ref: f9ae7b1240863b4311d24944ae7ec3c1d9b24507
dir: /scripts/CeruleanGym.asm/
CeruleanGym_Script: ld hl, wCurrentMapScriptFlags bit 6, [hl] res 6, [hl] call nz, .LoadNames call EnableAutoTextBoxDrawing ld hl, CeruleanGymTrainerHeaders ld de, CeruleanGym_ScriptPointers ld a, [wCeruleanGymCurScript] call ExecuteCurMapScriptInTable ld [wCeruleanGymCurScript], a ret .LoadNames: ld hl, .CityName ld de, .LeaderName jp LoadGymLeaderAndCityName .CityName: db "CERULEAN CITY@" .LeaderName: db "MISTY@" CeruleanGymScript_5c6ed: xor a ld [wJoyIgnore], a ld [wCeruleanGymCurScript], a ld [wCurMapScript], a ret CeruleanGym_ScriptPointers: dw CheckFightingMapTrainers dw DisplayEnemyTrainerTextAndStartBattle dw EndTrainerBattle dw CeruleanGymScript3 CeruleanGymScript3: ld a, [wIsInBattle] cp $ff jp z, CeruleanGymScript_5c6ed ld a, $f0 ld [wJoyIgnore], a CeruleanGymScript_5c70d: ld a, $5 ldh [hSpriteIndexOrTextID], a call DisplayTextID SetEvent EVENT_BEAT_MISTY lb bc, TM_BUBBLEBEAM, 1 call GiveItem jr nc, .BagFull ld a, $6 ldh [hSpriteIndexOrTextID], a call DisplayTextID SetEvent EVENT_GOT_TM11 jr .gymVictory .BagFull ld a, $7 ldh [hSpriteIndexOrTextID], a call DisplayTextID .gymVictory ld hl, wObtainedBadges set BIT_CASCADEBADGE, [hl] ld hl, wBeatGymFlags set BIT_CASCADEBADGE, [hl] ; deactivate gym trainers SetEvents EVENT_BEAT_CERULEAN_GYM_TRAINER_0, EVENT_BEAT_CERULEAN_GYM_TRAINER_1 jp CeruleanGymScript_5c6ed CeruleanGym_TextPointers: dw CeruleanGymText1 dw CeruleanGymText2 dw CeruleanGymText3 dw CeruleanGymText4 dw CeruleanGymText5 dw CeruleanGymText6 dw CeruleanGymText7 CeruleanGymTrainerHeaders: def_trainers 2 CeruleanGymTrainerHeader0: trainer EVENT_BEAT_CERULEAN_GYM_TRAINER_0, 3, CeruleanGymBattleText1, CeruleanGymEndBattleText1, CeruleanGymAfterBattleText1 CeruleanGymTrainerHeader1: trainer EVENT_BEAT_CERULEAN_GYM_TRAINER_1, 3, CeruleanGymBattleText2, CeruleanGymEndBattleText2, CeruleanGymAfterBattleText2 db -1 ; end CeruleanGymText1: text_asm CheckEvent EVENT_BEAT_MISTY jr z, .beginBattle CheckEventReuseA EVENT_GOT_TM11 jr nz, .afterVictory call z, CeruleanGymScript_5c70d call DisableWaitingAfterTextDisplay jr .done .afterVictory ld hl, CeruleanGymText_5c7c3 call PrintText jr .done .beginBattle ld hl, CeruleanGymText_5c7be call PrintText ld hl, wd72d set 6, [hl] set 7, [hl] ld hl, CeruleanGymText_5c7d8 ld de, CeruleanGymText_5c7d8 call SaveEndBattleTextPointers ldh a, [hSpriteIndex] ld [wSpriteIndex], a call EngageMapTrainer call InitBattleEnemyParameters ld a, $2 ld [wGymLeaderNo], a xor a ldh [hJoyHeld], a ld a, $3 ld [wCeruleanGymCurScript], a .done jp TextScriptEnd CeruleanGymText_5c7be: text_far _CeruleanGymText_5c7be text_end CeruleanGymText_5c7c3: text_far _CeruleanGymText_5c7c3 text_end CeruleanGymText5: text_far _CeruleanGymText_5c7c8 text_end CeruleanGymText6: text_far _ReceivedTM11Text sound_get_item_1 text_end CeruleanGymText7: text_far _CeruleanGymText_5c7d3 text_end CeruleanGymText_5c7d8: text_far _CeruleanGymText_5c7d8 sound_get_key_item ; actually plays the second channel of SFX_BALL_POOF due to the wrong music bank being loaded text_promptbutton text_end CeruleanGymText2: text_asm ld hl, CeruleanGymTrainerHeader0 call TalkToTrainer jp TextScriptEnd CeruleanGymBattleText1: text_far _CeruleanGymBattleText1 text_end CeruleanGymEndBattleText1: text_far _CeruleanGymEndBattleText1 text_end CeruleanGymAfterBattleText1: text_far _CeruleanGymAfterBattleText1 text_end CeruleanGymText3: text_asm ld hl, CeruleanGymTrainerHeader1 call TalkToTrainer jp TextScriptEnd CeruleanGymBattleText2: text_far _CeruleanGymBattleText2 text_end CeruleanGymEndBattleText2: text_far _CeruleanGymEndBattleText2 text_end CeruleanGymAfterBattleText2: text_far _CeruleanGymAfterBattleText2 text_end CeruleanGymText4: text_asm CheckEvent EVENT_BEAT_MISTY jr nz, .asm_5c821 ld hl, CeruleanGymText_5c82a call PrintText jr .asm_5c827 .asm_5c821 ld hl, CeruleanGymText_5c82f call PrintText .asm_5c827 jp TextScriptEnd CeruleanGymText_5c82a: text_far _CeruleanGymText_5c82a text_end CeruleanGymText_5c82f: text_far _CeruleanGymText_5c82f text_end