ref: cec6e6e2fb7886acc85200f921d3913fd2ea8a2b
dir: /engine/hidden_object_functions18.asm/
GymStatues: ; if in a gym and have the corresponding badge, a = GymStatueText2_id and jp PrintPredefTextID ; if in a gym and don’t have the corresponding badge, a = GymStatueText1_id and jp PrintPredefTextID ; else ret call EnableAutoTextBoxDrawing ld a, [wSpriteStateData1 + 9] cp SPRITE_FACING_UP ret nz ld hl, .BadgeFlags ld a, [wCurMap] ld b, a .loop ld a, [hli] cp $ff ret z cp b jr z, .match inc hl jr .loop .match ld b, [hl] ld a, [wBeatGymFlags] and b cp b tx_pre_id GymStatueText2 jr z, .haveBadge tx_pre_id GymStatueText1 .haveBadge jp PrintPredefTextID .BadgeFlags: db PEWTER_GYM, %00000001 db CERULEAN_GYM, %00000010 db VERMILION_GYM,%00000100 db CELADON_GYM, %00001000 db FUCHSIA_GYM, %00010000 db SAFFRON_GYM, %00100000 db CINNABAR_GYM, %01000000 db VIRIDIAN_GYM, %10000000 db $ff GymStatueText1: TX_FAR _GymStatueText1 db "@" GymStatueText2: TX_FAR _GymStatueText2 db "@" PrintBenchGuyText: call EnableAutoTextBoxDrawing ld hl, BenchGuyTextPointers ld a, [wCurMap] ld b, a .loop ld a, [hli] cp $ff ret z cp b jr z, .match inc hl inc hl jr .loop .match ld a, [hli] ld b, a ld a, [wSpriteStateData1 + 9] cp b jr nz, .loop ; player isn't facing left at the bench guy ld a, [hl] jp PrintPredefTextID ; format: db map id, player sprite facing direction, text id of PredefTextIDPointerTable BenchGuyTextPointers: db VIRIDIAN_POKECENTER, SPRITE_FACING_LEFT db_tx_pre ViridianCityPokecenterBenchGuyText db PEWTER_POKECENTER, SPRITE_FACING_LEFT db_tx_pre PewterCityPokecenterBenchGuyText db CERULEAN_POKECENTER, SPRITE_FACING_LEFT db_tx_pre CeruleanCityPokecenterBenchGuyText db LAVENDER_POKECENTER, SPRITE_FACING_LEFT db_tx_pre LavenderCityPokecenterBenchGuyText db VERMILION_POKECENTER, SPRITE_FACING_LEFT db_tx_pre VermilionCityPokecenterBenchGuyText db CELADON_POKECENTER, SPRITE_FACING_LEFT db_tx_pre CeladonCityPokecenterBenchGuyText db CELADON_HOTEL, SPRITE_FACING_LEFT db_tx_pre CeladonCityHotelText db FUCHSIA_POKECENTER, SPRITE_FACING_LEFT db_tx_pre FuchsiaCityPokecenterBenchGuyText db CINNABAR_POKECENTER, SPRITE_FACING_LEFT db_tx_pre CinnabarIslandPokecenterBenchGuyText db SAFFRON_POKECENTER, SPRITE_FACING_LEFT db_tx_pre SaffronCityPokecenterBenchGuyText db MT_MOON_POKECENTER, SPRITE_FACING_LEFT db_tx_pre MtMoonPokecenterBenchGuyText db ROCK_TUNNEL_POKECENTER,SPRITE_FACING_LEFT db_tx_pre RockTunnelPokecenterBenchGuyText db $FF ViridianCityPokecenterBenchGuyText: TX_FAR _ViridianCityPokecenterGuyText db "@" PewterCityPokecenterBenchGuyText: TX_FAR _PewterCityPokecenterGuyText db "@" CeruleanCityPokecenterBenchGuyText: TX_FAR _CeruleanPokecenterGuyText db "@" LavenderCityPokecenterBenchGuyText: TX_FAR _LavenderPokecenterGuyText db "@" MtMoonPokecenterBenchGuyText: TX_FAR _MtMoonPokecenterBenchGuyText db "@" RockTunnelPokecenterBenchGuyText: TX_FAR _RockTunnelPokecenterGuyText db "@" UnusedBenchGuyText1: TX_FAR _UnusedBenchGuyText1 db "@" UnusedBenchGuyText2: TX_FAR _UnusedBenchGuyText2 db "@" UnusedBenchGuyText3: TX_FAR _UnusedBenchGuyText3 db "@" VermilionCityPokecenterBenchGuyText: TX_FAR _VermilionPokecenterGuyText db "@" CeladonCityPokecenterBenchGuyText: TX_FAR _CeladonCityPokecenterGuyText db "@" FuchsiaCityPokecenterBenchGuyText: TX_FAR _FuchsiaCityPokecenterGuyText db "@" CinnabarIslandPokecenterBenchGuyText: TX_FAR _CinnabarPokecenterGuyText db "@" SaffronCityPokecenterBenchGuyText: TX_ASM CheckEvent EVENT_BEAT_SILPH_CO_GIOVANNI ld hl, SaffronCityPokecenterBenchGuyText2 jr nz, .asm_624f2 ld hl, SaffronCityPokecenterBenchGuyText1 .asm_624f2 call PrintText jp TextScriptEnd SaffronCityPokecenterBenchGuyText1: TX_FAR _SaffronCityPokecenterGuyText1 db "@" SaffronCityPokecenterBenchGuyText2: TX_FAR _SaffronCityPokecenterGuyText2 db "@" CeladonCityHotelText: TX_FAR _CeladonCityHotelText db "@" ret UnusedPredefText: db "@" PrintBookcaseText: call EnableAutoTextBoxDrawing tx_pre_jump BookcaseText BookcaseText: TX_FAR _BookcaseText db "@" OpenPokemonCenterPC: ld a, [wSpriteStateData1 + 9] cp SPRITE_FACING_UP ; check to see if player is facing up ret nz call EnableAutoTextBoxDrawing ld a, $1 ld [wAutoTextBoxDrawingControl], a tx_pre_jump PokemonCenterPCText PokemonCenterPCText: TX_POKECENTER_PC