ref: f3dbec09a89d1ef816da83228e67a27c8df0be89
dir: /scripts/SilphCo2F.asm/
SilphCo2F_Script: call SilphCo2Script_59d07 call EnableAutoTextBoxDrawing ld hl, SilphCo2TrainerHeaders ld de, SilphCo2F_ScriptPointers ld a, [wSilphCo2FCurScript] call ExecuteCurMapScriptInTable ld [wSilphCo2FCurScript], a ret SilphCo2Script_59d07: ld hl, wCurrentMapScriptFlags bit 5, [hl] res 5, [hl] ret z ld hl, SilphCo2GateCoords call SilphCo2Script_59d43 call SilphCo2Script_59d6f CheckEvent EVENT_SILPH_CO_2_UNLOCKED_DOOR1 jr nz, .asm_59d2e push af ld a, $54 ld [wNewTileBlockID], a lb bc, 2, 2 predef ReplaceTileBlock pop af .asm_59d2e CheckEventAfterBranchReuseA EVENT_SILPH_CO_2_UNLOCKED_DOOR2, EVENT_SILPH_CO_2_UNLOCKED_DOOR1 ret nz ld a, $54 ld [wNewTileBlockID], a lb bc, 5, 2 predef_jump ReplaceTileBlock SilphCo2GateCoords: dbmapcoord 2, 2 dbmapcoord 2, 5 db -1 ; end SilphCo2Script_59d43: push hl ld hl, wCardKeyDoorY ld a, [hli] ld b, a ld a, [hl] ld c, a xor a ldh [hUnlockedSilphCoDoors], a pop hl .asm_59d4f ld a, [hli] cp $ff jr z, .asm_59d6b push hl ld hl, hUnlockedSilphCoDoors inc [hl] pop hl cp b jr z, .asm_59d60 inc hl jr .asm_59d4f .asm_59d60 ld a, [hli] cp c jr nz, .asm_59d4f ld hl, wCardKeyDoorY xor a ld [hli], a ld [hl], a ret .asm_59d6b xor a ldh [hUnlockedSilphCoDoors], a ret SilphCo2Script_59d6f: EventFlagAddress hl, EVENT_SILPH_CO_2_UNLOCKED_DOOR1 ldh a, [hUnlockedSilphCoDoors] and a ret z cp $1 jr nz, .next SetEventReuseHL EVENT_SILPH_CO_2_UNLOCKED_DOOR1 ret .next SetEventAfterBranchReuseHL EVENT_SILPH_CO_2_UNLOCKED_DOOR2, EVENT_SILPH_CO_2_UNLOCKED_DOOR1 ret SilphCo2F_ScriptPointers: dw CheckFightingMapTrainers dw DisplayEnemyTrainerTextAndStartBattle dw EndTrainerBattle SilphCo2F_TextPointers: dw SilphCo2Text1 dw SilphCo2Text2 dw SilphCo2Text3 dw SilphCo2Text4 dw SilphCo2Text5 SilphCo2TrainerHeaders: def_trainers 2 SilphCo2TrainerHeader0: trainer EVENT_BEAT_SILPH_CO_2F_TRAINER_0, 3, SilphCo2BattleText1, SilphCo2EndBattleText1, SilphCo2AfterBattleText1 SilphCo2TrainerHeader1: trainer EVENT_BEAT_SILPH_CO_2F_TRAINER_1, 4, SilphCo2BattleText2, SilphCo2EndBattleText2, SilphCo2AfterBattleText2 SilphCo2TrainerHeader2: trainer EVENT_BEAT_SILPH_CO_2F_TRAINER_2, 3, SilphCo2BattleText3, SilphCo2EndBattleText3, SilphCo2AfterBattleText3 SilphCo2TrainerHeader3: trainer EVENT_BEAT_SILPH_CO_2F_TRAINER_3, 3, SilphCo2BattleText4, SilphCo2EndBattleText4, SilphCo2AfterBattleText4 db -1 ; end SilphCo2Text1: text_asm CheckEvent EVENT_GOT_TM36 jr nz, .asm_59de4 ld hl, SilphCo2Text_59ded call PrintText lb bc, TM_SELFDESTRUCT, 1 call GiveItem ld hl, TM36NoRoomText jr nc, .asm_59de7 SetEvent EVENT_GOT_TM36 ld hl, ReceivedTM36Text jr .asm_59de7 .asm_59de4 ld hl, TM36ExplanationText .asm_59de7 call PrintText jp TextScriptEnd SilphCo2Text_59ded: text_far _SilphCo2Text_59ded text_end ReceivedTM36Text: text_far _ReceivedTM36Text sound_get_item_1 text_end TM36ExplanationText: text_far _TM36ExplanationText text_end TM36NoRoomText: text_far _TM36NoRoomText text_end SilphCo2Text2: text_asm ld hl, SilphCo2TrainerHeader0 call TalkToTrainer jp TextScriptEnd SilphCo2Text3: text_asm ld hl, SilphCo2TrainerHeader1 call TalkToTrainer jp TextScriptEnd SilphCo2Text4: text_asm ld hl, SilphCo2TrainerHeader2 call TalkToTrainer jp TextScriptEnd SilphCo2Text5: text_asm ld hl, SilphCo2TrainerHeader3 call TalkToTrainer jp TextScriptEnd SilphCo2BattleText1: text_far _SilphCo2BattleText1 text_end SilphCo2EndBattleText1: text_far _SilphCo2EndBattleText1 text_end SilphCo2AfterBattleText1: text_far _SilphCo2AfterBattleText1 text_end SilphCo2BattleText2: text_far _SilphCo2BattleText2 text_end SilphCo2EndBattleText2: text_far _SilphCo2EndBattleText2 text_end SilphCo2AfterBattleText2: text_far _SilphCo2AfterBattleText2 text_end SilphCo2BattleText3: text_far _SilphCo2BattleText3 text_end SilphCo2EndBattleText3: text_far _SilphCo2EndBattleText3 text_end SilphCo2AfterBattleText3: text_far _SilphCo2AfterBattleText3 text_end SilphCo2BattleText4: text_far _SilphCo2BattleText4 text_end SilphCo2EndBattleText4: text_far _SilphCo2EndBattleText4 text_end SilphCo2AfterBattleText4: text_far _SilphCo2AfterBattleText4 text_end