ref: c57c93d2b2fb06cadafefda37c0974ba1ec9e6c0
dir: /scripts/GameCorner.asm/
GameCorner_Script: call CeladonGameCornerScript_48bcf call CeladonGameCornerScript_48bec call EnableAutoTextBoxDrawing ld hl, GameCorner_ScriptPointers ld a, [wGameCornerCurScript] jp CallFunctionInTable CeladonGameCornerScript_48bcf: ld hl, wCurrentMapScriptFlags bit 6, [hl] res 6, [hl] ret z call Random ld a, [hRandomAdd] cp $7 jr nc, .asm_48be2 ld a, $8 .asm_48be2 srl a srl a srl a ld [wLuckySlotHiddenObjectIndex], a ret CeladonGameCornerScript_48bec: ld hl, wCurrentMapScriptFlags bit 5, [hl] res 5, [hl] ret z CheckEvent EVENT_FOUND_ROCKET_HIDEOUT ret nz ld a, $2a ld [wNewTileBlockID], a lb bc, 2, 8 predef_jump ReplaceTileBlock CeladonGameCornerScript_48c07: xor a ld [wJoyIgnore], a ld [wGameCornerCurScript], a ld [wCurMapScript], a ret GameCorner_ScriptPointers: dw CeladonGameCornerScript0 dw CeladonGameCornerScript1 dw CeladonGameCornerScript2 CeladonGameCornerScript0: ret CeladonGameCornerScript1: ld a, [wIsInBattle] cp $ff jp z, CeladonGameCornerScript_48c07 ld a, $f0 ld [wJoyIgnore], a ld a, $d ld [hSpriteIndexOrTextID], a call DisplayTextID ld a, $b ld [hSpriteIndex], a call SetSpriteMovementBytesToFF ld de, MovementData_48c5a ld a, [wYCoord] cp $6 jr nz, .asm_48c43 ld de, MovementData_48c63 jr .asm_48c4d .asm_48c43 ld a, [wXCoord] cp $8 jr nz, .asm_48c4d ld de, MovementData_48c63 .asm_48c4d ld a, $b ld [hSpriteIndex], a call MoveSprite ld a, $2 ld [wGameCornerCurScript], a ret MovementData_48c5a: db NPC_MOVEMENT_DOWN db NPC_MOVEMENT_RIGHT db NPC_MOVEMENT_RIGHT db NPC_MOVEMENT_UP db NPC_MOVEMENT_RIGHT db NPC_MOVEMENT_RIGHT db NPC_MOVEMENT_RIGHT db NPC_MOVEMENT_RIGHT db $FF MovementData_48c63: db NPC_MOVEMENT_RIGHT db NPC_MOVEMENT_RIGHT db NPC_MOVEMENT_RIGHT db NPC_MOVEMENT_RIGHT db NPC_MOVEMENT_RIGHT db $FF CeladonGameCornerScript2: ld a, [wd730] bit 0, a ret nz xor a ld [wJoyIgnore], a ld a, HS_GAME_CORNER_ROCKET ld [wMissableObjectIndex], a predef HideObject ld hl, wCurrentMapScriptFlags set 5, [hl] set 6, [hl] ld a, $0 ld [wGameCornerCurScript], a ret GameCorner_TextPointers: dw CeladonGameCornerText1 dw CeladonGameCornerText2 dw CeladonGameCornerText3 dw CeladonGameCornerText4 dw CeladonGameCornerText5 dw CeladonGameCornerText6 dw CeladonGameCornerText7 dw CeladonGameCornerText8 dw CeladonGameCornerText9 dw CeladonGameCornerText10 dw CeladonGameCornerText11 dw CeladonGameCornerText12 dw CeladonGameCornerText13 CeladonGameCornerText1: text_far _CeladonGameCornerText1 text_end CeladonGameCornerText2: text_asm call CeladonGameCornerScript_48f1e ld hl, CeladonGameCornerText_48d22 call PrintText call YesNoChoice ld a, [wCurrentMenuItem] and a jr nz, .asm_48d0f ld b, COIN_CASE call IsItemInBag jr z, .asm_48d19 call Has9990Coins jr nc, .asm_48d14 xor a ld [hMoney], a ld [hMoney + 2], a ld a, $10 ld [hMoney + 1], a call HasEnoughMoney jr nc, .asm_48cdb ld hl, CeladonGameCornerText_48d31 jr .asm_48d1c .asm_48cdb xor a ld [hMoney], a ld [hMoney + 2], a ld a, $10 ld [hMoney + 1], a ld hl, hMoney + 2 ld de, wPlayerMoney + 2 ld c, $3 predef SubBCDPredef xor a ld [hUnusedCoinsByte], a ld [hCoins], a ld a, $50 ld [hCoins + 1], a ld de, wPlayerCoins + 1 