ref: f68af5c6e95a11daa3bc8daaf28c4e9a779615b9
dir: /audio/headers/sfxheaders1.asm/
SFX_Headers_1:: db $ff, $ff, $ff ; padding SFX_Noise_Instrument01_1:: audio_header SFX_Noise_Instrument01_1, Ch8 SFX_Noise_Instrument02_1:: audio_header SFX_Noise_Instrument02_1, Ch8 SFX_Noise_Instrument03_1:: audio_header SFX_Noise_Instrument03_1, Ch8 SFX_Noise_Instrument04_1:: audio_header SFX_Noise_Instrument04_1, Ch8 SFX_Noise_Instrument05_1:: audio_header SFX_Noise_Instrument05_1, Ch8 SFX_Noise_Instrument06_1:: audio_header SFX_Noise_Instrument06_1, Ch8 SFX_Noise_Instrument07_1:: audio_header SFX_Noise_Instrument07_1, Ch8 SFX_Noise_Instrument08_1:: audio_header SFX_Noise_Instrument08_1, Ch8 SFX_Noise_Instrument09_1:: audio_header SFX_Noise_Instrument09_1, Ch8 SFX_Noise_Instrument10_1:: audio_header SFX_Noise_Instrument10_1, Ch8 SFX_Noise_Instrument11_1:: audio_header SFX_Noise_Instrument11_1, Ch8 SFX_Noise_Instrument12_1:: audio_header SFX_Noise_Instrument12_1, Ch8 SFX_Noise_Instrument13_1:: audio_header SFX_Noise_Instrument13_1, Ch8 SFX_Noise_Instrument14_1:: audio_header SFX_Noise_Instrument14_1, Ch8 SFX_Noise_Instrument15_1:: audio_header SFX_Noise_Instrument15_1, Ch8 SFX_Noise_Instrument16_1:: audio_header SFX_Noise_Instrument16_1, Ch8 SFX_Noise_Instrument17_1:: audio_header SFX_Noise_Instrument17_1, Ch8 SFX_Noise_Instrument18_1:: audio_header SFX_Noise_Instrument18_1, Ch8 SFX_Noise_Instrument19_1:: audio_header SFX_Noise_Instrument19_1, Ch8 SFX_Cry00_1:: audio_header SFX_Cry00_1, Ch5, Ch6, Ch8 SFX_Cry01_1:: audio_header SFX_Cry01_1, Ch5, Ch6, Ch8 SFX_Cry02_1:: audio_header SFX_Cry02_1, Ch5, Ch6, Ch8 SFX_Cry03_1:: audio_header SFX_Cry03_1, Ch5, Ch6, Ch8 SFX_Cry04_1:: audio_header SFX_Cry04_1, Ch5, Ch6, Ch8 SFX_Cry05_1:: audio_header SFX_Cry05_1, Ch5, Ch6, Ch8 SFX_Cry06_1:: audio_header SFX_Cry06_1, Ch5, Ch6, Ch8 SFX_Cry07_1:: audio_header SFX_Cry07_1, Ch5, Ch6, Ch8 SFX_Cry08_1:: audio_header SFX_Cry08_1, Ch5, Ch6, Ch8 SFX_Cry09_1:: audio_header SFX_Cry09_1, Ch5, Ch6, Ch8 SFX_Cry0A_1:: audio_header SFX_Cry0A_1, Ch5, Ch6, Ch8 SFX_Cry0B_1:: audio_header SFX_Cry0B_1, Ch5, Ch6, Ch8 SFX_Cry0C_1:: audio_header SFX_Cry0C_1, Ch5, Ch6, Ch8 SFX_Cry0D_1:: audio_header SFX_Cry0D_1, Ch5, Ch6, Ch8 SFX_Cry0E_1:: audio_header SFX_Cry0E_1, Ch5, Ch6, Ch8 SFX_Cry0F_1:: audio_header SFX_Cry0F_1, Ch5, Ch6, Ch8 SFX_Cry10_1:: audio_header SFX_Cry10_1, Ch5, Ch6, Ch8 SFX_Cry11_1:: audio_header SFX_Cry11_1, Ch5, Ch6, Ch8 SFX_Cry12_1:: audio_header SFX_Cry12_1, Ch5, Ch6, Ch8 SFX_Cry13_1:: audio_header SFX_Cry13_1, Ch5, Ch6, Ch8 SFX_Cry14_1:: audio_header SFX_Cry14_1, Ch5, Ch6, Ch8 SFX_Cry15_1:: audio_header SFX_Cry15_1, Ch5, Ch6, Ch8 SFX_Cry16_1:: audio_header SFX_Cry16_1, Ch5, Ch6, Ch8 SFX_Cry17_1:: audio_header SFX_Cry17_1, Ch5, Ch6, Ch8 SFX_Cry18_1:: audio_header SFX_Cry18_1, Ch5, Ch6, Ch8 