ref: d5db0c3dbf78a957e8f10ad410789c4256d64f74
dir: /scripts/AgathasRoom.asm/
AgathasRoom_Script: call AgathaShowOrHideExitBlock call EnableAutoTextBoxDrawing ld hl, AgathaTrainerHeader0 ld de, AgathasRoom_ScriptPointers ld a, [wAgathasRoomCurScript] call ExecuteCurMapScriptInTable ld [wAgathasRoomCurScript], a ret AgathaShowOrHideExitBlock: ; Blocks or clears the exit to the next room. ld hl, wCurrentMapScriptFlags bit 5, [hl] res 5, [hl] ret z CheckEvent EVENT_BEAT_AGATHAS_ROOM_TRAINER_0 jr z, .blockExitToNextRoom ld a, $e jp .setExitBlock .blockExitToNextRoom ld a, $3b .setExitBlock: ld [wNewTileBlockID], a lb bc, 0, 2 predef_jump ReplaceTileBlock ResetAgathaScript: xor a ld [wAgathasRoomCurScript], a ret AgathasRoom_ScriptPointers: dw AgathaScript0 dw DisplayEnemyTrainerTextAndStartBattle dw AgathaScript2 dw AgathaScript3 dw AgathaScript4 AgathaScript4: ret AgathaScriptWalkIntoRoom: ; Walk six steps upward. ld hl, wSimulatedJoypadStatesEnd ld a, D_UP ld [hli], a ld [hli], a ld [hli], a ld [hli], a ld [hli], a ld [hl], a ld a, $6 ld [wSimulatedJoypadStatesIndex], a call StartSimulatingJoypadStates ld a, $3 ld [wAgathasRoomCurScript], a ld [wCurMapScript], a ret AgathaScript0: ld hl, AgathaEntranceCoords call ArePlayerCoordsInArray jp nc, CheckFightingMapTrainers xor a ldh [hJoyPressed], a ldh [hJoyHeld], a ld [wSimulatedJoypadStatesEnd], a ld [wSimulatedJoypadStatesIndex], a ld a, [wCoordIndex] cp $3 ; Is player standing one tile above the exit? jr c, .stopPlayerFromLeaving CheckAndSetEvent EVENT_AUTOWALKED_INTO_AGATHAS_ROOM jr z, AgathaScriptWalkIntoRoom .stopPlayerFromLeaving ld a, $2 ldh [hSpriteIndexOrTextID], a call DisplayTextID ; "Don't run away!" ld a, D_UP ld [wSimulatedJoypadStatesEnd], a ld a, $1 ld [wSimulatedJoypadStatesIndex], a call StartSimulatingJoypadStates ld a, $3 ld [wAgathasRoomCurScript], a ld [wCurMapScript], a ret AgathaEntranceCoords: dbmapcoord 4, 10 dbmapcoord 5, 10 dbmapcoord 4, 11 dbmapcoord 5, 11 db -1 ; end AgathaScript3: ld a, [wSimulatedJoypadStatesIndex] and a ret nz call Delay3 xor a ld [wJoyIgnore], a ld [wAgathasRoomCurScript], a ld [wCurMapScript], a ret AgathaScript2: call EndTrainerBattle ld a, [wIsInBattle] cp $ff jp z, ResetAgathaScript ld a, $1 ldh [hSpriteIndexOrTextID], a call DisplayTextID ld a, $1 ld [wChampionsRoomCurScript], a ret AgathasRoom_TextPointers: dw AgathaText1 dw AgathaDontRunAwayText AgathaTrainerHeader0: trainer EVENT_BEAT_AGATHAS_ROOM_TRAINER_0, 0, AgathaBeforeBattleText, AgathaEndBattleText, AgathaAfterBattleText db -1 ; end AgathaText1: text_asm ld hl, AgathaTrainerHeader0 call TalkToTrainer jp TextScriptEnd AgathaBeforeBattleText: text_far _AgathaBeforeBattleText text_end AgathaEndBattleText: text_far _AgathaEndBattleText text_end AgathaAfterBattleText: text_far _AgathaAfterBattleText text_end AgathaDontRunAwayText: text_far _AgathaDontRunAwayText text_end