ref: d9db3d74957c5a96d369db39bd3fa72ba5792d82
dir: /scripts/Route8.asm/
Route8_Script: call EnableAutoTextBoxDrawing ld hl, Route8TrainerHeader0 ld de, Route8_ScriptPointers ld a, [wRoute8CurScript] call ExecuteCurMapScriptInTable ld [wRoute8CurScript], a ret Route8_ScriptPointers: dw CheckFightingMapTrainers dw DisplayEnemyTrainerTextAndStartBattle dw EndTrainerBattle Route8_TextPointers: dw Route8Text1 dw Route8Text2 dw Route8Text3 dw Route8Text4 dw Route8Text5 dw Route8Text6 dw Route8Text7 dw Route8Text8 dw Route8Text9 dw Route8Text10 Route8TrainerHeader0: dbEventFlagBit EVENT_BEAT_ROUTE_8_TRAINER_0 db ($4 << 4) ; trainer's view range dwEventFlagAddress EVENT_BEAT_ROUTE_8_TRAINER_0 dw Route8BattleText1 ; TextBeforeBattle dw Route8AfterBattleText1 ; TextAfterBattle dw Route8EndBattleText1 ; TextEndBattle dw Route8EndBattleText1 ; TextEndBattle Route8TrainerHeader1: dbEventFlagBit EVENT_BEAT_ROUTE_8_TRAINER_1 db ($4 << 4) ; trainer's view range dwEventFlagAddress EVENT_BEAT_ROUTE_8_TRAINER_1 dw Route8BattleText2 ; TextBeforeBattle dw Route8AfterBattleText2 ; TextAfterBattle dw Route8EndBattleText2 ; TextEndBattle dw Route8EndBattleText2 ; TextEndBattle Route8TrainerHeader2: dbEventFlagBit EVENT_BEAT_ROUTE_8_TRAINER_2 db ($4 << 4) ; trainer's view range dwEventFlagAddress EVENT_BEAT_ROUTE_8_TRAINER_2 dw Route8BattleText3 ; TextBeforeBattle dw Route8AfterBattleText3 ; TextAfterBattle dw Route8EndBattleText3 ; TextEndBattle dw Route8EndBattleText3 ; TextEndBattle Route8TrainerHeader3: dbEventFlagBit EVENT_BEAT_ROUTE_8_TRAINER_3 db ($2 << 4) ; trainer's view range dwEventFlagAddress EVENT_BEAT_ROUTE_8_TRAINER_3 dw Route8BattleText4 ; TextBeforeBattle dw Route8AfterBattleText4 ; TextAfterBattle dw Route8EndBattleText4 ; TextEndBattle dw Route8EndBattleText4 ; TextEndBattle Route8TrainerHeader4: dbEventFlagBit EVENT_BEAT_ROUTE_8_TRAINER_4 db ($3 << 4) ; trainer's view range dwEventFlagAddress EVENT_BEAT_ROUTE_8_TRAINER_4 dw Route8BattleText5 ; TextBeforeBattle dw Route8AfterBattleText5 ; TextAfterBattle dw Route8EndBattleText5 ; TextEndBattle dw Route8EndBattleText5 ; TextEndBattle Route8TrainerHeader5: dbEventFlagBit EVENT_BEAT_ROUTE_8_TRAINER_5 db ($3 << 4) ; trainer's view range dwEventFlagAddress EVENT_BEAT_ROUTE_8_TRAINER_5 dw Route8BattleText6 ; TextBeforeBattle dw Route8AfterBattleText6 ; TextAfterBattle dw Route8EndBattleText6 ; TextEndBattle dw Route8EndBattleText6 ; TextEndBattle Route8TrainerHeader6: dbEventFlagBit EVENT_BEAT_ROUTE_8_TRAINER_6 db ($2 << 4) ; trainer's view range dwEventFlagAddress EVENT_BEAT_ROUTE_8_TRAINER_6 dw Route8BattleText7 ; TextBeforeBattle dw Route8AfterBattleText7 ; TextAfterBattle dw Route8EndBattleText7 ; TextEndBattle dw Route8EndBattleText7 ; TextEndBattle Route8TrainerHeader7: dbEventFlagBit EVENT_BEAT_ROUTE_8_TRAINER_7, 1 db ($2 << 4) ; trainer's view range dwEventFlagAddress EVENT_BEAT_ROUTE_8_TRAINER_7, 1 dw Route8BattleText8 ; TextBeforeBattle