SFX_Cry19_1:: audio_header SFX_Cry19_1, Ch5, Ch6, Ch8 SFX_Cry1A_1:: audio_header SFX_Cry1A_1, Ch5, Ch6, Ch8 SFX_Cry1B_1:: audio_header SFX_Cry1B_1, Ch5, Ch6, Ch8 SFX_Cry1C_1:: audio_header SFX_Cry1C_1, Ch5, Ch6, Ch8 SFX_Cry1D_1:: audio_header SFX_Cry1D_1, Ch5, Ch6, Ch8 SFX_Cry1E_1:: audio_header SFX_Cry1E_1, Ch5, Ch6, Ch8 SFX_Cry1F_1:: audio_header SFX_Cry1F_1, Ch5, Ch6, Ch8 SFX_Cry20_1:: audio_header SFX_Cry20_1, Ch5, Ch6, Ch8 SFX_Cry21_1:: audio_header SFX_Cry21_1, Ch5, Ch6, Ch8 SFX_Cry22_1:: audio_header SFX_Cry22_1, Ch5, Ch6, Ch8 SFX_Cry23_1:: audio_header SFX_Cry23_1, Ch5, Ch6, Ch8 SFX_Cry24_1:: audio_header SFX_Cry24_1, Ch5, Ch6, Ch8 SFX_Cry25_1:: audio_header SFX_Cry25_1, Ch5, Ch6, Ch8 SFX_Get_Item1_1:: audio_header SFX_Get_Item1_1, Ch5, Ch6, Ch7 SFX_Get_Item2_1:: audio_header SFX_Get_Item2_1, Ch5, Ch6, Ch7 SFX_Tink_1:: audio_header SFX_Tink_1, Ch5 SFX_Heal_HP_1:: audio_header SFX_Heal_HP_1, Ch5 SFX_Heal_Ailment_1:: audio_header SFX_Heal_Ailment_1, Ch5 SFX_Start_Menu_1:: audio_header SFX_Start_Menu_1, Ch8 SFX_Press_AB_1:: audio_header SFX_Press_AB_1, Ch5 SFX_Pokedex_Rating_1:: audio_header SFX_Pokedex_Rating_1, Ch5, Ch6, Ch7 SFX_Get_Key_Item_1:: audio_header SFX_Get_Key_Item_1, Ch5, Ch6, Ch7 SFX_Poisoned_1:: audio_header SFX_Poisoned_1, Ch5 SFX_Trade_Machine_1:: audio_header SFX_Trade_Machine_1, Ch5 SFX_Turn_On_PC_1:: audio_header SFX_Turn_On_PC_1, Ch5 SFX_Turn_Off_PC_1:: audio_header SFX_Turn_Off_PC_1, Ch5 SFX_Enter_PC_1:: audio_header SFX_Enter_PC_1, Ch5 SFX_Shrink_1:: audio_header SFX_Shrink_1, Ch5 SFX_Switch_1:: audio_header SFX_Switch_1, Ch5 SFX_Healing_Machine_1:: audio_header SFX_Healing_Machine_1, Ch5 SFX_Teleport_Exit1_1:: audio_header SFX_Teleport_Exit1_1, Ch5 SFX_Teleport_Enter1_1:: audio_header SFX_Teleport_Enter1_1, Ch5 SFX_Teleport_Exit2_1:: audio_header SFX_Teleport_Exit2_1, Ch5 SFX_Ledge_1:: audio_header SFX_Ledge_1, Ch5 SFX_Teleport_Enter2_1:: audio_header SFX_Teleport_Enter2_1, Ch8 SFX_Fly_1:: audio_header SFX_Fly_1, Ch8 SFX_Denied_1:: audio_header SFX_Denied_1, Ch5, Ch6 SFX_Arrow_Tiles_1:: audio_header SFX_Arrow_Tiles_1, Ch5 SFX_Push_Boulder_1:: audio_header SFX_Push_Boulder_1, Ch8 SFX_SS_Anne_Horn_1:: audio_header SFX_SS_Anne_Horn_1, Ch5, Ch6 SFX_Withdraw_Deposit_1:: audio_header SFX_Withdraw_Deposit_1, Ch5 SFX_Cut_1:: audio_header SFX_Cut_1, Ch8 SFX_Go_Inside_1:: audio_header SFX_Go_Inside_1, Ch8 SFX_Swap_1:: audio_header SFX_Swap_1, Ch5, Ch6 SFX_59_1:: audio_header SFX_59_1, Ch5, Ch6 SFX_Purchase_1:: audio_header SFX_Purchase_1, Ch5, Ch6 SFX_Collision_1:: audio_header SFX_Collision_1, Ch5 SFX_Go_Outside_1:: audio_header SFX_Go_Outside_1, Ch8 SFX_Save_1:: audio_header SFX_Save_1, Ch5, Ch6 ; the Pokeflute sound effect directly hijacks channel 3 SFX_Pokeflute:: audio_header SFX_Pokeflute, Ch3 SFX_Safari_Zone_PA:: audio_header SFX_Safari_Zone_PA, Ch5