ref: c8626595b447358e568a8d23738b832f50351f77
dir: /engine/menus/pc.asm/
ActivatePC:: call SaveScreenTilesToBuffer2 ld a, SFX_TURN_ON_PC call PlaySound ld hl, TurnedOnPC1Text call PrintText call WaitForSoundToFinish ld hl, wFlags_0xcd60 set 3, [hl] call LoadScreenTilesFromBuffer2 call Delay3 PCMainMenu: farcall DisplayPCMainMenu ld hl, wFlags_0xcd60 set 5, [hl] call HandleMenuInput bit 1, a ;if player pressed B jp nz, LogOff ld a, [wMaxMenuItem] cp 2 jr nz, .next ;if not 2 menu items (not counting log off) (2 occurs before you get the pokedex) ld a, [wCurrentMenuItem] and a jp z, BillsPC ;if current menu item id is 0, it's bills pc cp 1 jr z, .playersPC ;if current menu item id is 1, it's players pc jp LogOff ;otherwise, it's 2, and you're logging off .next cp 3 jr nz, .next2 ;if not 3 menu items (not counting log off) (3 occurs after you get the pokedex, before you beat the pokemon league) ld a, [wCurrentMenuItem] and a jp z, BillsPC ;if current menu item id is 0, it's bills pc cp 1 jr z, .playersPC ;if current menu item id is 1, it's players pc cp 2 jp z, OaksPC ;if current menu item id is 2, it's oaks pc jp LogOff ;otherwise, it's 3, and you're logging off .next2 ld a, [wCurrentMenuItem] and a jp z, BillsPC ;if current menu item id is 0, it's bills pc cp 1 jr z, .playersPC ;if current menu item id is 1, it's players pc cp 2 jp z, OaksPC ;if current menu item id is 2, it's oaks pc cp 3 jp z, PKMNLeague ;if current menu item id is 3, it's pkmnleague jp LogOff ;otherwise, it's 4, and you're logging off .playersPC ld hl, wFlags_0xcd60 res 5, [hl] set 3, [hl] ld a, SFX_ENTER_PC call PlaySound call WaitForSoundToFinish ld hl, AccessedMyPCText call PrintText farcall PlayerPC jr ReloadMainMenu OaksPC: ld a, SFX_ENTER_PC call PlaySound call WaitForSoundToFinish farcall OpenOaksPC jr ReloadMainMenu PKMNLeague: ld a, SFX_ENTER_PC call PlaySound call WaitForSoundToFinish farcall PKMNLeaguePC jr ReloadMainMenu BillsPC: ld a, SFX_ENTER_PC call PlaySound call WaitForSoundToFinish CheckEvent EVENT_MET_BILL jr nz, .billsPC ;if you've met bill, use that bill's instead of someone's ld hl, AccessedSomeonesPCText jr .printText .billsPC ld hl, AccessedBillsPCText .printText call PrintText farcall BillsPC_ ReloadMainMenu: xor a ld [wDoNotWaitForButtonPressAfterDisplayingText], a call ReloadMapData call UpdateSprites jp PCMainMenu LogOff: ld a, SFX_TURN_OFF_PC call PlaySound call WaitForSoundToFinish ld hl, wFlags_0xcd60 res 3, [hl] res 5, [hl] ret TurnedOnPC1Text: text_far _TurnedOnPC1Text text_end AccessedBillsPCText: text_far _AccessedBillsPCText text_end AccessedSomeonesPCText: text_far _AccessedSomeonesPCText text_end AccessedMyPCText: text_far _AccessedMyPCText text_end ; removes one of the specified item ID [hItemToRemoveID] from bag (if existent) RemoveItemByID:: ld hl, wBagItems ldh a, [hItemToRemoveID] ld b, a xor a ldh [hItemToRemoveIndex], a .loop ld a, [hli] cp -1 ; reached terminator? ret z cp b jr z, .foundItem inc hl ldh a, [hItemToRemoveIndex] inc a ldh [hItemToRemoveIndex], a jr .loop .foundItem ld a, $1 ld [wItemQuantity], a ldh a, [hItemToRemoveIndex] ld [wWhichPokemon], a ld hl, wNumBagItems jp RemoveItemFromInventory