ref: dcc7f3bc9f41f2d5e0f7448b4688c1058da0040b
dir: /engine/battle/moveEffects/paralyze_effect.asm/
ParalyzeEffect_: ; 52601 (14:6601) ld hl, wEnemyMonStatus ld de, W_PLAYERMOVETYPE ld a, [H_WHOSETURN] and a jp z, .next ld hl, wBattleMonStatus ld de, W_ENEMYMOVETYPE .next ld a, [hl] and a ; does the target already have a status ailment? jr nz, .didntAffect ; check if the target is immune due to types ld a, [de] cp ELECTRIC jr nz, .hitTest ld b, h ld c, l inc bc ld a, [bc] cp GROUND jr z, .doesntAffect inc bc ld a, [bc] cp GROUND jr z, .doesntAffect .hitTest push hl callab MoveHitTest pop hl ld a, [W_MOVEMISSED] and a jr nz, .didntAffect set PAR, [hl] callab QuarterSpeedDueToParalysis ld c, 30 call DelayFrames callab PlayCurrentMoveAnimation jpab PrintMayNotAttackText .didntAffect ld c, 50 call DelayFrames jpab PrintDidntAffectText .doesntAffect ld c, 50 call DelayFrames jpab PrintDoesntAffectText