ref: c8626595b447358e568a8d23738b832f50351f77
dir: /engine/menus/naming_screen.asm/
AskName: call SaveScreenTilesToBuffer1 call GetPredefRegisters push hl ld a, [wIsInBattle] dec a hlcoord 0, 0 ld b, 4 ld c, 11 call z, ClearScreenArea ; only if in wild battle ld a, [wcf91] ld [wd11e], a call GetMonName ld hl, DoYouWantToNicknameText call PrintText hlcoord 14, 7 lb bc, 8, 15 ld a, TWO_OPTION_MENU ld [wTextBoxID], a call DisplayTextBoxID pop hl ld a, [wCurrentMenuItem] and a jr nz, .declinedNickname ld a, [wUpdateSpritesEnabled] push af xor a ld [wUpdateSpritesEnabled], a push hl ld a, NAME_MON_SCREEN ld [wNamingScreenType], a call DisplayNamingScreen ld a, [wIsInBattle] and a jr nz, .inBattle call ReloadMapSpriteTilePatterns .inBattle call LoadScreenTilesFromBuffer1 pop hl pop af ld [wUpdateSpritesEnabled], a ld a, [wcf4b] cp "@" ret nz .declinedNickname ld d, h ld e, l ld hl, wcd6d ld bc, NAME_LENGTH jp CopyData DoYouWantToNicknameText: text_far _DoYouWantToNicknameText text_end DisplayNameRaterScreen:: ld hl, wBuffer xor a ld [wUpdateSpritesEnabled], a ld a, NAME_MON_SCREEN ld [wNamingScreenType], a call DisplayNamingScreen call GBPalWhiteOutWithDelay3 call RestoreScreenTilesAndReloadTilePatterns call LoadGBPal ld a, [wcf4b] cp "@" jr z, .playerCancelled ld hl, wPartyMonNicks ld bc, NAME_LENGTH ld a, [wWhichPokemon] call AddNTimes ld e, l ld d, h ld hl, wBuffer ld bc, NAME_LENGTH call CopyData and a ret .playerCancelled scf ret DisplayNamingScreen: push hl ld hl, wd730 set 6, [hl] call GBPalWhiteOutWithDelay3 call ClearScreen call UpdateSprites ld b, SET_PAL_GENERIC call RunPaletteCommand call LoadHpBarAndStatusTilePatterns call LoadEDTile farcall LoadMonPartySpriteGfx hlcoord 0, 4 ld b, 9 ld c, 18 call TextBoxBorder call PrintNamingText ld a, 3 ld [wTopMenuItemY], a ld a, 1 ld [wTopMenuItemX], a ld [wLastMenuItem], a ld [wCurrentMenuItem], a ld a, $ff ld [wMenuWatchedKeys], a ld a, 7 ld [wMaxMenuItem], a ld a, "@" ld [wcf4b], a xor a ld hl, wNamingScreenSubmitName ld [hli], a ld [hli], a ld [wAnimCounter], a .selectReturnPoint call PrintAlphabet call GBPalNormal .ABStartReturnPoint ld a, [wNamingScreenSubmitName] and a jr nz, .submitNickname call PrintNicknameAndUnderscores .dPadReturnPoint call PlaceMenuCursor .inputLoop ld a, [wCurrentMenuItem] push af farcall AnimatePartyMon_ForceSpeed1 pop af ld [wCurrentMenuItem], a call JoypadLowSensitivity ldh a, [hJoyPressed] and a jr z, .inputLoop ld hl, .namingScreenButtonFunctions .checkForPressedButton sla a jr c, .foundPressedButton inc hl inc hl inc hl inc hl jr .checkForPressedButton .foundPressedButton ld a, [hli] ld e, a ld a, [hli] ld d, a ld a, [hli] ld h, [hl] ld l, a push de jp hl .submitNickname pop de ld hl, wcf4b ld bc, NAME_LENGTH call CopyData call GBPalWhiteOutWithDelay3 call ClearScreen