shithub: pokered

ref: d5db0c3dbf78a957e8f10ad410789c4256d64f74
dir: /data/sgb/sgb_packets.asm/

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ATTR_BLK: MACRO
; This is a command macro.
; Use ATTR_BLK_DATA for data sets.
	db ($4 << 3) + ((\1 * 6) / 16 + 1)
	db \1
ENDM
ATTR_BLK_DATA: MACRO
	db \1 ; which regions are affected
	db \2 + (\3 << 2) + (\4 << 4) ; palette for each region
	db \5, \6, \7, \8 ; x1, y1, x2, y2
ENDM

PAL_SET: MACRO
	db ($a << 3) + 1
	dw \1, \2, \3, \4
	ds 7
ENDM

PAL_TRN: MACRO
	db ($b<< 3) + 1
	ds 15
ENDM

MLT_REQ: MACRO
	db ($11 << 3) + 1
	db \1 - 1
	ds 14
ENDM

CHR_TRN: MACRO
	db ($13 << 3) + 1
	db \1 + (\2 << 1)
	ds 14
ENDM

PCT_TRN: MACRO
	db ($14 << 3) + 1
	ds 15
ENDM

MASK_EN: MACRO
	db ($17 << 3) + 1
	db \1
	ds 14
ENDM

DATA_SND: MACRO
	db ($f << 3) + 1
	dw \1 ; address
	db \2 ; bank
	db \3 ; length (1-11)
ENDM

BlkPacket_WholeScreen:
	ATTR_BLK 1
	ATTR_BLK_DATA %011, 0,0,0, 00,00, 19,17
	ds 8

	db $03,$00,$00,$13,$11,$00,$00

BlkPacket_Battle:
	ATTR_BLK 5
	ATTR_BLK_DATA %111, 2,2,0, 00,12, 19,17 ; message box: pal 2
	ATTR_BLK_DATA %011, 1,1,0, 01,00, 10,03 ; enemy HP bar: pal 1
	ATTR_BLK_DATA %011, 0,0,0, 10,07, 19,10 ; player HP bar: pal 0
	ATTR_BLK_DATA %011, 2,2,0, 00,04, 08,11 ; player mon: pal 2
	ATTR_BLK_DATA %011, 3,3,0, 11,00, 19,06 ; enemy mon : pal 3

	db $03,$00,$00,$13,$0b,$00
	db $03,$00,$0c,$13,$11,$02
	db $03,$01,$00,$0a,$03,$01
	db $03,$0a,$08,$13,$0a,$00
	db $03,$00,$04,$08,$0b,$02
	db $03,$0b,$00,$13,$07,$03
	db $00

BlkPacket_StatusScreen:
	ATTR_BLK 1
	ATTR_BLK_DATA %111, 1,1,0, 01,00, 07,06 ; mon: pal 1, HP bar: pal 0
	ds 8

	db $02,$00,$00,$11,$00,$03
	db $01,$00,$07,$06,$01,$03
	db $01,$07,$13,$11,$00,$03
	db $08,$00,$13,$06,$00,$00

BlkPacket_Pokedex:
	ATTR_BLK 1
	ATTR_BLK_DATA %111, 1,1,0, 01,01, 08,08 ; mon: pal 1, everything else: pal 0
	ds 8

	db $02,$00,$00,$11,$00,$01
	db $00,$01,$13,$00,$03,$01
	db $01,$08,$08,$01,$03,$01
	db $09,$08,$11,$00,$03,$09
	db $01,$13,$11,$00,$00

BlkPacket_Slots:
	ATTR_BLK 5
	ATTR_BLK_DATA %011, 1,1,0, 00,00, 19,11 ; "3" rows and top of screen: pal 1
	ATTR_BLK_DATA %011, 2,2,0, 00,04, 19,09 ; "2" rows: pal 2
	ATTR_BLK_DATA %010, 3,3,0, 00,06, 19,07 ; "1" row: pal 3
	ATTR_BLK_DATA %011, 0,0,0, 04,04, 15,09 ; slot reels: pal 0
	ATTR_BLK_DATA %011, 0,0,0, 00,12, 19,17 ; message box: pal 0

	db $03,$00,$00,$13,$0b,$01
	db $03,$00,$04,$13,$09,$02
	db $03,$00,$06,$13,$07,$03
	db $03,$04,$04,$0f,$09,$00
	db $03,$00,$0c,$13,$11,$00
	db $00

BlkPacket_Titlescreen:
	ATTR_BLK 3
	ATTR_BLK_DATA %011, 0,0,0, 00,00, 19,07 ; pokemon logo: pal 0
	ATTR_BLK_DATA %010, 1,1,0, 00,08, 19,09 ; version text: pal 1
	ATTR_BLK_DATA %011, 2,2,0, 00,10, 19,17 ; player, mon, copyright text: pal 2
	ds 12

	db $03,$00,$00,$13,$07,$00
	db $03,$00,$08,$13,$09,$01
	db $03,$00,$0a,$13,$11,$02
	db $00