ld hl, hCoins + 1 ld c, $2 predef AddBCDPredef call CeladonGameCornerScript_48f1e ld hl, CeladonGameCornerText_48d27 jr .asm_48d1c .asm_48d0f ld hl, CeladonGameCornerText_48d2c jr .asm_48d1c .asm_48d14 ld hl, CeladonGameCornerText_48d36 jr .asm_48d1c .asm_48d19 ld hl, CeladonGameCornerText_48d3b .asm_48d1c call PrintText jp TextScriptEnd CeladonGameCornerText_48d22: text_far _CeladonGameCornerText_48d22 text_end CeladonGameCornerText_48d27: text_far _CeladonGameCornerText_48d27 text_end CeladonGameCornerText_48d2c: text_far _CeladonGameCornerText_48d2c text_end CeladonGameCornerText_48d31: text_far _CeladonGameCornerText_48d31 text_end CeladonGameCornerText_48d36: text_far _CeladonGameCornerText_48d36 text_end CeladonGameCornerText_48d3b: text_far _CeladonGameCornerText_48d3b text_end CeladonGameCornerText3: text_far _CeladonGameCornerText3 text_end CeladonGameCornerText4: text_far _CeladonGameCornerText4 text_end CeladonGameCornerText5: text_asm CheckEvent EVENT_GOT_10_COINS jr nz, .asm_48d89 ld hl, CeladonGameCornerText_48d9c call PrintText ld b, COIN_CASE call IsItemInBag jr z, .asm_48d93 call Has9990Coins jr nc, .asm_48d8e xor a ld [hUnusedCoinsByte], a ld [hCoins], a ld a, $10 ld [hCoins + 1], a ld de, wPlayerCoins + 1 ld hl, hCoins + 1 ld c, $2 predef AddBCDPredef SetEvent EVENT_GOT_10_COINS ld a, $1 ld [wDoNotWaitForButtonPressAfterDisplayingText], a ld hl, Received10CoinsText jr .asm_48d96 .asm_48d89 ld hl, CeladonGameCornerText_48dac jr .asm_48d96 .asm_48d8e ld hl, CeladonGameCornerText_48da7 jr .asm_48d96 .asm_48d93 ld hl, CeladonGameCornerText_48f19 .asm_48d96 call PrintText jp TextScriptEnd CeladonGameCornerText_48d9c: text_far _CeladonGameCornerText_48d9c text_end Received10CoinsText: text_far _Received10CoinsText sound_get_item_1 text_end CeladonGameCornerText_48da7: text_far _CeladonGameCornerText_48da7 text_end CeladonGameCornerText_48dac: text_far _CeladonGameCornerText_48dac text_end CeladonGameCornerText6: text_far _CeladonGameCornerText6 text_end CeladonGameCornerText7: text_asm CheckEvent EVENT_BEAT_ERIKA ld hl, CeladonGameCornerText_48dca jr z, .asm_48dc4 ld hl, CeladonGameCornerText_48dcf .asm_48dc4 call PrintText jp TextScriptEnd CeladonGameCornerText_48dca: text_far _CeladonGameCornerText_48dca text_end CeladonGameCornerText_48dcf: text_far _CeladonGameCornerText_48dcf text_end CeladonGameCornerText8: text_far _CeladonGameCornerText8 text_end CeladonGameCornerText9: text_asm CheckEvent EVENT_GOT_20_COINS_2 jr nz, .asm_48e13 ld hl, CeladonGameCornerText_48e26 call PrintText ld b, COIN_CASE call IsItemInBag jr z, .asm_48e1d call Has9990Coins jr nc, .asm_48e18 xor a ld [hUnusedCoinsByte], a ld [hCoins], a ld a, $20 ld [hCoins + 1], a ld de, wPlayerCoins + 1 ld hl, hCoins + 1 ld c, $2 predef AddBCDPredef SetEvent EVENT_GOT_20_COINS_2 ld hl, Received20CoinsText jr .asm_48e20 .asm_48e13 ld hl, CeladonGameCornerText_48e36 jr .asm_48e20 .asm_48e18 ld hl, CeladonGameCornerText_48e31 jr .asm_48e20 .asm_48e1d ld hl, CeladonGameCornerText_48f19 .asm_48e20 call PrintText jp TextScriptEnd CeladonGameCornerText_48e26: text_far _CeladonGameCornerText_48e26 text_end Received20CoinsText: text_far _Received20CoinsText