shithub: pokered

ref: cec6e6e2fb7886acc85200f921d3913fd2ea8a2b
dir: /engine/hidden_object_functions18.asm/

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GymStatues:
; if in a gym and have the corresponding badge, a = GymStatueText2_id and jp PrintPredefTextID
; if in a gym and don’t have the corresponding badge, a = GymStatueText1_id and jp PrintPredefTextID
; else ret
	call EnableAutoTextBoxDrawing
	ld a, [wSpriteStateData1 + 9]
	cp SPRITE_FACING_UP
	ret nz
	ld hl, .BadgeFlags
	ld a, [wCurMap]
	ld b, a
.loop
	ld a, [hli]
	cp $ff
	ret z
	cp b
	jr z, .match
	inc hl
	jr .loop
.match
	ld b, [hl]
	ld a, [wBeatGymFlags]
	and b
	cp b
	tx_pre_id GymStatueText2
	jr z, .haveBadge
	tx_pre_id GymStatueText1
.haveBadge
	jp PrintPredefTextID

.BadgeFlags:
	db PEWTER_GYM,   %00000001
	db CERULEAN_GYM, %00000010
	db VERMILION_GYM,%00000100
	db CELADON_GYM,  %00001000
	db FUCHSIA_GYM,  %00010000
	db SAFFRON_GYM,  %00100000
	db CINNABAR_GYM, %01000000
	db VIRIDIAN_GYM, %10000000
	db $ff

GymStatueText1:
	TX_FAR _GymStatueText1
	db "@"

GymStatueText2:
	TX_FAR _GymStatueText2
	db "@"

PrintBenchGuyText:
	call EnableAutoTextBoxDrawing
	ld hl, BenchGuyTextPointers
	ld a, [wCurMap]
	ld b, a
.loop
	ld a, [hli]
	cp $ff
	ret z
	cp b
	jr z, .match
	inc hl
	inc hl
	jr .loop
.match
	ld a, [hli]
	ld b, a
	ld a, [wSpriteStateData1 + 9]
	cp b
	jr nz, .loop ; player isn't facing left at the bench guy
	ld a, [hl]
	jp PrintPredefTextID

; format: db map id, player sprite facing direction, text id of PredefTextIDPointerTable
BenchGuyTextPointers:
	db VIRIDIAN_POKECENTER,   SPRITE_FACING_LEFT
	db_tx_pre ViridianCityPokecenterBenchGuyText
	db PEWTER_POKECENTER,     SPRITE_FACING_LEFT
	db_tx_pre PewterCityPokecenterBenchGuyText
	db CERULEAN_POKECENTER,   SPRITE_FACING_LEFT
	db_tx_pre CeruleanCityPokecenterBenchGuyText
	db LAVENDER_POKECENTER,   SPRITE_FACING_LEFT
	db_tx_pre LavenderCityPokecenterBenchGuyText
	db VERMILION_POKECENTER,  SPRITE_FACING_LEFT
	db_tx_pre VermilionCityPokecenterBenchGuyText
	db CELADON_POKECENTER,    SPRITE_FACING_LEFT
	db_tx_pre CeladonCityPokecenterBenchGuyText
	db CELADON_HOTEL,         SPRITE_FACING_LEFT
	db_tx_pre CeladonCityHotelText
	db FUCHSIA_POKECENTER,    SPRITE_FACING_LEFT
	db_tx_pre FuchsiaCityPokecenterBenchGuyText
	db CINNABAR_POKECENTER,   SPRITE_FACING_LEFT
	db_tx_pre CinnabarIslandPokecenterBenchGuyText
	db SAFFRON_POKECENTER,    SPRITE_FACING_LEFT
	db_tx_pre SaffronCityPokecenterBenchGuyText
	db MT_MOON_POKECENTER,    SPRITE_FACING_LEFT
	db_tx_pre MtMoonPokecenterBenchGuyText
	db ROCK_TUNNEL_POKECENTER,SPRITE_FACING_LEFT
	db_tx_pre RockTunnelPokecenterBenchGuyText
	db $FF

ViridianCityPokecenterBenchGuyText:
	TX_FAR _ViridianCityPokecenterGuyText
	db "@"

PewterCityPokecenterBenchGuyText:
	TX_FAR _PewterCityPokecenterGuyText
	db "@"

CeruleanCityPokecenterBenchGuyText:
	TX_FAR _CeruleanPokecenterGuyText
	db "@"

LavenderCityPokecenterBenchGuyText:
	TX_FAR _LavenderPokecenterGuyText
	db "@"

MtMoonPokecenterBenchGuyText:
	TX_FAR _MtMoonPokecenterBenchGuyText
	db "@"

RockTunnelPokecenterBenchGuyText:
	TX_FAR _RockTunnelPokecenterGuyText
	db "@"

UnusedBenchGuyText1:
	TX_FAR _UnusedBenchGuyText1
	db "@"

UnusedBenchGuyText2:
	TX_FAR _UnusedBenchGuyText2
	db "@"

UnusedBenchGuyText3:
	TX_FAR _UnusedBenchGuyText3
	db "@"

VermilionCityPokecenterBenchGuyText:
	TX_FAR _VermilionPokecenterGuyText
	db "@"

CeladonCityPokecenterBenchGuyText:
	TX_FAR _CeladonCityPokecenterGuyText
	db "@"

FuchsiaCityPokecenterBenchGuyText:
	TX_FAR _FuchsiaCityPokecenterGuyText
	db "@"

CinnabarIslandPokecenterBenchGuyText:
	TX_FAR _CinnabarPokecenterGuyText
	db "@"

SaffronCityPokecenterBenchGuyText:
	TX_ASM
	CheckEvent EVENT_BEAT_SILPH_CO_GIOVANNI
	ld hl, SaffronCityPokecenterBenchGuyText2
	jr nz, .asm_624f2
	ld hl, SaffronCityPokecenterBenchGuyText1
.asm_624f2
	call PrintText
	jp TextScriptEnd

SaffronCityPokecenterBenchGuyText1:
	TX_FAR _SaffronCityPokecenterGuyText1
	db "@"

SaffronCityPokecenterBenchGuyText2:
	TX_FAR _SaffronCityPokecenterGuyText2
	db "@"

CeladonCityHotelText:
	TX_FAR _CeladonCityHotelText
	db "@"

	ret

UnusedPredefText:
	db "@"

PrintBookcaseText:
	call EnableAutoTextBoxDrawing
	tx_pre_jump BookcaseText

BookcaseText:
	TX_FAR _BookcaseText
	db "@"

OpenPokemonCenterPC:
	ld a, [wSpriteStateData1 + 9]
	cp SPRITE_FACING_UP ; check to see if player is facing up
	ret nz
	call EnableAutoTextBoxDrawing
	ld a, $1
	ld [wAutoTextBoxDrawingControl], a
	tx_pre_jump PokemonCenterPCText

PokemonCenterPCText:
	TX_POKECENTER_PC