ref: dcc7f3bc9f41f2d5e0f7448b4688c1058da0040b
dir: /engine/battle/moveEffects/focus_energy_effect.asm/
FocusEnergyEffect_: ; 27f86 (9:7f86) ld hl, W_PLAYERBATTSTATUS2 ld a, [H_WHOSETURN] and a jr z, .notEnemy ld hl, W_ENEMYBATTSTATUS2 .notEnemy bit GettingPumped, [hl] ; is mon already using focus energy? jr nz, .alreadyUsing set GettingPumped, [hl] ; mon is now using focus energy callab PlayCurrentMoveAnimation ld hl, GettingPumpedText jp PrintText .alreadyUsing ld c, 50 call DelayFrames jpab PrintButItFailedText_ GettingPumpedText: ; 27fb3 (9:7fb3) db $0a TX_FAR _GettingPumpedText db "@"