ref: c57c93d2b2fb06cadafefda37c0974ba1ec9e6c0
dir: /scripts/SilphCo10F.asm/
SilphCo10F_Script: call SilphCo10Script_5a14f call EnableAutoTextBoxDrawing ld hl, SilphCo10TrainerHeader0 ld de, SilphCo10F_ScriptPointers ld a, [wSilphCo10FCurScript] call ExecuteCurMapScriptInTable ld [wSilphCo10FCurScript], a ret SilphCo10Script_5a14f: ld hl, wCurrentMapScriptFlags bit 5, [hl] res 5, [hl] ret z ld hl, SilphCo10GateCoords call SilphCo2Script_59d43 call SilphCo10Text_5a176 CheckEvent EVENT_SILPH_CO_10_UNLOCKED_DOOR ret nz ld a, $54 ld [wNewTileBlockID], a lb bc, 4, 5 predef_jump ReplaceTileBlock SilphCo10GateCoords: db $04,$05 db $FF SilphCo10Text_5a176: ld a, [hUnlockedSilphCoDoors] and a ret z SetEvent EVENT_SILPH_CO_10_UNLOCKED_DOOR ret SilphCo10F_ScriptPointers: dw CheckFightingMapTrainers dw DisplayEnemyTrainerTextAndStartBattle dw EndTrainerBattle SilphCo10F_TextPointers: dw SilphCo10Text1 dw SilphCo10Text2 dw SilphCo10Text3 dw PickUpItemText dw PickUpItemText dw PickUpItemText SilphCo10TrainerHeader0: dbEventFlagBit EVENT_BEAT_SILPH_CO_10F_TRAINER_0 db ($3 << 4) ; trainer's view range dwEventFlagAddress EVENT_BEAT_SILPH_CO_10F_TRAINER_0 dw SilphCo10BattleText1 ; TextBeforeBattle dw SilphCo10AfterBattleText1 ; TextAfterBattle dw SilphCo10EndBattleText1 ; TextEndBattle dw SilphCo10EndBattleText1 ; TextEndBattle SilphCo10TrainerHeader1: dbEventFlagBit EVENT_BEAT_SILPH_CO_10F_TRAINER_1 db ($4 << 4) ; trainer's view range dwEventFlagAddress EVENT_BEAT_SILPH_CO_10F_TRAINER_1 dw SilphCo10BattleText2 ; TextBeforeBattle dw SilphCo10AfterBattleText2 ; TextAfterBattle dw SilphCo10EndBattleText2 ; TextEndBattle dw SilphCo10EndBattleText2 ; TextEndBattle db $ff SilphCo10Text1: text_asm ld hl, SilphCo10TrainerHeader0 call TalkToTrainer jp TextScriptEnd SilphCo10Text2: text_asm ld hl, SilphCo10TrainerHeader1 call TalkToTrainer jp TextScriptEnd SilphCo10Text3: text_asm CheckEvent EVENT_BEAT_SILPH_CO_GIOVANNI ld hl, SilphCo10Text_5a1d8 jr nz, .asm_cf85f ld hl, SilphCo10Text_5a1d3 .asm_cf85f call PrintText jp TextScriptEnd SilphCo10Text_5a1d3: text_far _SilphCo10Text_5a1d3 text_end SilphCo10Text_5a1d8: text_far _SilphCo10Text_5a1d8 text_end SilphCo10BattleText1: text_far _SilphCo10BattleText1 text_end SilphCo10EndBattleText1: text_far _SilphCo10EndBattleText1 text_end SilphCo10AfterBattleText1: text_far _SilphCo10AfterBattleText1 text_end SilphCo10BattleText2: text_far _SilphCo10BattleText2 text_end SilphCo10EndBattleText2: text_far _SilphCo10EndBattleText2 text_end SilphCo10AfterBattleText2: text_far _SilphCo10AfterBattleText2 text_end