BlkPacket_NidorinoIntro:
	ATTR_BLK 3
	ATTR_BLK_DATA %011, 1,1,0, 00,00, 19,03 ; upper black bar: pal 1
	ATTR_BLK_DATA %011, 0,0,0, 00,04, 19,13 ; letterbox: pal 0
	ATTR_BLK_DATA %011, 1,1,0, 00,14, 19,17 ; lower black bar: pal 1
	ds 12

	db $03,$00,$00,$13,$03,$01
	db $03,$00,$04,$13,$0d,$00
	db $03,$00,$0e,$13,$11,$01
	db $00

BlkPacket_PartyMenu:
	ATTR_BLK 7
	ATTR_BLK_DATA %110, 0,0,1, 01,00, 02,12 ; mon sprites: pal 0, everything else: pal 1
	ATTR_BLK_DATA %010, 0,0,0, 05,01, 11,01 ; HP bar 0: pal set dynamically
	ATTR_BLK_DATA %010, 0,0,0, 05,03, 11,03 ; HP bar 1: pal set dynamically
	ATTR_BLK_DATA %010, 0,0,0, 05,05, 11,05 ; HP bar 2: pal set dynamically
	ATTR_BLK_DATA %010, 0,0,0, 05,07, 11,07 ; HP bar 3: pal set dynamically
	ATTR_BLK_DATA %010, 0,0,0, 05,09, 11,09 ; HP bar 4: pal set dynamically
	ATTR_BLK_DATA %010, 0,0,0, 05,11, 11,11 ; HP bar 5: pal set dynamically
	ds 4

	db $02,$00,$00,$11,$01,$03
	db $01,$00,$02,$0c,$00,$03
	db $01,$0d,$02,$11,$01,$03
	db $03,$00,$13,$11,$01,$03
	db $0c,$00,$12,$01,$00,$03
	db $0c,$02,$12,$03,$00,$03
	db $0c,$04,$12,$05,$00,$03
	db $0c,$06,$12,$07,$00,$03
	db $0c,$08,$12,$09,$00,$03
	db $0c,$0a,$12,$0b,$00,$00

BlkPacket_TrainerCard:
	ATTR_BLK 10
	ATTR_BLK_DATA %010, 0,0,0, 03,12, 04,13 ; Boulder Badge
	ATTR_BLK_DATA %010, 1,1,0, 07,12, 08,13 ; Cascade Badge
	ATTR_BLK_DATA %010, 3,3,0, 11,12, 12,13 ; Thunder Badge
	ATTR_BLK_DATA %010, 2,2,0, 16,11, 17,12 ; Rainbow Badge
	ATTR_BLK_DATA %010, 1,1,0, 14,13, 15,14 ; Rainbow Badge
	ATTR_BLK_DATA %010, 3,3,0, 16,13, 17,14 ; Rainbow Badge
	ATTR_BLK_DATA %010, 2,2,0, 03,15, 04,16 ; Soul Badge
	ATTR_BLK_DATA %010, 3,3,0, 07,15, 08,16 ; Marsh Badge
	ATTR_BLK_DATA %010, 2,2,0, 11,15, 12,16 ; Volcano Badge
	ATTR_BLK_DATA %010, 1,1,0, 15,15, 16,16 ; Earth Badge
	ds 2

	db $03,$03,$0c,$04,$0d,$00
	db $03,$07,$0c,$08,$0d,$01
	db $03,$0b,$0c,$0c,$0d,$03
	db $03,$10,$0b,$11,$0c,$02
	db $03,$0e,$0d,$0f,$0e,$01
	db $03,$10,$0d,$11,$0e,$03
	db $03,$03,$0f,$04,$10,$02
	db $03,$07,$0f,$08,$10,$03
	db $03,$0b,$0f,$0c,$10,$02
	db $03,$0f,$0f,$10,$10,$01
	db $00

BlkPacket_GameFreakIntro:
	ATTR_BLK 3
	ATTR_BLK_DATA %111, 1,1,0, 05,11, 07,13 ; falling stars (left): pal 1, GameFreak logo: pal 0
	ATTR_BLK_DATA %010, 2,2,0, 08,11, 09,13 ; falling stars (middle): pal 2
	ATTR_BLK_DATA %011, 3,3,0, 12,11, 14,13 ; falling stars (right): pal 3
	ds 12

	db $03,$00,$00,$13,$0a,$00
	db $03,$00,$0b,$04,$0d,$00
	db $03,$05,$0b,$07,$0d,$01
	db $03,$08,$0b,$13,$0d,$00
	db $03,$00,$0e,$13,$11,$00
	db $03,$08,$0b,$09,$0d,$02
	db $03,$0c,$0b,$0e,$0d,$03
	db $00


