ref: d1162fec71ca789cae66dfe826aa0eae0e134b53
dir: /scripts/cinnabarisland.asm/
CinnabarIslandScript: call EnableAutoTextBoxDrawing ld hl, wCurrentMapScriptFlags set 5, [hl] ResetEvent EVENT_MANSION_SWITCH_ON ResetEvent EVENT_LAB_STILL_REVIVING_FOSSIL ld hl, CinnabarIslandScriptPointers ld a, [wCinnabarIslandCurScript] jp CallFunctionInTable CinnabarIslandScriptPointers: dw CinnabarIslandScript0 dw CinnabarIslandScript1 CinnabarIslandScript0: ld b, SECRET_KEY call IsItemInBag ret nz ld a, [wYCoord] cp $4 ret nz ld a, [wXCoord] cp $12 ret nz ld a, PLAYER_DIR_UP ld [wPlayerMovingDirection], a ld a, $8 ld [hSpriteIndexOrTextID], a call DisplayTextID xor a ld [hJoyHeld], a ld a, $1 ld [wSimulatedJoypadStatesIndex], a ld a, D_DOWN ld [wSimulatedJoypadStatesEnd], a call StartSimulatingJoypadStates xor a ld [wSpriteStateData1 + 9], a ld [wJoyIgnore], a ld a, $1 ld [wCinnabarIslandCurScript], a ret CinnabarIslandScript1: ld a, [wSimulatedJoypadStatesIndex] and a ret nz call Delay3 ld a, $0 ld [wCinnabarIslandCurScript], a ret CinnabarIslandTextPointers: dw CinnabarIslandText1 dw CinnabarIslandText2 dw CinnabarIslandText3 dw MartSignText dw PokeCenterSignText dw CinnabarIslandText6 dw CinnabarIslandText7 dw CinnabarIslandText8 CinnabarIslandText8: TX_FAR _CinnabarIslandText8 db "@" CinnabarIslandText1: TX_FAR _CinnabarIslandText1 db "@" CinnabarIslandText2: TX_FAR _CinnabarIslandText2 db "@" CinnabarIslandText3: TX_FAR _CinnabarIslandText3 db "@" CinnabarIslandText6: TX_FAR _CinnabarIslandText6 db "@" CinnabarIslandText7: TX_FAR _CinnabarIslandText7 db "@"