call ClearSprites call RunDefaultPaletteCommand call GBPalNormal xor a ld [wAnimCounter], a ld hl, wd730 res 6, [hl] ld a, [wIsInBattle] and a jp z, LoadTextBoxTilePatterns jpfar LoadHudTilePatterns .namingScreenButtonFunctions dw .dPadReturnPoint dw .pressedDown dw .dPadReturnPoint dw .pressedUp dw .dPadReturnPoint dw .pressedLeft dw .dPadReturnPoint dw .pressedRight dw .ABStartReturnPoint dw .pressedStart dw .selectReturnPoint dw .pressedSelect dw .ABStartReturnPoint dw .pressedB dw .ABStartReturnPoint dw .pressedA .pressedA_changedCase pop de ld de, .selectReturnPoint push de .pressedSelect ld a, [wAlphabetCase] xor $1 ld [wAlphabetCase], a ret .pressedStart ld a, 1 ld [wNamingScreenSubmitName], a ret .pressedA ld a, [wCurrentMenuItem] cp $5 ; "ED" row jr nz, .didNotPressED ld a, [wTopMenuItemX] cp $11 ; "ED" column jr z, .pressedStart .didNotPressED ld a, [wCurrentMenuItem] cp $6 ; case switch row jr nz, .didNotPressCaseSwtich ld a, [wTopMenuItemX] cp $1 ; case switch column jr z, .pressedA_changedCase .didNotPressCaseSwtich ld hl, wMenuCursorLocation ld a, [hli] ld h, [hl] ld l, a inc hl ld a, [hl] ld [wNamingScreenLetter], a call CalcStringLength ld a, [wNamingScreenLetter] cp "゙" ld de, Dakutens jr z, .dakutensAndHandakutens cp "゚" ld de, Handakutens jr z, .dakutensAndHandakutens ld a, [wNamingScreenType] cp NAME_MON_SCREEN jr nc, .checkMonNameLength ld a, [wNamingScreenNameLength] cp $7 ; max length of player/rival names jr .checkNameLength .checkMonNameLength ld a, [wNamingScreenNameLength] cp $a ; max length of pokemon nicknames .checkNameLength jr c, .addLetter ret .dakutensAndHandakutens push hl call DakutensAndHandakutens pop hl ret nc dec hl .addLetter ld a, [wNamingScreenLetter] ld [hli], a ld [hl], "@" ld a, SFX_PRESS_AB call PlaySound ret .pressedB ld a, [wNamingScreenNameLength] and a ret z call CalcStringLength dec hl ld [hl], "@" ret .pressedRight ld a, [wCurrentMenuItem] cp $6 ret z ; can't scroll right on bottom row ld a, [wTopMenuItemX] cp $11 ; max jp z, .wrapToFirstColumn inc a inc a jr .done .wrapToFirstColumn ld a, $1 jr .done .pressedLeft ld a, [wCurrentMenuItem] cp $6 ret z ; can't scroll right on bottom row ld a, [wTopMenuItemX] dec a jp z, .wrapToLastColumn dec a jr .done .wrapToLastColumn ld a, $11 ; max jr .done .pressedUp ld a, [wCurrentMenuItem] dec a ld [wCurrentMenuItem], a and a ret nz ld a, $6 ; wrap to bottom row ld [wCurrentMenuItem], a ld a, $1 ; force left column jr .done .pressedDown ld a, [wCurrentMenuItem] inc a ld [wCurrentMenuItem], a cp $7 jr nz, .wrapToTopRow ld a, $1 ld [wCurrentMenuItem], a jr .done .wrapToTopRow cp $6 ret nz ld a, $1 .done ld [wTopMenuItemX], a jp EraseMenuCursor LoadEDTile: ld de, ED_Tile ld hl, vFont tile $70 ld bc, (ED_TileEnd - ED_Tile) / $8 ; to fix the graphical bug on