ref: d5db0c3dbf78a957e8f10ad410789c4256d64f74
dir: /constants/serial_constants.asm/
ESTABLISH_CONNECTION_WITH_INTERNAL_CLOCK EQU $01 ESTABLISH_CONNECTION_WITH_EXTERNAL_CLOCK EQU $02 USING_EXTERNAL_CLOCK EQU $01 USING_INTERNAL_CLOCK EQU $02 CONNECTION_NOT_ESTABLISHED EQU $ff ; signals the start of an array of bytes transferred over the link cable SERIAL_PREAMBLE_BYTE EQU $FD ; this byte is used when there is no data to send SERIAL_NO_DATA_BYTE EQU $FE ; signals the end of one part of a patch list (there are two parts) for player/enemy party data SERIAL_PATCH_LIST_PART_TERMINATOR EQU $FF LINK_STATE_NONE EQU $00 ; not using link LINK_STATE_IN_CABLE_CLUB EQU $01 ; in a cable club room (Colosseum or Trade Centre) LINK_STATE_START_TRADE EQU $02 ; pre-trade selection screen initialisation LINK_STATE_START_BATTLE EQU $03 ; pre-battle initialisation LINK_STATE_BATTLING EQU $04 ; in a link battle LINK_STATE_RESET EQU $05 ; reset game (unused) LINK_STATE_TRADING EQU $32 ; in a link trade LINKBATTLE_RUN EQU $F LINKBATTLE_STRUGGLE EQU $E LINKBATTLE_NO_ACTION EQU $D