ref: f9ae7b1240863b4311d24944ae7ec3c1d9b24507
dir: /scripts/PewterGym.asm/
PewterGym_Script: ld hl, wCurrentMapScriptFlags bit 6, [hl] res 6, [hl] call nz, .LoadNames call EnableAutoTextBoxDrawing ld hl, PewterGymTrainerHeaders ld de, PewterGym_ScriptPointers ld a, [wPewterGymCurScript] call ExecuteCurMapScriptInTable ld [wPewterGymCurScript], a ret .LoadNames: ld hl, .CityName ld de, .LeaderName jp LoadGymLeaderAndCityName .CityName: db "PEWTER CITY@" .LeaderName: db "BROCK@" PewterGymScript_5c3bf: xor a ld [wJoyIgnore], a ld [wPewterGymCurScript], a ld [wCurMapScript], a ret PewterGym_ScriptPointers: dw CheckFightingMapTrainers dw DisplayEnemyTrainerTextAndStartBattle dw EndTrainerBattle dw PewterGymScript3 PewterGymScript3: ld a, [wIsInBattle] cp $ff jp z, PewterGymScript_5c3bf ld a, $f0 ld [wJoyIgnore], a PewterGymScript_5c3df: ld a, $4 ldh [hSpriteIndexOrTextID], a call DisplayTextID SetEvent EVENT_BEAT_BROCK lb bc, TM_BIDE, 1 call GiveItem jr nc, .BagFull ld a, $5 ldh [hSpriteIndexOrTextID], a call DisplayTextID SetEvent EVENT_GOT_TM34 jr .gymVictory .BagFull ld a, $6 ldh [hSpriteIndexOrTextID], a call DisplayTextID .gymVictory ld hl, wObtainedBadges set BIT_BOULDERBADGE, [hl] ld hl, wBeatGymFlags set BIT_BOULDERBADGE, [hl] ld a, HS_GYM_GUY ld [wMissableObjectIndex], a predef HideObject ld a, HS_ROUTE_22_RIVAL_1 ld [wMissableObjectIndex], a predef HideObject ResetEvents EVENT_1ST_ROUTE22_RIVAL_BATTLE, EVENT_ROUTE22_RIVAL_WANTS_BATTLE ; deactivate gym trainers SetEvent EVENT_BEAT_PEWTER_GYM_TRAINER_0 jp PewterGymScript_5c3bf PewterGym_TextPointers: dw PewterGymText1 dw PewterGymText2 dw PewterGymText3 dw PewterGymText4 dw PewterGymText5 dw PewterGymText6 PewterGymTrainerHeaders: def_trainers 2 PewterGymTrainerHeader0: trainer EVENT_BEAT_PEWTER_GYM_TRAINER_0, 5, PewterGymBattleText1, PewterGymEndBattleText1, PewterGymAfterBattleText1 db -1 ; end PewterGymText1: text_asm CheckEvent EVENT_BEAT_BROCK jr z, .beginBattle CheckEventReuseA EVENT_GOT_TM34 jr nz, .gymVictory call z, PewterGymScript_5c3df call DisableWaitingAfterTextDisplay jr .done .gymVictory ld hl, PewterGymText_5c4a3 call PrintText jr .done .beginBattle ld hl, PewterGymText_5c49e call PrintText ld hl, wd72d set 6, [hl] set 7, [hl] ld hl, PewterGymText_5c4bc ld de, PewterGymText_5c4bc call SaveEndBattleTextPointers ldh a, [hSpriteIndex] ld [wSpriteIndex], a call EngageMapTrainer call InitBattleEnemyParameters ld a, $1 ld [wGymLeaderNo], a xor a ldh [hJoyHeld], a ld a, $3 ld [wPewterGymCurScript], a ld [wCurMapScript], a .done jp TextScriptEnd PewterGymText_5c49e: text_far _PewterGymText_5c49e text_end PewterGymText_5c4a3: text_far _PewterGymText_5c4a3 text_end PewterGymText4: text_far _TM34PreReceiveText text_end PewterGymText5: text_far _ReceivedTM34Text sound_get_item_1 text_far _TM34ExplanationText text_end PewterGymText6: text_far _TM34NoRoomText text_end PewterGymText_5c4bc: text_far _PewterGymText_5c4bc sound_level_up ; probably supposed to play SFX_GET_ITEM_1 but the wrong music bank is loaded text_far _PewterGymText_5c4c1 text_end PewterGymText2: text_asm ld hl, PewterGymTrainerHeader0 call TalkToTrainer jp TextScriptEnd PewterGymBattleText1: text_far _PewterGymBattleText1 text_end PewterGymEndBattleText1: text_far _PewterGymEndBattleText1 text_end PewterGymAfterBattleText1: text_far _PewterGymAfterBattleText1 text_end PewterGymText3: text_asm ld a, [wBeatGymFlags] bit BIT_BOULDERBADGE, a jr nz, .asm_5c50c ld hl, PewterGymText_5c515 call PrintText call YesNoChoice ld a, [wCurrentMenuItem] and a jr nz, .asm_5c4fe ld hl, PewterGymText_5c51a call PrintText jr .asm_5c504 .asm_5c4fe ld hl, PewterGymText_5c524 call PrintText .asm_5c504 ld hl, PewterGymText_5c51f call PrintText jr .asm_5c512 .asm_5c50c ld hl, PewterGymText_5c529 call PrintText .asm_5c512 jp TextScriptEnd PewterGymText_5c515: text_far _PewterGymText_5c515 text_end PewterGymText_5c51a: text_far _PewterGymText_5c51a text_end PewterGymText_5c51f: text_far _PewterGymText_5c51f text_end PewterGymText_5c524: text_far _PewterGymText_5c524 text_end PewterGymText_5c529: text_far _PewterGymText_5c529 text_end