sound_get_item_1 text_end CeladonGameCornerText_48e31: text_far _CeladonGameCornerText_48e31 text_end CeladonGameCornerText_48e36: text_far _CeladonGameCornerText_48e36 text_end CeladonGameCornerText10: text_asm CheckEvent EVENT_GOT_20_COINS jr nz, .asm_48e75 ld hl, CeladonGameCornerText_48e88 call PrintText ld b, COIN_CASE call IsItemInBag jr z, .asm_48e7f call Has9990Coins jr z, .asm_48e7a xor a ld [hUnusedCoinsByte], a ld [hCoins], a ld a, $20 ld [hCoins + 1], a ld de, wPlayerCoins + 1 ld hl, hCoins + 1 ld c, $2 predef AddBCDPredef SetEvent EVENT_GOT_20_COINS ld hl, CeladonGameCornerText_48e8d jr .asm_48e82 .asm_48e75 ld hl, CeladonGameCornerText_48e98 jr .asm_48e82 .asm_48e7a ld hl, CeladonGameCornerText_48e93 jr .asm_48e82 .asm_48e7f ld hl, CeladonGameCornerText_48f19 .asm_48e82 call PrintText jp TextScriptEnd CeladonGameCornerText_48e88: text_far _CeladonGameCornerText_48e88 text_end CeladonGameCornerText_48e8d: text_far _CeladonGameCornerText_48e8d sound_get_item_1 text_end CeladonGameCornerText_48e93: text_far _CeladonGameCornerText_48e93 text_end CeladonGameCornerText_48e98: text_far _CeladonGameCornerText_48e98 text_end CeladonGameCornerText11: text_asm ld hl, CeladonGameCornerText_48ece call PrintText ld hl, wd72d set 6, [hl] set 7, [hl] ld hl, CeladonGameCornerText_48ed3 ld de, CeladonGameCornerText_48ed3 call SaveEndBattleTextPointers ld a, [hSpriteIndex] ld [wSpriteIndex], a call EngageMapTrainer call InitBattleEnemyParameters xor a ld [hJoyHeld], a ld [hJoyPressed], a ld [hJoyReleased], a ld a, $1 ld [wGameCornerCurScript], a jp TextScriptEnd CeladonGameCornerText_48ece: text_far _CeladonGameCornerText_48ece text_end CeladonGameCornerText_48ed3: text_far _CeladonGameCornerText_48ed3 text_end CeladonGameCornerText13: text_far _CeladonGameCornerText_48ed8 text_end CeladonGameCornerText12: text_asm ld a, $1 ld [wDoNotWaitForButtonPressAfterDisplayingText], a ld hl, CeladonGameCornerText_48f09 call PrintText call WaitForSoundToFinish ld a, SFX_GO_INSIDE call PlaySound call WaitForSoundToFinish SetEvent EVENT_FOUND_ROCKET_HIDEOUT ld a, $43 ld [wNewTileBlockID], a lb bc, 2, 8 predef ReplaceTileBlock jp TextScriptEnd CeladonGameCornerText_48f09: text_far _CeladonGameCornerText_48f09 text_asm ld a, SFX_SWITCH call PlaySound call WaitForSoundToFinish jp TextScriptEnd CeladonGameCornerText_48f19: text_far _CeladonGameCornerText_48f19 text_end CeladonGameCornerScript_48f1e: ld hl, wd730 set 6, [hl] coord hl, 11, 0 ld b, $5 ld c, $7 call TextBoxBorder call UpdateSprites coord hl, 12, 1 ld b, 4 ld c, 7 call ClearScreenArea coord hl, 12, 2 ld de, GameCornerMoneyText call PlaceString coord hl, 12, 3 ld de, GameCornerBlankText1 call PlaceString coord hl, 12, 3 ld de, wPlayerMoney ld c, $a3 call PrintBCDNumber coord hl, 12, 4 ld de, GameCornerCoinText call PlaceString coord hl, 12, 5 ld de, GameCornerBlankText2 call PlaceString coord hl, 15, 5 ld de, wPlayerCoins ld c, $82 call PrintBCDNumber ld hl, wd730 res 6, [hl] ret GameCornerMoneyText: db "MONEY@" GameCornerCoinText: db "COIN@" GameCornerBlankText1: db " @" GameCornerBlankText2: db " @" Has9990Coins: ld a, $99 ld [hCoins], a ld a, $90 ld [hCoins + 1], a jp HasEnoughCoins