poor emulators ;lb bc, BANK(ED_Tile), (ED_TileEnd - ED_Tile) / $8 jp CopyVideoDataDouble ED_Tile: INCBIN "gfx/font/ED.1bpp" ED_TileEnd: PrintAlphabet: xor a ldh [hAutoBGTransferEnabled], a ld a, [wAlphabetCase] and a ld de, LowerCaseAlphabet jr nz, .lowercase ld de, UpperCaseAlphabet .lowercase hlcoord 2, 5 lb bc, 5, 9 ; 5 rows, 9 columns .outerLoop push bc .innerLoop ld a, [de] ld [hli], a inc hl inc de dec c jr nz, .innerLoop ld bc, SCREEN_WIDTH + 2 add hl, bc pop bc dec b jr nz, .outerLoop call PlaceString ld a, $1 ldh [hAutoBGTransferEnabled], a jp Delay3 INCLUDE "data/text/alphabets.asm" PrintNicknameAndUnderscores: call CalcStringLength ld a, c ld [wNamingScreenNameLength], a hlcoord 10, 2 lb bc, 1, 10 call ClearScreenArea hlcoord 10, 2 ld de, wcf4b call PlaceString hlcoord 10, 3 ld a, [wNamingScreenType] cp NAME_MON_SCREEN jr nc, .pokemon1 ld b, 7 ; player or rival max name length jr .playerOrRival1 .pokemon1 ld b, 10 ; pokemon max name length .playerOrRival1 ld a, $76 ; underscore tile id .placeUnderscoreLoop ld [hli], a dec b jr nz, .placeUnderscoreLoop ld a, [wNamingScreenType] cp NAME_MON_SCREEN ld a, [wNamingScreenNameLength] jr nc, .pokemon2 cp 7 ; player or rival max name length jr .playerOrRival2 .pokemon2 cp 10 ; pokemon max name length .playerOrRival2 jr nz, .emptySpacesRemaining ; when all spaces are filled, force the cursor onto the ED tile call EraseMenuCursor ld a, $11 ; "ED" x coord ld [wTopMenuItemX], a ld a, $5 ; "ED" y coord ld [wCurrentMenuItem], a ld a, [wNamingScreenType] cp NAME_MON_SCREEN ld a, 9 ; keep the last underscore raised jr nc, .pokemon3 ld a, 6 ; keep the last underscore raised .pokemon3 .emptySpacesRemaining ld c, a ld b, $0 hlcoord 10, 3 add hl, bc ld [hl], $77 ; raised underscore tile id ret DakutensAndHandakutens: push de call CalcStringLength dec hl ld a, [hl] pop hl ld de, $2 call IsInArray ret nc inc hl ld a, [hl] ld [wNamingScreenLetter], a ret INCLUDE "data/text/dakutens.asm" ; calculates the length of the string at wcf4b and stores it in c CalcStringLength: ld hl, wcf4b ld c, $0 .loop ld a, [hl] cp "@" ret z inc hl inc c jr .loop PrintNamingText: hlcoord 0, 1 ld a, [wNamingScreenType] ld de, YourTextString and a jr z, .notNickname ld de, RivalsTextString dec a jr z, .notNickname ld a, [wcf91] ld [wMonPartySpriteSpecies], a push af farcall WriteMonPartySpriteOAMBySpecies pop af ld [wd11e], a call GetMonName hlcoord 4, 1 call PlaceString ld hl, $1 add hl, bc ld [hl], "の" ; leftover from Japanese version; blank tile $c9 in English hlcoord 1, 3 ld de, NicknameTextString jr .placeString .notNickname call PlaceString ld l, c ld h, b ld de, NameTextString .placeString jp PlaceString YourTextString: db "YOUR @" RivalsTextString: db "RIVAL's @" NameTextString: db "NAME?@" NicknameTextString: db "NICKNAME?@"