ref: f9ae7b1240863b4311d24944ae7ec3c1d9b24507
dir: /data/tilesets/pair_collision_tile_ids.asm/
; FORMAT: tileset number, tile 1, tile 2 ; terminated by -1 ; these entries indicate that the player may not cross between tile 1 and tile 2 ; it's mainly used to simulate differences in elevation TilePairCollisionsLand:: db CAVERN, $20, $05 db CAVERN, $41, $05 db FOREST, $30, $2E db CAVERN, $2A, $05 db CAVERN, $05, $21 db FOREST, $52, $2E db FOREST, $55, $2E db FOREST, $56, $2E db FOREST, $20, $2E db FOREST, $5E, $2E db FOREST, $5F, $2E db -1 ; end TilePairCollisionsWater:: db FOREST, $14, $2E db FOREST, $48, $2E db CAVERN, $14, $05 db -1 ; end