT_GOT_POKEBALLS_FROM_OAK
	jr nz, .asm_1d2e7
	lb bc, POKE_BALL, 5
	call GiveItem
	ld hl, OaksLabGivePokeballsText
	call PrintText
	jr .asm_1d2ed
.asm_1d2e7
	ld hl, OaksLabPleaseVisitText
	call PrintText
.asm_1d2ed
	jp TextScriptEnd

OaksLabText_1d2f0:
	text_far _OaksLabText_1d2f0
	text_end

OaksLabText_1d2f5:
	text_far _OaksLabText_1d2f5
	text_end

OaksLabText_1d2fa:
	text_far _OaksLabText_1d2fa
	text_end

OaksLabDeliverParcelText:
	text_far _OaksLabDeliverParcelText1
	sound_get_key_item
	text_far _OaksLabDeliverParcelText2
	text_end

OaksLabAroundWorldText:
	text_far _OaksLabAroundWorldText
	text_end

OaksLabGivePokeballsText:
	text_far _OaksLabGivePokeballsText1
	sound_get_key_item
	text_far _OaksLabGivePokeballsText2
	text_end

OaksLabPleaseVisitText:
	text_far _OaksLabPleaseVisitText
	text_end

OaksLabText_1d31d:
	text_far _OaksLabText_1d31d
	text_end

OaksLabText7:
OaksLabText6:
	text_asm
	ld hl, OaksLabText_1d32c
	call PrintText
	jp TextScriptEnd

OaksLabText_1d32c:
	text_far _OaksLabText_1d32c
	text_end

OaksLabText8:
	text_far _OaksLabText8
	text_end

OaksLabText9:
	text_asm
	ld hl, OaksLabText_1d340
	call PrintText
	jp TextScriptEnd

OaksLabText_1d340:
	text_far _OaksLabText_1d340
	text_end

OaksLabText17:
	text_asm
	ld hl, OaksLabRivalWaitingText
	call PrintText
	jp TextScriptEnd

OaksLabRivalWaitingText:
	text_far _OaksLabRivalWaitingText
	text_end

OaksLabText18:
	text_asm
	ld hl, OaksLabChooseMonText
	call PrintText
	jp TextScriptEnd

OaksLabChooseMonText:
	text_far _OaksLabChooseMonText
	text_end

OaksLabText19:
	text_asm
	ld hl, OaksLabRivalInterjectionText
	call PrintText
	jp TextScriptEnd

OaksLabRivalInterjectionText:
	text_far _OaksLabRivalInterjectionText
	text_end

OaksLabText20:
	text_asm
	ld hl, OaksLabBePatientText
	call PrintText
	jp TextScriptEnd

OaksLabBePatientText:
	text_far _OaksLabBePatientText
	text_end

OaksLabText12:
	text_asm
	ld hl, OaksLabLeavingText
	call PrintText
	jp TextScriptEnd

OaksLabLeavingText:
	text_far _OaksLabLeavingText
	text_end

OaksLabText13:
	text_asm
	ld hl, OaksLabRivalPickingMonText
	call PrintText
	jp TextScriptEnd

OaksLabRivalPickingMonText:
	text_far _OaksLabRivalPickingMonText
	text_end

OaksLabText14:
	text_asm
	ld hl, OaksLabRivalReceivedMonText
	call PrintText
	jp TextScriptEnd

OaksLabRivalReceivedMonText:
	text_far _OaksLabRivalReceivedMonText
	sound_get_key_item
	text_end

OaksLabText15:
	text_asm
	ld hl, OaksLabRivalChallengeText
	call PrintText
	jp TextScriptEnd

OaksLabRivalChallengeText:
	text_far _OaksLabRivalChallengeText
	text_end

OaksLabText_1d3be:
	text_far _OaksLabText_1d3be
	text_end

OaksLabText_1d3c3:
	text_far _OaksLabText_1d3c3
	text_end

OaksLabText16:
	text_asm
	ld hl, OaksLabRivalToughenUpText
	call PrintText
	jp TextScriptEnd

OaksLabRivalToughenUpText:
	text_far _OaksLabRivalToughenUpText
	text_end

OaksLabText21:
	text_far _OaksLabText21
	text_end

OaksLabText22:
	text_far _OaksLabText22
	text_end

OaksLabText23:
	text_far _OaksLabText23
	text_end

OaksLabText24:
	text_far _OaksLabText24
	text_end

OaksLabText25:
	text_far _OaksLabText25
	sound_get_key_item
	text_end

OaksLabText26:
	text_far _OaksLabText26
	text_end

OaksLabText27:
	text_far _OaksLabText27
	text_end

OaksLabText11:
OaksLabText10:
	text_asm
	ld hl, OaksLabText_1d405
	call PrintText
	jp TextScriptEnd

OaksLabText_1d405:
	text_far _OaksLabText_1d405
	text_end