PalPacket_Empty:          PAL_SET 0, 0, 0, 0
PalPacket_PartyMenu:      PAL_SET PAL_MEWMON, PAL_GREENBAR, PAL_YELLOWBAR, PAL_REDBAR
PalPacket_Black:          PAL_SET PAL_BLACK, PAL_BLACK, PAL_BLACK, PAL_BLACK
PalPacket_TownMap:        PAL_SET PAL_TOWNMAP, 0, 0, 0
PalPacket_Pokedex:        PAL_SET PAL_BROWNMON, 0, 0, 0
PalPacket_Slots:          PAL_SET PAL_SLOTS1, PAL_SLOTS2, PAL_SLOTS3, PAL_SLOTS4
PalPacket_Titlescreen:    PAL_SET PAL_LOGO2, PAL_LOGO1, PAL_MEWMON, PAL_PURPLEMON
PalPacket_TrainerCard:    PAL_SET PAL_MEWMON, PAL_BADGE, PAL_REDMON, PAL_YELLOWMON
PalPacket_Generic:        PAL_SET PAL_MEWMON, 0, 0, 0
PalPacket_NidorinoIntro:  PAL_SET PAL_PURPLEMON, PAL_BLACK, 0, 0
PalPacket_GameFreakIntro: PAL_SET PAL_GAMEFREAK, PAL_REDMON, PAL_VIRIDIAN, PAL_BLUEMON

PalTrnPacket:  PAL_TRN
MltReq1Packet: MLT_REQ 1
MltReq2Packet: MLT_REQ 2
ChrTrnPacket:  CHR_TRN 0, 0
PctTrnPacket:  PCT_TRN

MaskEnFreezePacket: MASK_EN 1
MaskEnCancelPacket: MASK_EN 0


; These are DATA_SND packets containing SNES code.
; This set of packets is found in several Japanese SGB-compatible titles.
; It appears to be part of NCL's SGB devkit.

DataSnd_72548: DATA_SND $85d, $0, 11
	db  $8C                 ; cpx #$8c (2)
	db  $D0, $F4            ; bne -$0c
	db  $60                 ; rts
	ds  7

DataSnd_72558: DATA_SND $852, $0, 11
	db  $A9, $E7            ; lda #$e7
	db  $9F, $01, $C0, $7E  ; sta $7ec001, x
	db  $E8                 ; inx
	db  $E8                 ; inx
	db  $E8                 ; inx
	db  $E8                 ; inx
	db  $E0                 ; cpx #$8c (1)

DataSnd_72568: DATA_SND $847, $0, 11
	db  $C4                 ; cmp #$c4 (2)
	db  $D0, $16            ; bne +$16
	db  $A5                 ; lda dp
	db  $CB                 ; wai
	db  $C9, $05            ; cmp #$05
	db  $D0, $10            ; bne +$10
	db  $A2, $28            ; ldx #$28

DataSnd_72578: DATA_SND $83c, $0, 11
	db  $F0, $12            ; beq +$12
	db  $A5                 ; lda dp
	db  $C9, $C9            ; cmp #$c9
	db  $C8                 ; iny
	db  $D0, $1C            ; bne +$1c
	db  $A5                 ; lda dp
	db  $CA                 ; dex
	db  $C9                 ; cmp #$c4 (1)

DataSnd_72588: DATA_SND $831, $0, 11
	dbw $0C, $CAA5          ; tsb $caa5
	db  $C9, $7E            ; cmp #$7e
	db  $D0, $06            ; bne +$06
	db  $A5                 ; lda dp
	db  $CB                 ; wai
	db  $C9, $7E            ; cmp #$7e

DataSnd_72598: DATA_SND $826, $0, 11
	db  $39                 ; bne +$39 (2)
	dbw $CD, $C48           ; cmp $c48
	db  $D0, $34            ; bne +$34
	db  $A5                 ; lda dp
	db  $C9, $C9            ; cmp #$c9
	db  $80, $D0            ; bra -$30

DataSnd_725a8: DATA_SND $81b, $0, 11
	db  $EA                 ; nop
	db  $EA                 ; nop
	db  $EA                 ; nop
	db  $EA                 ; nop
	db  $EA                 ; nop
	                        ; $820:
	db  $A9,$01             ; lda #01
	dbw $CD,$C4F            ; cmp $c4f
	db  $D0                 ; bne +$39 (1)

DataSnd_725b8: DATA_SND $810, $0, 11
	dbw $4C, $820           ; jmp $820
	db  $EA                 ; nop
	db  $EA                 ; nop
	db  $EA                 ; nop
	db  $EA                 ; nop
	db  $EA                 ; nop
	db  $60                 ; rts
	db  $EA                 ; nop
	db  $EA                 ; nop