ref: fbbade2becdbbbaad787ec4ad957b8b5253498c0
dir: /Makefile/
roms := pokered.gbc pokeblue.gbc pokeblue_debug.gbc rom_obj := \ audio.o \ home.o \ main.o \ maps.o \ text.o \ wram.o \ gfx/pics.o \ gfx/sprites.o \ gfx/tilesets.o pokered_obj := $(rom_obj:.o=_red.o) pokeblue_obj := $(rom_obj:.o=_blue.o) pokeblue_debug_obj := $(rom_obj:.o=_blue_debug.o) ### Build tools ifeq (,$(shell which sha1sum)) SHA1 := shasum else SHA1 := sha1sum endif RGBDS ?= RGBASM ?= $(RGBDS)rgbasm RGBFIX ?= $(RGBDS)rgbfix RGBGFX ?= $(RGBDS)rgbgfx RGBLINK ?= $(RGBDS)rgblink ### Build targets .SUFFIXES: .SECONDEXPANSION: .PRECIOUS: .SECONDARY: .PHONY: all red blue blue_debug clean tidy compare tools all: $(roms) red: pokered.gbc blue: pokeblue.gbc blue_debug: pokeblue_debug.gbc clean: tidy find gfx \( -iname '*.1bpp' -o -iname '*.2bpp' -o -iname '*.pic' \) -delete tidy: rm -f $(roms) $(pokered_obj) $(pokeblue_obj) $(pokeblue_debug_obj) $(roms:.gbc=.map) $(roms:.gbc=.sym) rgbdscheck.o $(MAKE) clean -C tools/ compare: $(roms) @$(SHA1) -c roms.sha1 tools: $(MAKE) -C tools/ RGBASMFLAGS = -h -L -Weverything # Create a sym/map for debug purposes if `make` run with `DEBUG=1` ifeq ($(DEBUG),1) RGBASMFLAGS += -E endif $(pokered_obj): RGBASMFLAGS += -D _RED $(pokeblue_obj): RGBASMFLAGS += -D _BLUE $(pokeblue_debug_obj): RGBASMFLAGS += -D _BLUE -D _DEBUG rgbdscheck.o: rgbdscheck.asm $(RGBASM) -o $@ $< # The dep rules have to be explicit or else missing files won't be reported. # As a side effect, they're evaluated immediately instead of when the rule is invoked. # It doesn't look like $(shell) can be deferred so there might not be a better way. define DEP $1: $2 $$(shell tools/scan_includes $2) | rgbdscheck.o $$(RGBASM) $$(RGBASMFLAGS) -o $$@ $$< endef # Build tools when building the rom. # This has to happen before the rules are processed, since that's when scan_includes is run. ifeq (,$(filter clean tidy tools,$(MAKECMDGOALS))) $(info $(shell $(MAKE) -C tools)) # Dependencies for objects (drop _red and _blue from asm file basenames) $(foreach obj, $(pokered_obj), $(eval $(call DEP,$(obj),$(obj:_red.o=.asm)))) $(foreach obj, $(pokeblue_obj), $(eval $(call DEP,$(obj),$(obj:_blue.o=.asm)))) $(foreach obj, $(pokeblue_debug_obj), $(eval $(call DEP,$(obj),$(obj:_blue_debug.o=.asm)))) endif %.asm: ; pokered_pad = 0x00 pokeblue_pad = 0x00 pokeblue_debug_pad = 0xff pokered_opt = -jsv -n 0 -k 01 -l 0x33 -m 0x13 -r 03 -t "POKEMON RED" pokeblue_opt = -jsv -n 0 -k 01 -l 0x33 -m 0x13 -r 03 -t "POKEMON BLUE" pokeblue_debug_opt = -jsv -n 0 -k 01 -l 0x33 -m 0x13 -r 03 -t "POKEMON BLUE" %.gbc: $$(%_obj) layout.link $(RGBLINK) -p $($*_pad) -d -m $*.map -n $*.sym -l layout.link -o $@ $(filter %.o,$^) $(RGBFIX) -p $($*_pad) $($*_opt) $@ ### Misc file-specific graphics rules gfx/battle/attack_anim_1.2bpp: tools/gfx += --trim-whitespace gfx/battle/attack_anim_2.2bpp: tools/gfx += --trim-whitespace gfx/intro/blue_jigglypuff_1.2bpp: rgbgfx += -h gfx/intro/blue_jigglypuff_2.2bpp: rgbgfx += -h gfx/intro/blue_jigglypuff_3.2bpp: rgbgfx += -h gfx/intro/red_nidorino_1.2bpp: rgbgfx += -h gfx/intro/red_nidorino_2.2bpp: rgbgfx += -h gfx/intro/red_nidorino_3.2bpp: rgbgfx += -h gfx/intro/gengar.2bpp: rgbgfx += -h gfx/intro/gengar.2bpp: tools/gfx += --remove-duplicates --preserve=0x19,0x76 gfx/credits/the_end.2bpp: tools/gfx += --interleave --png=$< gfx/slots/red_slots_1.2bpp: tools/gfx += --trim-whitespace gfx/slots/blue_slots_1.2bpp: tools/gfx += --trim-whitespace gfx/tilesets/%.2bpp: tools/gfx += --trim-whitespace gfx/tilesets/reds_house.2bpp: tools/gfx += --preserve=0x48 gfx/trade/game_boy.2bpp: tools/gfx += --remove-duplicates ### Catch-all graphics rules %.png: ; %.2bpp: %.png $(RGBGFX) $(rgbgfx) -o $@ $< $(if $(tools/gfx),\ tools/gfx $(tools/gfx) -o $@ $@) %.1bpp: %.png $(RGBGFX) $(rgbgfx) -d1 -o $@ $< $(if $(tools/gfx),\ tools/gfx $(tools/gfx) -d1 -o $@ $@) %.pic: %.2bpp tools/pkmncompress $< $@