dw Route8AfterBattleText8 ; TextAfterBattle dw Route8EndBattleText8 ; TextEndBattle dw Route8EndBattleText8 ; TextEndBattle Route8TrainerHeader8: dbEventFlagBit EVENT_BEAT_ROUTE_8_TRAINER_8, 1 db ($4 << 4) ; trainer's view range dwEventFlagAddress EVENT_BEAT_ROUTE_8_TRAINER_8, 1 dw Route8BattleText9 ; TextBeforeBattle dw Route8AfterBattleText9 ; TextAfterBattle dw Route8EndBattleText9 ; TextEndBattle dw Route8EndBattleText9 ; TextEndBattle db $ff Route8Text1: text_asm ld hl, Route8TrainerHeader0 call TalkToTrainer jp TextScriptEnd Route8BattleText1: text_far _Route8BattleText1 text_end Route8EndBattleText1: text_far _Route8EndBattleText1 text_end Route8AfterBattleText1: text_far _Route8AfterBattleText1 text_end Route8Text2: text_asm ld hl, Route8TrainerHeader1 call TalkToTrainer jp TextScriptEnd Route8BattleText2: text_far _Route8BattleText2 text_end Route8EndBattleText2: text_far _Route8EndBattleText2 text_end Route8AfterBattleText2: text_far _Route8AfterBattleText2 text_end Route8Text3: text_asm ld hl, Route8TrainerHeader2 call TalkToTrainer jp TextScriptEnd Route8BattleText3: text_far _Route8BattleText3 text_end Route8EndBattleText3: text_far _Route8EndBattleText3 text_end Route8AfterBattleText3: text_far _Route8AfterBattleText3 text_end Route8Text4: text_asm ld hl, Route8TrainerHeader3 call TalkToTrainer jp TextScriptEnd Route8BattleText4: text_far _Route8BattleText4 text_end Route8EndBattleText4: text_far _Route8EndBattleText4 text_end Route8AfterBattleText4: text_far _Route8AfterBattleText4 text_end Route8Text5: text_asm ld hl, Route8TrainerHeader4 call TalkToTrainer jp TextScriptEnd Route8BattleText5: text_far _Route8BattleText5 text_end Route8EndBattleText5: text_far _Route8EndBattleText5 text_end Route8AfterBattleText5: text_far _Route8AfterBattleText5 text_end Route8Text6: text_asm ld hl, Route8TrainerHeader5 call TalkToTrainer jp TextScriptEnd Route8BattleText6: text_far _Route8BattleText6 text_end Route8EndBattleText6: text_far _Route8EndBattleText6 text_end Route8AfterBattleText6: text_far _Route8AfterBattleText6 text_end Route8Text7: text_asm ld hl, Route8TrainerHeader6 call TalkToTrainer jp TextScriptEnd Route8BattleText7: text_far _Route8BattleText7 text_end Route8EndBattleText7: text_far _Route8EndBattleText7 text_end Route8AfterBattleText7: text_far _Route8AfterBattleText7 text_end Route8Text8: text_asm ld hl, Route8TrainerHeader7 call TalkToTrainer jp TextScriptEnd Route8BattleText8: text_far _Route8BattleText8 text_end Route8EndBattleText8: text_far _Route8EndBattleText8 text_end Route8AfterBattleText8: text_far _Route8AfterBattleText8 text_end Route8Text9: text_asm ld hl, Route8TrainerHeader8 call TalkToTrainer jp TextScriptEnd Route8BattleText9: text_far _Route8BattleText9 text_end Route8EndBattleText9: text_far _Route8EndBattleText9 text_end Route8AfterBattleText9: text_far _Route8AfterBattleText9 text_end Route8Text10: text_far _Route8Text10 text_end